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Movement
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Author
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-11
Core/Common: Include cleanup
Shauren
2017-05-05
Core/Collision: Replaced phasemask with proper phases in GameObject collision...
joschiwald
2017-04-16
Commit name: Add flying check to MoveSmoothPath
Aokromes
2017-03-18
Core/Spells: Fixed Charge
Shauren
2017-03-15
Core/Movement: Restored interpolated_* movement flags
Shauren
2017-03-14
Core/Movement: Pass SpellEffectExtraData PointMovementGenerator
Shauren
2017-03-12
Warning fix
Shauren
2017-03-12
Core/Spells: Fixed extra charge effect visuals
Shauren
2017-03-03
Fixed build
joschiwald
2017-03-03
Core/Movement: Defined many unknown MovementFlags2
Shauren
2017-03-02
Movement/SplineChain: Fix a potential critical bug where resume info returned...
treeston
2017-03-02
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-28
Proper typo fix, it was too early in the morning
Shauren
2017-02-28
Typo/build fix
Shauren
2017-02-27
Core/Movement: New names for a few spline flags
Shauren
2017-02-26
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2017-02-26
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2017-02-18
Core/Movement: Implement SpellEffectExtraData curve modifiers
Shauren
2017-02-18
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2017-02-18
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.
treeston
2017-02-16
Core/Movement: Named all MonsterSplineSpellEffectExtraData fields
Shauren
2017-02-15
Core/Movement: Defined new spline flag
Shauren
2017-02-11
Core/Creature: Fix health regeneration. Creatures immediately reset to full h...
Treeston
2017-02-11
Core/Logs: Fine tune another log
Aokromes
2017-02-05
Core/Movement Fixed minimum speed check (#17555)
Keader
2017-02-04
Core/Mmaps: Charge ignoring z position of target (#17516)
Aokromes
2017-01-29
Core/Pet: Fix pet at rest distance (#17206)
Aokromes
2017-01-14
Core/Movement: Update MoveSmoothPath for flying creatures
Aokromes
2017-01-13
Core/Movement: interrupt a creature's current cast when fleeing for assistanc...
SnapperRy
2017-01-12
Core/Movement: enable item use and spell cast when dismounting
joschiwald
2017-01-12
Core/VMaps: Fix some vmap height edge cases
jackpoz
2017-01-09
Core/Units: Renamed and documented UNIT_FLAG_DISABLE_MOVE to prevent people f...
Shauren
2017-01-08
Core/Movement: Fix issues where creatures cancel spell casts chasing target a...
Nawuko
2017-01-07
Core/Random: Removed ancient and unused MAP_BASED_RAND_GEN
Shauren
2017-01-07
Entities/Unit: Finally fix no-path evasion.
treeston
2017-01-01
Update copyright note for 2017
vincent-michael
2016-11-23
Core/Creatures: Enable swimming creatures to chase targets in 3d (#18298)
Krudor
2016-08-03
Common/Maps: Reduce differences between 3.3.5 and 6.x branches
jackpoz
2016-06-13
Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion
Shauren
2016-06-05
Core/PacketIO: Update movement packets
Shauren
2016-06-04
Implement real time statistic visualization (#16956)
DDuarte
2016-06-02
Core/PacketIO: Fixed starting spline movement with 0 length segments
Shauren
2016-05-07
Core/Achievements: AchievementMgr refactoring
Shauren
2016-04-28
Core/Misc: Move STOP_TIME_FOR_PLAYER value to config. (#17024)
Mikhail Redko
2016-04-23
Merge pull request #16876 from chaodhib/move_chase_follow_repositioning_fix
joschiwald
2016-04-16
Core: Removed Whitespaces
Vincent-Michael
2016-04-16
Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)
Chaouki Dhib
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