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Author
2018-01-29
Core/Creature: Adjust SelectVictim behavior: (PR #21324)
Treeston
2018-01-28
typo
Treeston
2018-01-28
Core/Creature: add an assertion to guard against infinite loops
Treeston
2018-01-27
Core/Spells: Exclude spells with no MaxLevel from coefficient downranking pen...
Shauren
2018-01-27
Core/Spells: Fixed downranking coefficient penalty formula
Shauren
2018-01-24
Core/Player: only call _ApplyWeaponDamage for actual weapons
ariel-
2018-01-22
Core/Entities: killed Creature::SetInCombatWithZone and replaced with AI version
ariel-
2018-01-22
Core/Entities: don't allow client control if player is still affected by any ...
ariel-
2018-01-22
Core/Unit: fixed Global cooldown cancelation on spell interrupt
ariel-
2018-01-22
Core/Formations: update codestyle and fix crash
ariel-
2018-01-21
Core/Spells: fix Spirit of Redemption
ariel-
2018-01-21
Core/Unit: Remove a superfluous threat state update in SetPhaseMask.
Treeston
2018-01-21
Core/Battleground: Dropped battleground texts from trinity_string and replace...
joschiwald
2018-01-20
Core/Scripts: fix wrong uses of SetHitDamage hook.
ariel-
2018-01-20
Core/Unit: fixed Lava Burst crit when Flame Shock is present on target
ariel-
2018-01-18
Core/Auras: Don't remove shield only dependant auras on disarm
ariel-
2018-01-17
Core/Player: Pass correct Zone ID to HandlePlayerLeaveZone
sirikfoll
2018-01-16
Core/Unit: check remaining instead of full duration for Bounced by DR auras
ariel-
2018-01-16
Core/Creatures: creatures only have one damage
ariel-
2018-01-14
Core/Unit: fix mess-up with CalcArmorReducedDamage parameter order
ariel-
2018-01-14
Core/Unit: fix typo
ariel-
2018-01-14
Core/Entities: implement secondary damage for some weapons and removal of old...
ariel-
2018-01-13
Core/Unit: allow miss chance to exceed 60% cap with certain auras
ariel-
2018-01-13
Core/Unit: fix Sanctified Wrath (again)
ariel-
2018-01-13
Core/Unit: fixed crash
ariel-
2018-01-13
Core/Unit: simplified and arranged spell bonus calculation
ariel-
2018-01-13
Core/Spell: SpellValueOverrides encapsulation
ariel-
2018-01-13
Core: fix non pch build, redux
ariel-
2018-01-13
Core: Fixed non pch build
vincent-michael
2018-01-13
Core/Auras: removed caster dependency from core
ariel-
2018-01-12
Core/Misc: kill whitespace
ariel-
2018-01-10
Core/Unit: Abide UNIT_FLAG2_DISABLE_TURN on creatures. Add that flag to Kolog...
Treeston
2018-01-08
Core/Spells: Defined and implemented some new spell attributes (#18950)
xinef1
2018-01-08
Core/Creature: improve DB linked_respawn handling (#21172)
kelno
2018-01-07
Core/Threat: Fix a potential exploit allowing players to damage a boss withou...
Treeston
2018-01-06
Core/Combat: Some more sanity check asserts to try and track down #21187.
Treeston
2018-01-04
Core/Misc: A variety of clean-up changes, mostly following up on 532ab1c to f...
Treeston
2018-01-03
Core: Combat/threat system rewrite (PR #19930)
Treeston
2018-01-02
Core/Player: fix issue with SendLoot when using Disarm Trap at maximum range
ariel-
2018-01-02
Core/Player: removed redundant check
ariel-
2018-01-01
Core/Player: implemented facial hair validation
ariel-
2018-01-01
Core/Entities: fix crash
ariel-
2018-01-01
Core/AI: Kick Gossip functions upstairs, from UnitAI to CreatureAI - they onl...
Treeston
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-12-30
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2017-12-29
Core/Entities: Fix some weird movement due to los issues (#21125)
Jeremy
2017-12-25
Core/Misc: Fix static analysis issues
jackpoz
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-12-21
Core/Spell: implement SPELL_FAILED_AURA_BOUNCED on DR spells
ariel-
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