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Author
2016-08-16
Revert "Creature/Loot: Fix a bug that prevented players from looting creature...
treeston
2016-08-16
Creature/Loot: Fix a bug that prevented players from looting creatures that o...
treeston
2016-08-16
Core/Player: Do not kick AFK player from BG if it's a GM
ariel-
2016-08-15
Core/Units: Fixed melee range check (#17693)
Chaouki Dhib
2016-08-14
Core/Spell: Remove all raid auras on party leave (#17663)
robinsch
2016-08-14
Entities/Player: Fixed an edge case bug that could cause a character to get s...
treeston
2016-08-11
Core/Logs: Fine tune more logs
Aokromes
2016-08-09
Entity/Creature: Fix spawn health, for real this time. Closes #17757. Also fo...
treeston
2016-08-08
Entities/Creature: Fix spawn health, fdd78d2 follow-up. Fixes and closes #17757.
treeston
2016-08-08
Core/Creature: Fix health regeneration. Creatures immediately reset to full h...
Treeston
2016-08-05
Core/Logs: Fine tunning some logs
Aokromes
2016-08-04
Merge remote-tracking branch 'tkrokli/hunter_animal_handler' into 3.3.5 (PR #...
treeston
2016-07-31
Core/PVP: Move report AFK requirement to config (#17699)
Aokromes
2016-07-30
Core/GameObject: misc type mismatch
ariel-
2016-07-30
Core/Entities: debloat SummonGameObject parameter list using proper wrappers ...
ariel-
2016-07-30
Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#1...
ariel-
2016-07-30
Core/Spell: fix one logic fail when calculating level penalty
ariel-
2016-07-27
Core/Quests: Delete all quest bound items on quest reward, failure or abandon...
Brian
2016-07-26
Core/GameObjects: fix typo
ariel-
2016-07-25
Core/Player: Actually close tickets when characters are deleted
Nyeriah
2016-07-19
Core/Vehicle: delay position update in Vehicles, this may be deleted on Updat...
ariel-
2016-07-19
Core/Entities: Remove wrong immunity
Killyana
2016-07-19
Core/Handlers: actually check allowed trainer classes and races to avoid spoo...
ariel-
2016-07-19
Core/Entities: removed obsolete pragma macro (Ref: ba9e0de36dae55d4399235277d...
ariel-
2016-07-19
Core/Entities: rename ItemPrototype to ItemTemplate
ariel-
2016-07-19
Update ItemPrototype.cpp, codestyle and indentation cleanup
ariel-
2016-07-19
Core/Player: Misc codestyle
ariel-
2016-07-19
Core/Entities: add missing null pointer checks in HandleProcTriggerSpell. CID...
ForesterDev
2016-07-19
Core/Mail: implement a way to specify NPC sender for mails when they should b...
SnapperRy
2016-07-19
Core/Entities: implement SPELL_AURA_MOD_CRIT_CHANCE_FOR_CASTER, fixes talent ...
ariel-
2016-07-16
Core/Player: fix crash
ariel-
2016-07-16
Core/Player: silence warning
ariel-
2016-07-16
Core/Conditions: implement CONDITION_DAILY_QUEST_DONE to check whether or not...
SnapperRy
2016-07-15
Core/Chat: general cleanup and revamping: (#17576)
ariel-
2016-07-15
Core/Quests: Failing/abandoning a quest should not unconditionally remove req...
Shauren
2016-07-15
Core/Quests: Remove quest items that were looted if they are unique, bound, q...
Brian
2016-07-15
Core/Spell: Sheath of Light should add remaining ticks to healing done when r...
robinsch
2016-07-15
Core/SpellArea: iterate spell_area entries by player's current area instead o...
SnapperRy
2016-07-15
Core/Unit: remove emote state when creature attacks another unit (#17542)
SnapperRy
2016-07-15
Core/Creature: implement INHABIT_ROOT to apply UNIT_STATE_ROOT to creature (#...
SnapperRy
2016-07-13
Game/Entities: Fix math problem "Disk Point Picking" in GetRandomPoint (#17577)
P-Kito
2016-07-11
Core/Entities: Fix flag CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN implementation. (...
Meruemu
2016-07-10
Core/Misc: use enum for UNIIT_NPC_FLAGS' zero values
Snapper
2016-07-10
Core/Player: Move few logs of loglevel and add few notes (#17554)
Aokromes
2016-07-09
Core/Misc: kill whitespace and use enum instead of hardcoded value.
Snapper
2016-07-09
Core/Quest: don't save queststatus for autocomplete quests (#17487)
SnapperRy
2016-07-09
Core/Quests: Fixed crash during loading quest rewarded status added in 790565...
Shauren
2016-07-09
Core/Units: Fixed autoattack range
Shauren
2016-07-08
Core/Unit: Add proc cooldown to all units (#17546)
Golrag
2016-07-08
Entities/Creature: Add some more std::chrono overloads
treeston
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