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Grids
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Author
2022-07-23
Core/Maps: Move terrain data handling out of Map class
Shauren
2022-05-25
Core/GameObjects: Transport (type 11) improvements
Shauren
2022-05-25
Core/Objects: Remove restriction on what object types can be set as active
Shauren
2022-05-02
Core/Spells: Implemented SPELL_ATTR5_NOT_ON_PLAYER and SPELL_ATTR5_NOT_ON_PLA...
Shauren
2022-04-30
Core/Spells: Rename SpellAttr3 to use official attribute names
Shauren
2022-04-16
Core/Battlegrounds: Replaced overriding m_team with more fine grained approach
Shauren
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-05
Core/Maps: Partially revert 0c69316714d0558e32462f5401197fe1e803ae75
jackpoz
2022-03-05
COre/Misc: Remove whitespace
jackpoz
2022-03-05
Core/Maps: Use the same logic to calculate grid coords to avoid mismatches
jackpoz
2022-02-27
Core/Creature: Ignore combat reach when looking for assisting creatures
jackpoz
2022-02-13
Core/Misc: Minor game include cleanup
Shauren
2022-02-05
Scripts/Obsidian Sanctum: Fix portals not being visible
jackpoz
2022-02-05
Core/Misc: Allow all kinds of non-map containers in grid searchers
Shauren
2022-02-04
Core/SAI: Implement SMART_TARGET_ACTION_INVOKER in SMART_EVENT_FRIENDLY_HEALT...
Giacomo Pozzoni
2022-01-29
Core/Objects: Cleanup SmoothPhasing code - move to separate files and better ...
Shauren
2022-01-29
Core/Objects: Properly choose between "Destroyed" or "OutOfRange" during visi...
Shauren
2022-01-23
Core/Misc: Replace boost::optional with std::optional part 2
Shauren
2022-01-03
Core/Time: Remove artificially high minimal update intervals
Shauren
2022-01-01
Game/AI: Implement new targettype SMART_TARGET_CLOSEST_UNSPAWNED_GAMEOBJECT (...
Rushor
2022-01-01
Core/Gameobjects: Improve stealth detection (#24417)
Gildor
2021-12-28
Core/Phasing: Implemented db spawns in personal phases (#26345)
Matan Shukry
2021-12-21
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2021-12-21
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2021-12-21
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
2021-12-17
Core/AI: No longer do strange things when told to enter evade mode while ther...
Treeston
2021-12-16
Core/Spawns: Exterminate CONFIG_SAVE_RESPAWN_TIME_IMMEDIATELY with extreme pr...
Treeston
2021-12-15
Entities/GO: FindNearestGameObject no longer incorrectly returns despawned ga...
Treeston
2021-12-15
Scripts/Outland: Rewrite the Watch Commander Leonus event so it no longer sta...
Treeston
2021-12-14
Core/Misc: More coding standards (#23519)
Aokromes
2021-12-13
Coding standards (#23514)
Aokromes
2021-12-12
Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::...
Treeston
2021-12-11
Core/Misc: don't allow FindNearestCreature() and FindNearestGameObject() sear...
Wyrserth
2021-10-23
Core/Unit: Random code style/naming adjustments
Treeston
2021-10-22
Core/AI: Clean up charm AI handling, we now have two unique_ptr instead of a ...
Treeston
2021-10-11
Core/Spells: Implemented SPELL_EFFECT_CANCEL_CONVERSATION (#27037)
ModoX
2021-10-11
Core/Scenes: Implemented spell created SceneObjects
Shauren
2021-08-28
Core/Spells: rework part 5: GameObject casting
ariel-
2021-08-28
Core/Spells: rework part 2: Split up target selection logic
ariel-
2021-08-08
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2021-06-21
Core/Auras: make area and dynauras condition compliant by using the spellarea...
ariel-
2021-05-16
Core: Combat/threat system rewrite (PR #19930)
Treeston
2021-05-03
Core/Chat: Chat translation improvements
Shauren
2021-05-01
Core/Grids: Move packet sending functionality out of MessageDistDeliverer and...
Shauren
2021-04-30
Dynamic linking build fix
Shauren
2021-04-30
Core/Grids: Allow customizing packets sent with MessageDistDeliverer and Mess...
Shauren
2021-04-15
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2021-03-28
Core/Objects: Refactor private object checks into separate function
Shauren
2021-03-28
Core/Objects: Move personal summon handling from TemporarySummon/GameObject t...
Matan Shukry
2021-03-15
Core/Misc: minor typo and codestyle fixes
ariel-
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