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https://github.com/TrinityCore/TrinityCore.git @ 2026-01-08T16:01:01Z
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Commit message (
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Author
2021-12-15
Core/Quest: Do not allow quests to be turned in if the player no longer satis...
Treeston
2021-12-14
Entities/Player: Properly restore PvP-enabled state on login
Treeston
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-14
Entities/Unit: Nuke Map::ForceRespawn from orbit, with the following implicat...
Treeston
2021-12-14
Entities/Creature: Some asserts are now LOG_ERRORs that block spawning. Fix a...
Treeston
2021-12-14
Core/Unit: f869c49 followup
ccrs
2021-12-14
Core/Vehicle: prevent creature vehicles from following their old movement gen...
Wyrserth
2021-12-14
Core/Quest: fix icon in gossip window for repeatable, non-autocomplete quests.
Wyrserth
2021-12-14
Warning fixes
Shauren
2021-12-14
Core/Entities: Regenerate updatefields
Shauren
2021-12-14
Core/Creature: Reworked creature aggro radius calculation (#20615)
Ovahlord
2021-12-14
Core/Conditions: allow spellclick conditions to properly work for aura apply/...
Wyrserth
2021-12-14
Core/Unit: Implement more helper methods (#23555)
ForesterDev
2021-12-14
Core/Quest: Fix repeatable quest mark (#23338)
Giacomo Pozzoni
2021-12-14
Entities/Player: Fix an edge case where overlapping CCs could prevent player ...
Treeston
2021-12-13
Entities/Player: Clean up client control handling behavior around possession....
Treeston
2021-12-13
Core/Player: add helper methods GetNativeGender/SetNativeGender/SetGender (#2...
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Quest: do not send SMSG_QUESTGIVER_OFFER_REWARD right after SMSG_QUESTGI...
Wyrserth
2021-12-13
Core/Misc: Fix static analysis issues reported by Coverity Scan
jackpoz
2021-12-13
Core/GameObject: do not allow consumable chests to restock while partially lo...
Wyrserth
2021-12-13
Core/GameObject: fix some cases where summoned gameobjects of a type differen...
Wyrserth
2021-12-13
Core/GameObject: implement restock mechanic for non-consumable gameobjects (#...
Wyrserth
2021-12-13
Core/GameObject: restore old behavior for non-consumable chests with restock ...
Wyrserth
2021-12-13
Core/GameObject: don't allow non-consumable goobers to despawn on use (#23469)
Wyrserth
2021-12-13
Core/Spell: allow damage from binary spells to go through elemental resistanc...
Wyrserth
2021-12-13
Core/SAI: do not pass old creatureData to UpdateEntry() and keep current heal...
Wyrserth
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-12
Core/Spells: Moved SpellVisual functions from Unit to WorldObject
Shauren
2021-12-12
Core/BattlePets: Added default cooldown to revive battle pets (#27383)
Meji
2021-12-12
Core/Player: 72fc79a followup
ccrs
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-12
Entities/Unit: Adjust an overzealous assert to not catch self references, and...
Treeston
2021-12-12
Entities/Unit: Fix an issue where Unit pointers could be left dangling if a c...
Treeston
2021-12-12
Entities/Unit: Cleanup all the direct accesses to m_unitMovedByMe. Refactor t...
Treeston
2021-12-12
Core/Misc: Add static versions of GetGUID and ToX methods to Object. The stat...
Treeston
2021-12-12
some more cleanup, a5f8c0d follow-up
Treeston
2021-12-12
Core/Creature: Attach out-of-combat health regen to the Engaged system, not t...
Treeston
2021-12-12
Core/Misc: Rename Unit::AttackedTarget to Unit::AtTargetAttacked to match nam...
Treeston
2021-12-12
Core/Entities: Kick engagement logic upstairs to Unit (from ThreatManager), s...
Treeston
2021-12-11
Core/Loot: don't allow to regenerate chest loot inside instances and raids. (...
Wyrserth
2021-12-11
Core/Creature: drop current target when evading while a spell cast is in prog...
Wyrserth
2021-12-11
Core/Loot: fix some other cases where a creature should not be able to set fo...
Wyrserth
2021-12-11
Core/Unit: Ignore On Transport spline movements if the Unit isn't on a transp...
jackpoz
2021-12-11
Core/Player: Fix teleporting FlyPath dismounting the player
jackpoz
2021-12-11
Core/Spells: don't allow spells with SPELL_EFFECT_CREATE_LOOT to be cast if t...
Wyrserth
2021-12-11
Core/Creature: prevent dead creatures from setting a focus target, so they wo...
Wyrserth
2021-12-11
Core/Player: allow AutoStoreLoot to specify if the looted item should be show...
Wyrserth
2021-12-11
Core/Misc: Implemented Icecrown Citadel buff disable (#23394)
Keader
2021-12-11
Core/Player: Remove all Motion Masters when teleporting
jackpoz
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