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Movement
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Author
2018-12-09
Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...
xinef1
2018-12-09
Core/Vmaps: Stop M2s from occluding for spellcast LoS
HelloKitty
2018-07-22
Core/Players: Changed flight masters to suppress positive transforms/shapeshi...
LluisMas
2018-04-22
Tools/mmaps_generator: Give land priority during area merges over liquids
Shauren
2018-04-15
Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of...
Shauren
2018-03-28
Core/Maps: Implemented getting area id from gameobject spawns
Shauren
2018-03-25
Core/Phasing: Rewrite GetTerrainMapId
Shauren
2018-03-25
Core/MMaps: Implemented loading phased tiles
Shauren
2018-03-25
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren
2018-03-12
Core/DataStores: Fixed db2 structures after 7.3.5
Shauren
2018-03-12
Core/Movement: minor MotionMaster refactor (#18367)
Chaouki Dhib
2018-02-20
Core/MMaps: Remove phased tile support
Shauren
2018-02-11
[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)
Riztazz
2018-02-11
Core/Spells: Fixed logic related to movement while channeling
Shauren
2018-02-11
Merge pull request #18053 from ccrs/motion
Aokromes
2018-01-01
Update copyright note for 2018
vincent-michael
2017-10-29
Core/Taxi: Apply reputation discount to all points in multi-segment paths
Shauren
2017-09-05
Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...
ariel-
2017-07-17
Core/Misc: Fixed uninitialized values
Shauren
2017-07-13
Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...
Golrag
2017-06-04
Core/Game: Include cleanup part 5
Shauren
2017-05-21
Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...
Shauren
2017-05-20
Core/Game: Include cleanup, part 3
Shauren
2017-05-18
Core/Game: Include cleanup
Shauren
2017-05-16
Core/Game: Include cleanup - removed G3D classes from packets
Shauren
2017-05-12
Core/Database: Include cleanup
Shauren
2017-05-11
Core/Common: Include cleanup
Shauren
2017-05-05
Core/Collision: Replaced phasemask with proper phases in GameObject collision...
joschiwald
2017-04-16
Commit name: Add flying check to MoveSmoothPath
Aokromes
2017-03-18
Core/Spells: Fixed Charge
Shauren
2017-03-15
Core/Movement: Restored interpolated_* movement flags
Shauren
2017-03-14
Core/Movement: Pass SpellEffectExtraData PointMovementGenerator
Shauren
2017-03-12
Warning fix
Shauren
2017-03-12
Core/Spells: Fixed extra charge effect visuals
Shauren
2017-03-03
Fixed build
joschiwald
2017-03-03
Core/Movement: Defined many unknown MovementFlags2
Shauren
2017-03-02
Movement/SplineChain: Fix a potential critical bug where resume info returned...
treeston
2017-03-02
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2017-03-02
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2017-03-01
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2017-02-28
Proper typo fix, it was too early in the morning
Shauren
2017-02-28
Typo/build fix
Shauren
2017-02-27
Core/Movement: New names for a few spline flags
Shauren
2017-02-26
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2017-02-26
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
2017-02-18
Core/Movement: Implement SpellEffectExtraData curve modifiers
Shauren
2017-02-18
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2017-02-18
Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.
treeston
2017-02-16
Core/Movement: Named all MonsterSplineSpellEffectExtraData fields
Shauren
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