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ToyHandler.cpp
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Author
2021-06-19
Core/Spells: kill unused parameter from Spell constructor
ariel-
2021-04-16
[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)
Treeston
2020-06-12
Core/Spells: Implement using different difficulty data from all spell related...
Shauren
2020-01-02
New Year
Aokromes
2019-06-08
Core/PacketIO: Updated packet structures to 8.1.5
Shauren
2019-01-01
Update copyright note for 2019
vincent-michael
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-01-01
Update copyright note for 2018
vincent-michael
2017-12-30
Core/PacketIO: Update opcodes to 7.3.2
Shauren
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-04-11
Core/PacketIO: Delete opcodes removed in 7.2
Shauren
2017-01-13
Fixed build
joschiwald
2017-01-01
Update copyright note for 2017
vincent-michael
2016-06-05
Core/PacketIO: Updated spell packets
Shauren
2016-04-15
Core/Toys: Warning fix
Shauren
2016-04-13
Typo fix
Shauren
2016-04-13
Core/Toys: Check whether player has the toy he is attempting to use and if th...
Shauren
2016-01-16
Core/DataStores: Optimized item toy check by using a better container for this
Shauren
2016-01-01
Update copyright note for 2016
Vincent-Michael
2015-09-14
Core/Player: moved player collections to separate class
MitchesD
2015-08-26
Core/Player: implemented Toybox
MitchesD