index
:
mirror/TrinityCore.git
3.3.5
cata_classic
master
wotlk_classic
https://github.com/TrinityCore/TrinityCore.git @ 2026-01-08T07:01:01Z
root
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
server
/
game
/
Entities
/
Creature
Age
Commit message (
Expand
)
Author
2019-01-16
Core/Creatures: Only allow class and pet trainers to reset talents and teach ...
Shauren
2019-01-16
Core/Objects: increase sight range of objects & correct general default visib...
Kittnz
2019-01-13
3.3.5 UnitAI (#22911)
Giacomo Pozzoni
2019-01-04
Core/Creatures: Fixed trainer requirements
Shauren
2019-01-03
Core/Creature: Profession trainer fixes (PR #22904)
Ghaster
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-30
Core/PacketIO: Fixed naming for SMSG_TRAINER_LIST profession related fields
Shauren
2018-12-30
Core/Creatures: Port trainer changes from master
Ghaster
2018-12-14
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2018-11-12
GCC build fix
Shauren
2018-11-11
Core/Util: Redesign SmartEnum to properly work for large enums (>64 entries) ...
Treeston
2018-11-05
Core/AI: Add some checks to catch if the AI changes mid-update for players. T...
Treeston
2018-11-04
Core/Entities: Handle partial state change for pets (#22014)
DanVS
2018-10-09
Split quest template locales (#22596)
AlcDenat
2018-09-25
Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)
HelloKitty
2018-09-09
kill some whitespaces
Aokromes
2018-09-09
Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That'...
Treeston
2018-08-29
Core/Scripting: Delay zone script's OnCreatureCreate until the creature has b...
Treeston
2018-08-27
Core/Threat: Threat system adjustments:
Treeston
2018-08-25
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2018-08-24
Core/Creatures: Restored old initialization order: AI after movement
Shauren
2018-08-23
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2018-08-23
Core/Creature: Fall back to combat list if calling for help without threat list
Treeston
2018-08-22
Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if t...
Treeston
2018-08-22
Core/Packets: Reduce memory footprint of cached queries (#22297)
jackpoz
2018-07-18
Misc: Pass std::chrono types by value everywhere.
Treeston
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-05-02
Core/Unit: UNIT_FLAG renames
Treeston
2018-04-19
Core/PacketIO: Added missing move assignment operator to ByteBuffer
Shauren
2018-04-19
Core/Misc: movement header cleanup
ccrs
2018-03-21
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
Mikhail Redko
2018-03-19
Core/Creatures: Minor HasSpell method cleanup
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-08
Core/Creatures: Remove hover on death
Shauren
2018-03-08
Core/Creatures: Reworked setting move types in database
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-27
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...
Treeston
2018-02-27
Core/Creature: Add another aggressive compatibility mode assertion to catch f...
Treeston
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-20
Core/Entities: unit states cleanup
ariel-
2018-02-15
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...
ariel-
2018-02-05
Build fix
Shauren
2018-02-05
Core/Scripts: Fixed ENSURE_AI assertion failures when used in Reset()/Initial...
Shauren
2018-01-29
Core/Creature: Adjust SelectVictim behavior: (PR #21324)
Treeston
2018-01-28
typo
Treeston
2018-01-28
Core/Creature: add an assertion to guard against infinite loops
Treeston
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-14
Core/Entities: implement secondary damage for some weapons and removal of old...
ariel-
[next]