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Commit message (
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Author
2021-11-26
Core/Objects: use the actual collision height of players and creatures to get...
Ovah
2021-11-25
Build fix
Shauren
2021-11-25
Core/Trainers: Implemented learning battle pets from trainers (#27312)
Meji
2021-11-24
Core/Movement: Allow using run when moving randomly (#23081)
Sorikoff
2021-11-24
Core/Movement: Allow using walk when chasing v2 (#23073)
Sorikoff
2021-11-23
3.3.5 threat assert (#23034)
Giacomo Pozzoni
2021-11-21
Remove whitespace (63ea6a50e851f9df82381e254a7c56e1c575cfe2)
Shauren
2021-11-21
3.3.5 UnitAI (#22911)
Giacomo Pozzoni
2021-11-18
Core/Creature: Profession trainer fixes (PR #22904)
Ghaster
2021-11-16
Core/Misc: Log more information in asserts (#22783)
Giacomo Pozzoni
2021-11-16
Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSu...
Meji
2021-11-15
Core/AI: Add some checks to catch if the AI changes mid-update for players. T...
Treeston
2021-11-15
Core/Entities: Handle partial state change for pets (#22014)
DanVS
2021-11-15
Core/Misc: Partial merge of 3.3.5-dbedit:
Treeston
2021-11-11
Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)
HelloKitty
2021-10-26
kill some whitespaces
Aokromes
2021-10-26
Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That'...
Treeston
2021-10-23
Core/Scripting: Delay zone script's OnCreatureCreate until the creature has b...
Treeston
2021-10-23
Core/Threat: Threat system adjustments:
Treeston
2021-10-23
Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...
Treeston
2021-10-22
Core/Creatures: Restored old initialization order: AI after movement
Shauren
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-22
Core/Creature: Fall back to combat list if calling for help without threat list
Treeston
2021-10-22
Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if t...
Treeston
2021-10-22
Core/Packets: Reduce memory footprint of cached queries (#22297)
jackpoz
2021-10-14
Misc: Pass std::chrono types by value everywhere.
Treeston
2021-10-03
Core/Vendors: Support for vendors with empty inventory list (#26895)
Meji
2021-10-03
Core/BattlePets: Misc fixes (#26990)
Meji
2021-10-03
Core/Quests: Fill QuestPackageID field in SendQuestGiverQuestDetails (#27016)
ModoX
2021-10-03
Core/Gossip: Update GossipOptionIcon enum (#26906)
Meji
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-26
Core/Unit: UNIT_FLAG renames
Treeston
2021-09-26
Core/PacketIO: Added missing move assignment operator to ByteBuffer
Shauren
2021-09-26
Core/Misc: movement header cleanup
ccrs
2021-09-19
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
Mikhail Redko
2021-09-19
Core/Creatures: Minor HasSpell method cleanup
ariel-
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-24
Core/Creatures: Remove hover on death
Shauren
2021-08-24
Core/Creatures: Reworked setting move types in database
Shauren
2021-08-24
Core/Movement: Fixed creature hover
Shauren
2021-08-08
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...
Treeston
2021-08-08
Core/Creature: Add another aggressive compatibility mode assertion to catch f...
Treeston
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-08-08
Core/Entities: unit states cleanup
ariel-
2021-08-08
Core/PacketIO: 9.1.0 opcodes and packet structures
Shauren
2021-06-21
Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...
ariel-
2021-06-19
Core/Creature: Adjust SelectVictim behavior: (PR #21324)
Treeston
2021-06-18
Core/Creature: add an assertion to guard against infinite loops
Treeston
2021-06-16
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
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