aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Entities/Creature
AgeCommit message (Expand)Author
2021-11-26Core/Objects: use the actual collision height of players and creatures to get...Ovah
2021-11-25Build fixShauren
2021-11-25Core/Trainers: Implemented learning battle pets from trainers (#27312)Meji
2021-11-24Core/Movement: Allow using run when moving randomly (#23081)Sorikoff
2021-11-24Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2021-11-233.3.5 threat assert (#23034)Giacomo Pozzoni
2021-11-21Remove whitespace (63ea6a50e851f9df82381e254a7c56e1c575cfe2)Shauren
2021-11-213.3.5 UnitAI (#22911)Giacomo Pozzoni
2021-11-18Core/Creature: Profession trainer fixes (PR #22904)Ghaster
2021-11-16Core/Misc: Log more information in asserts (#22783)Giacomo Pozzoni
2021-11-16Core/Spells: Implemented SummonPropertiesFlags: UseSummonerFaction & IgnoreSu...Meji
2021-11-15Core/AI: Add some checks to catch if the AI changes mid-update for players. T...Treeston
2021-11-15Core/Entities: Handle partial state change for pets (#22014)DanVS
2021-11-15Core/Misc: Partial merge of 3.3.5-dbedit:Treeston
2021-11-11Fix issue in Creature::UpdateEntry and CMSG_GOSSIP_SELECT_OPTION (#22469)HelloKitty
2021-10-26kill some whitespacesAokromes
2021-10-26Core/Creature: Get rid of a few Creature::getAttackerForHelper misuses. That'...Treeston
2021-10-23Core/Scripting: Delay zone script's OnCreatureCreate until the creature has b...Treeston
2021-10-23Core/Threat: Threat system adjustments:Treeston
2021-10-23Core/Unit: Store charmer and charmed pointers on Unit directly, no more map l...Treeston
2021-10-22Core/Creatures: Restored old initialization order: AI after movementShauren
2021-10-22Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...Treeston
2021-10-22Core/Creature: Fall back to combat list if calling for help without threat listTreeston
2021-10-22Core/Creature: Some adjustments to Creature::CallForHelp. Now works even if t...Treeston
2021-10-22Core/Packets: Reduce memory footprint of cached queries (#22297)jackpoz
2021-10-14Misc: Pass std::chrono types by value everywhere.Treeston
2021-10-03Core/Vendors: Support for vendors with empty inventory list (#26895)Meji
2021-10-03Core/BattlePets: Misc fixes (#26990)Meji
2021-10-03Core/Quests: Fill QuestPackageID field in SendQuestGiverQuestDetails (#27016)ModoX
2021-10-03Core/Gossip: Update GossipOptionIcon enum (#26906)Meji
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-26Core/Unit: UNIT_FLAG renamesTreeston
2021-09-26Core/PacketIO: Added missing move assignment operator to ByteBufferShauren
2021-09-26Core/Misc: movement header cleanupccrs
2021-09-19Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)Mikhail Redko
2021-09-19Core/Creatures: Minor HasSpell method cleanupariel-
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-24Core/Creatures: Remove hover on deathShauren
2021-08-24Core/Creatures: Reworked setting move types in databaseShauren
2021-08-24Core/Movement: Fixed creature hoverShauren
2021-08-08Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...Treeston
2021-08-08Core/Creature: Add another aggressive compatibility mode assertion to catch f...Treeston
2021-08-08Core/Spawning: Actually check spawn group state before processing a respawn. ...Treeston
2021-08-08Core/Entities: unit states cleanupariel-
2021-08-08Core/PacketIO: 9.1.0 opcodes and packet structuresShauren
2021-06-21Core/Spells: prevent creatures to focus channeled spells without SPELL_ATTR1_...ariel-
2021-06-19Core/Creature: Adjust SelectVictim behavior: (PR #21324)Treeston
2021-06-18Core/Creature: add an assertion to guard against infinite loopsTreeston
2021-06-16Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI versionariel-