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Author
2018-04-07
Core/Maps: Adjusted logic in GetFullTerrainStatusForPosition to closer match ...
Shauren
2018-04-07
Revert "Core/Entities: Reduce the probability of units dropping under the map...
Shauren
2018-04-07
Core/Movement: Fix a potential crash on newly created pets. Closes #21791.
Treeston
2018-04-06
Core/Movement: Replace old TargetedMovementGenerator into ChaseMovementGenera...
Treeston
2018-04-04
Core/Player: partial revert of m_items handling as it's cause of a exploit
ariel-
2018-04-03
Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)
Keader
2018-04-03
Core/Spells: all bleed effects should ignore armor
ariel-
2018-04-02
Object.cpp: TC_LOG_ERROR grammar improvement
tkrokli
2018-04-01
crash fix follow-up
Treeston
2018-04-01
Core/Object: Bump hover delta handling on nearpoints downstack into GetNearPo...
Treeston
2018-04-01
you saw nothing, and have no evidence against me
Treeston
2018-04-01
fb39980 follow-up
Treeston
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-04-01
Core/Position: code style cleanup of position.h; no change in functionality.
Treeston
2018-03-21
Core/Creatures: implement CREATURE_FLAG_EXTRA_NO_SELL_VENDOR (#21642)
Mikhail Redko
2018-03-19
Core/Creatures: Minor HasSpell method cleanup
ariel-
2018-03-16
Core/Entities: completely remove 60% melee miss cap as there is no proof of i...
ariel-
2018-03-15
Core/Entities: don't skip immunity checks for positive spells
ariel-
2018-03-14
Core/Player: properly clear m_items array when unequipping items from the bag
ariel-
2018-03-14
Core/Entities: cleanup of weapon damage
ariel-
2018-03-14
Core/Entities: simplify and fix secondary damage calc
ariel-
2018-03-11
Core/GameObject: Fix linked traps not being despawned properly and remove dep...
Killyana
2018-03-11
Core/Unit: Guardians no longer enter combat before reaching the target (#19816)
Keader
2018-03-10
Core/Entities: fix creatures ignoring immune flags. Closes #21578 for real
ariel-
2018-03-10
Core/Spell: fix LoS checks for GameObject spells
ariel-
2018-03-10
Core/Spell: fix SendSpellMiss requiring caster Unit
ariel-
2018-03-10
Core/Spell: fix target checks
ariel-
2018-03-09
Core/Misc: nopch fixes, hopefully the last
ariel-
2018-03-09
Core/Spells: Fix periodic rolling adding bonuses twice
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-03-09
Core/Spells: rework part 4: iterate over effects first
ariel-
2018-03-09
Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...
ariel-
2018-03-09
Core/Spells: rework part 2: Split up target selection logic
ariel-
2018-03-09
Core/Spells: rework part 1: Improved positive detection logic
ariel-
2018-03-09
Core/Creatures: Fixed flying creatures using MOVEMENTFLAG_CAN_FLY
Shauren
2018-03-08
Core/Creatures: Remove hover on death
Shauren
2018-03-08
Core/Creatures: Reworked setting move types in database
Shauren
2018-03-08
Core/Movement: Fixed creature hover
Shauren
2018-03-08
Core/Player: Do not remove auras from Gamemasters in arenas (#21568)
Gooyeth
2018-03-07
Core/Entities: ghouls start with full energy
ariel-
2018-03-07
Core/Creatures: port power type updates from master branch
ariel-
2018-02-27
Core/Creature: Temporarily let Creatures violate dynspawn assumptions for poo...
Treeston
2018-02-27
Core/Creature: Add another aggressive compatibility mode assertion to catch f...
Treeston
2018-02-26
Core/VMap: Add outdoor state to Map::GetFullTerrainStatusForPosition. Add Wor...
Treeston
2018-02-24
Core/GameObject: implemented gameobject_overrides table to change faction and...
ariel-
2018-02-24
Core/GameObject: kill uninitialized, unused field from GameObjectTemplateAddo...
ariel-
2018-02-24
Core/Entities: kill unused return value from Unit::HandleSpellClick
ariel-
2018-02-23
Core/GameObject: Force compatibility mode for stupid ridiculous junk legacy h...
Treeston
2018-02-23
Core/GameObject: fix stupid ridiculous junk legacy hack code with negative go...
Treeston
2018-02-23
Core/Scripts: remove hack that caused aura to not be applied and saved twice ...
ariel-
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