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path: root/src/server/game/Entities/Unit
AgeCommit message (Expand)Author
2016-07-16Game/Entities: Players can attack targets when they are not facing them as lo...Kito
2016-07-12Core/AI: Add better support for tracking DynObjs (#17562)Krudor
2016-07-11Core/PacketIO: SMSG_UPDATE_OBJECT optimization - removed unneccessary memory ...Shauren
2016-07-10Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...Shauren
2016-07-09Core/Units: Fixed autoattack rangeShauren
2016-07-08Core/Auras: Renamed spell aura 333 to better describe its purposeShauren
2016-07-07Core/Unit: Fixed warning about comparison of mixed types. (#17541)Ivan Beňovic
2016-07-01Core/Spells: Fixed spell range checkShauren
2016-06-30Core/Auras: Implemented spell aura 402 - SPELL_AURA_MOD_POWER_DISPLAYShauren
2016-06-29Core/Auras: Implemented SPELL_AURA_OVERRIDE_SPELL_VISUALShauren
2016-06-25Core/Auras: Implemented aura 321 SPELL_AURA_MOD_NO_ACTIONSShauren
2016-06-24Core/Auras: Fixed SPELL_AURA_OVERRIDE_ATTACK_POWER_BY_SP_PCT to affect ranged...Shauren
2016-06-17Game/Unit: Update shapeshift forms enum to match SpellShapeshiftForm.dbc (#17...P-Kito
2016-06-14Core/Spells: Implement SPELL_AURA_PROC_ON_POWER_AMOUNT_2Shocker
2016-06-11Core/PacketIO: Send movement status changes around moving unit, not its contr...Shauren
2016-06-10Core/PacketIO: Fixed sending wrong movement packets to nearby players that re...Shauren
2016-06-10Entities/Unit: Fix speed update packets if player is being moved by something...treeston
2016-06-06Core/Misc: Fixed coverity issuesShauren
2016-05-14Core/Units: Updated rage generation formulaShauren
2016-05-08Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBATShauren
2016-05-07Core/Achievements: AchievementMgr refactoringShauren
2016-05-05Core/Spells: Fixed proc cooldowns read from dbcShauren
2016-05-04Core/Units: Fixed warningVincent-Michael
2016-05-04Core/Spells: Removed code for handling SPELL_AURA_OVERRIDE_CLASS_SCRIPTS whos...Shauren
2016-05-03Core/Units: Updated armor damage reduction calculationfunjoker
2016-05-02Core/Spells: Perform proc roll after all conditions passed to only consume sp...Shauren
2016-05-02Core/Spells: Implemented RPPM proc effectsShauren
2016-05-01Game/Unit: Comment unused parameter.Gacko
2016-05-01Core/Scripts: Fix 2 warningsNaios
2016-05-01Core/Spells: Removed proc handlers of deleted spellsShauren
2016-04-28Merge pull request #16503 from Rushor/evadingRushor
2016-04-23Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dicejoschiwald
2016-04-16Core/Players: Fix flight form & fall damage (#16955)DDuarte
2016-04-16Core: Removed WhitespacesVincent-Michael
2016-04-16Core/Instances: If a boss kills itself, still save the group to the instance ...Henry Gordon
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-04-16Entities/Unit: Fix aggression checks when testing player pets vs neutral crea...treeston
2016-04-11Core/Blackmarket: Implemented black marketGigi1237
2016-04-10Merge branch '3.3.5-naxxcleanup' into 3.3.5. (PR #16524)treeston
2016-04-09- Clean up spell facing behavior a bit. Visual target behavior should now be ...treeston
2016-04-08Core/AI: Fix an edge case crash with PlayerAI. Again. Sheesh.treeston
2016-04-08Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.treeston
2016-04-08Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hoo...treeston
2016-04-08Merge pull request #16644 from Treeston/3.3.5-customcharmaiTreeston
2016-04-08Merge pull request #16651 from ariel-/movespeedfixjoschiwald
2016-04-07Core/Spells: Implemented spell effect 243 - SPELL_EFFECT_APPLY_ENCHANT_ILLUSI...Shauren
2016-04-06Core/Misc: MSVC /W4 warning fixesShauren
2016-04-05Check to make sure we aren't dispelling a buff for _all_ dispel types, not ju...treeston
2016-04-05Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....treeston
2016-04-05Merge pull request #16467 from Treeston/3.3.5-FixEvadeModeTreeston