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Author
2016-07-16
Game/Entities: Players can attack targets when they are not facing them as lo...
Kito
2016-07-12
Core/AI: Add better support for tracking DynObjs (#17562)
Krudor
2016-07-11
Core/PacketIO: SMSG_UPDATE_OBJECT optimization - removed unneccessary memory ...
Shauren
2016-07-10
Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...
Shauren
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-07-08
Core/Auras: Renamed spell aura 333 to better describe its purpose
Shauren
2016-07-07
Core/Unit: Fixed warning about comparison of mixed types. (#17541)
Ivan Beňovic
2016-07-01
Core/Spells: Fixed spell range check
Shauren
2016-06-30
Core/Auras: Implemented spell aura 402 - SPELL_AURA_MOD_POWER_DISPLAY
Shauren
2016-06-29
Core/Auras: Implemented SPELL_AURA_OVERRIDE_SPELL_VISUAL
Shauren
2016-06-25
Core/Auras: Implemented aura 321 SPELL_AURA_MOD_NO_ACTIONS
Shauren
2016-06-24
Core/Auras: Fixed SPELL_AURA_OVERRIDE_ATTACK_POWER_BY_SP_PCT to affect ranged...
Shauren
2016-06-17
Game/Unit: Update shapeshift forms enum to match SpellShapeshiftForm.dbc (#17...
P-Kito
2016-06-14
Core/Spells: Implement SPELL_AURA_PROC_ON_POWER_AMOUNT_2
Shocker
2016-06-11
Core/PacketIO: Send movement status changes around moving unit, not its contr...
Shauren
2016-06-10
Core/PacketIO: Fixed sending wrong movement packets to nearby players that re...
Shauren
2016-06-10
Entities/Unit: Fix speed update packets if player is being moved by something...
treeston
2016-06-06
Core/Misc: Fixed coverity issues
Shauren
2016-05-14
Core/Units: Updated rage generation formula
Shauren
2016-05-08
Core/Auras: Implemented AURA_INTERRUPT_FLAG_LEAVE_COMBAT
Shauren
2016-05-07
Core/Achievements: AchievementMgr refactoring
Shauren
2016-05-05
Core/Spells: Fixed proc cooldowns read from dbc
Shauren
2016-05-04
Core/Units: Fixed warning
Vincent-Michael
2016-05-04
Core/Spells: Removed code for handling SPELL_AURA_OVERRIDE_CLASS_SCRIPTS whos...
Shauren
2016-05-03
Core/Units: Updated armor damage reduction calculation
funjoker
2016-05-02
Core/Spells: Perform proc roll after all conditions passed to only consume sp...
Shauren
2016-05-02
Core/Spells: Implemented RPPM proc effects
Shauren
2016-05-01
Game/Unit: Comment unused parameter.
Gacko
2016-05-01
Core/Scripts: Fix 2 warnings
Naios
2016-05-01
Core/Spells: Removed proc handlers of deleted spells
Shauren
2016-04-28
Merge pull request #16503 from Rushor/evading
Rushor
2016-04-23
Scripts/Spells: fixed Decahedral Dwarven Dice and Worn Troll Dice
joschiwald
2016-04-16
Core/Players: Fix flight form & fall damage (#16955)
DDuarte
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-16
Core/Instances: If a boss kills itself, still save the group to the instance ...
Henry Gordon
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
2016-04-16
Entities/Unit: Fix aggression checks when testing player pets vs neutral crea...
treeston
2016-04-11
Core/Blackmarket: Implemented black market
Gigi1237
2016-04-10
Merge branch '3.3.5-naxxcleanup' into 3.3.5. (PR #16524)
treeston
2016-04-09
- Clean up spell facing behavior a bit. Visual target behavior should now be ...
treeston
2016-04-08
Core/AI: Fix an edge case crash with PlayerAI. Again. Sheesh.
treeston
2016-04-08
Fix some behavioral weirdness resulting from 79a945d5 - thanks ccrs.
treeston
2016-04-08
Unit/AI: Move CharmedPlayerAI logic from the SetCharmedBy/RemoveCharmedBy hoo...
treeston
2016-04-08
Merge pull request #16644 from Treeston/3.3.5-customcharmai
Treeston
2016-04-08
Merge pull request #16651 from ariel-/movespeedfix
joschiwald
2016-04-07
Core/Spells: Implemented spell effect 243 - SPELL_EFFECT_APPLY_ENCHANT_ILLUSI...
Shauren
2016-04-06
Core/Misc: MSVC /W4 warning fixes
Shauren
2016-04-05
Check to make sure we aren't dispelling a buff for _all_ dispel types, not ju...
treeston
2016-04-05
Merge remote-tracking branch 'Eliminationzx/FixJumpDestOrientation' into 3.3....
treeston
2016-04-05
Merge pull request #16467 from Treeston/3.3.5-FixEvadeMode
Treeston
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