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Author
2021-05-11
Core/Console: Improve ReadWinConsole logic and cosmetic changes (#26402)
Mikhail Redko
2020-11-17
Core/Maps: add new FLAG_ALLIANCE_ONLY and FLAG_HORDE_ONLY for instance spawn ...
Ovah
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-08-23
Common/Utilities: Move EnumUtils' implementation struct from Trinity::Impl to...
Treeston
2020-08-20
Core/ChatCommands: Check whether a passed numeric enum value is valid (#25285)
Peter Keresztes Schmidt
2020-07-31
Core/Misc: Fix static analysis issues (#25178)
Giacomo Pozzoni
2020-07-25
Core/InstanceScript: std::chrono-ify DoRespawnGameObject
Carbenium
2020-07-12
Core/DataStores: Update DBC field names to generated ones (#24999)
Peter Keresztes Schmidt
2020-03-31
Core/DBLayer: Prevent committing transactions started on a different database
Shauren
2020-03-31
Core/DBLayer: Prevent using prepared statements on wrong database
Shauren
2020-01-02
New year
Aokromes
2019-07-19
Core/Misc: Handle timezones for hour-specific events specifieds in worldserve...
Giacomo Pozzoni
2019-07-14
Core/DB: Unify `creature_respawn` and `gameobject_respawn` into a single `res...
Treeston
2019-06-30
Core/Instance: 14788ce followup
ccrs
2019-06-29
Core/Instance: add new method
ccrs
2019-06-29
Core/Instance: add new hook & method
ccrs
2019-06-29
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2019-03-04
Core/Misc: use/implement/portfrommaster InitWorldState packet definition
ccrs
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-05-21
Core/DBLayer: Escape even more keywords
Shauren
2018-02-22
Core/Spawning: Actually check spawn group state before processing a respawn. ...
Treeston
2018-02-15
Core/Scripts: Add bossId in state error log. (#21421)
Gooyeth
2018-01-24
Scripts/Commands: new command '.debug instancespawn'
Treeston
2018-01-17
Core/Globals: throw some RAII into ObjectMgr, and load templates into vectors
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-24
Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
jackpoz
2017-09-14
Core/Scripts: Implemented OnlyOnceAreaTriggerScript (#20288)
Treeston
2017-08-27
Core/Misc: random refactors
Treeston
2017-08-26
Core/Spawn: Move spawn group state management from sObjectMgr to the Map obje...
Treeston
2017-08-04
Scripts/InstanceScript: Implement database framework for managing spawn group...
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-05
Core/Instances: Fixed and optimized instance id reuse
Shauren
2017-04-17
Update boss state load logic
Krudor
2017-04-12
Core/Instance: stop updating the instance resettimes based on creature respawns
ariel-
2017-03-28
Core/AI: AreaBoundary refactor
ariel-
2017-02-05
Core/Misc: Various crash fixes (#19059)
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-04-11
Core/Game: Rewrote the ScriptMgr to support script reloading.
Naios
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-16
Core: Remove whitespaces
Vincent-Michael
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-02-10
Maps/Instances: Implement handling of CMSG_SET_SAVED_INSTANCE_EXTEND
treeston
2016-01-19
Scripts: Add override to CheckInRoom() definitions
DDuarte
2016-01-19
Core/Instances: Fix build in older VS versions
DDuarte
2016-01-18
Instance boundary follow-up:
treeston
2016-01-14
Fix stuff™.
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-12-31
Game/Maps: Clean up instance handling.
treeston
2015-10-10
Scripts/Commands: enhanced .instance get/setbossstate commands
ShinDarth
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