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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2017-10-29Core/Taxi: Apply reputation discount to all points in multi-segment pathsShauren
2017-09-05Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2017-07-17Core/Misc: Fixed uninitialized valuesShauren
2017-07-13Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...Golrag
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-16Core/Game: Include cleanup - removed G3D classes from packetsShauren
2017-05-12Core/Database: Include cleanupShauren
2017-05-11Core/Common: Include cleanupShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-04-16Commit name: Add flying check to MoveSmoothPathAokromes
2017-03-18Core/Spells: Fixed ChargeShauren
2017-03-15Core/Movement: Restored interpolated_* movement flagsShauren
2017-03-14Core/Movement: Pass SpellEffectExtraData PointMovementGeneratorShauren
2017-03-12Warning fixShauren
2017-03-12Core/Spells: Fixed extra charge effect visualsShauren
2017-03-03Fixed buildjoschiwald
2017-03-03Core/Movement: Defined many unknown MovementFlags2Shauren
2017-03-02Movement/SplineChain: Fix a potential critical bug where resume info returned...treeston
2017-03-02Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2017-03-02Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-28Proper typo fix, it was too early in the morningShauren
2017-02-28Typo/build fixShauren
2017-02-27Core/Movement: New names for a few spline flagsShauren
2017-02-26Core/Movement: Fix an edge case crash in HomeMovementGenerator.treeston
2017-02-26AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2017-02-18Core/Movement: Implement SpellEffectExtraData curve modifiersShauren
2017-02-18Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2017-02-18Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.treeston
2017-02-16Core/Movement: Named all MonsterSplineSpellEffectExtraData fieldsShauren
2017-02-15Core/Movement: Defined new spline flagShauren
2017-02-11Core/Creature: Fix health regeneration. Creatures immediately reset to full h...Treeston
2017-02-11Core/Logs: Fine tune another logAokromes
2017-02-05Core/Movement Fixed minimum speed check (#17555)Keader
2017-02-04Core/Mmaps: Charge ignoring z position of target (#17516)Aokromes
2017-01-29Core/Pet: Fix pet at rest distance (#17206)Aokromes
2017-01-14Core/Movement: Update MoveSmoothPath for flying creaturesAokromes
2017-01-13Core/Movement: interrupt a creature's current cast when fleeing for assistanc...SnapperRy
2017-01-12Core/Movement: enable item use and spell cast when dismountingjoschiwald
2017-01-12Core/VMaps: Fix some vmap height edge casesjackpoz
2017-01-09Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...Shauren
2017-01-08Core/Movement: Fix issues where creatures cancel spell casts chasing target a...Nawuko
2017-01-07Core/Random: Removed ancient and unused MAP_BASED_RAND_GENShauren
2017-01-07Entities/Unit: Finally fix no-path evasion.treeston
2017-01-01Update copyright note for 2017vincent-michael
2016-11-23Core/Creatures: Enable swimming creatures to chase targets in 3d (#18298)Krudor
2016-08-03Common/Maps: Reduce differences between 3.3.5 and 6.x branchesjackpoz