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path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2019-01-16Core/Creatures: Only allow class and pet trainers to reset talents and teach ...Shauren
2019-01-16Core/Objects: increase sight range of objects & correct general default visib...Kittnz
2019-01-133.3.5 UnitAI (#22911)Giacomo Pozzoni
2019-01-04Core/Creatures: Fixed trainer requirementsShauren
2019-01-03Core/Creature: Profession trainer fixes (PR #22904)Ghaster
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/PacketIO: Fixed naming for SMSG_TRAINER_LIST profession related fieldsShauren
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-12-14Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2018-11-12GCC build fixShauren
2018-11-11Core/Util: Redesign SmartEnum to properly work for large enums (>64 entries) ...Treeston
2018-11-05Core/AI: Add some checks to catch if the AI changes mid-update for players. T...Treeston
2018-11-04Core/Entities: Handle partial state change for pets (#22014)DanVS
2018-10-09Split quest template locales (#22596)AlcDenat
2018-09-25Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)HelloKitty
2018-09-09kill some whitespacesAokromes
2018-09-09Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That'...Treeston
2018-08-29Core/Scripting: Delay zone script's OnCreatureCreate until the creature has b...Treeston
2018-08-27Core/Threat: Threat system adjustments:Treeston
2018-08-25Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2018-08-24Core/Creatures: Restored old initialization order: AI after movementShauren
2018-08-23Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2018-08-23Core/Creature: Fall back to combat list if calling for help without threat listTreeston
2018-08-22Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if t...Treeston
2018-08-22Core/Packets: Reduce memory footprint of cached queries (#22297)jackpoz
2018-07-18Misc: Pass std::chrono types by value everywhere.Treeston
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-05-02Core/Unit: UNIT_FLAG renamesTreeston
2018-04-19Core/PacketIO: Added missing move assignment operator to ByteBufferShauren
2018-04-19Core/Misc: movement header cleanupccrs
2018-03-21Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)Mikhail Redko
2018-03-19Core/Creatures: Minor HasSpell method cleanupariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-08Core/Creatures: Remove hover on deathShauren
2018-03-08Core/Creatures: Reworked setting move types in databaseShauren
2018-03-08Core/Movement: Fixed creature hoverShauren
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-02-27Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...Treeston
2018-02-27Core/Creature: Add another aggressive compatibility mode assertion to catch f...Treeston
2018-02-22Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2018-02-20Core/Entities: unit states cleanupariel-
2018-02-15Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2018-02-05Build fixShauren
2018-02-05Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...Shauren
2018-01-29Core/Creature: Adjust SelectVictim behavior: (PR #21324)Treeston
2018-01-28typoTreeston
2018-01-28Core/Creature: add an assertion to guard against infinite loopsTreeston
2018-01-22Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-
2018-01-22Core/Formations: update codestyle and fix crashariel-
2018-01-14Core/Entities: implement secondary damage for some weapons and removal of old...ariel-