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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2020-04-28Core/Movement: allow focused spells to not break movement if it's movement al...ariel-
2020-04-27Core/Movement: correct no point recalculation on speed change in TargetedMove...ccrs
2020-04-27Core/Movement: FormationMovementGeneratorccrs
2020-04-27[3.3.5] Core/Movement: MotionMaster & MovementGenerators cleaning (#19361)ccrs
2020-04-26Core: Fix clang 10 warningsShauren
2020-04-24Game/AI: SMART_ACTION_JUMP_TO_POS should resume path when reached jump locati...tkrokli
2020-04-24Fix warningccrs
2020-04-24Core/Movement: 96f4c7c followupccrs
2020-04-24Core/MotionMaster: cleanup use of _expireListccrs
2020-04-24Core/Unit: cleanup UnitState enumccrs
2020-04-24Core/Movement: cleanup MovementGeneratorTypeccrs
2020-04-24Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] (#...Chaouki Dhib
2020-01-02New YearAokromes
2019-08-17Core/Movement: Corrected all speed checks after 23b6991273bac4ee9d7cf1b4ac3b9...ariel-
2019-08-17Revert "[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)"Riztazz
2019-07-27Core/DBLayer: Prevent using prepared statements on wrong databaseShauren
2019-07-21Added some missing SetFallInformation calls (#19121)xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-12-09Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...xinef1
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-07-22Core/Players: Changed flight masters to suppress positive transforms/shapeshi...LluisMas
2018-04-22Tools/mmaps_generator: Give land priority during area merges over liquidsShauren
2018-04-15Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of...Shauren
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/MMaps: Implemented loading phased tilesShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-03-12Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2018-02-20Core/MMaps: Remove phased tile supportShauren
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-11Core/Spells: Fixed logic related to movement while channelingShauren
2018-02-11Merge pull request #18053 from ccrs/motionAokromes
2018-01-01Update copyright note for 2018vincent-michael
2017-10-29Core/Taxi: Apply reputation discount to all points in multi-segment pathsShauren
2017-09-05Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2017-07-17Core/Misc: Fixed uninitialized valuesShauren
2017-07-13Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...Golrag
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-16Core/Game: Include cleanup - removed G3D classes from packetsShauren
2017-05-12Core/Database: Include cleanupShauren
2017-05-11Core/Common: Include cleanupShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-04-16Commit name: Add flying check to MoveSmoothPathAokromes
2017-03-18Core/Spells: Fixed ChargeShauren