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path: root/src/server/game/Movement
AgeCommit message (Expand)Author
2018-12-09Core/Creatures: Stop falling if corpse is removed (can happen when alive unit...xinef1
2018-12-09Core/Vmaps: Stop M2s from occluding for spellcast LoSHelloKitty
2018-07-22Core/Players: Changed flight masters to suppress positive transforms/shapeshi...LluisMas
2018-04-22Tools/mmaps_generator: Give land priority during area merges over liquidsShauren
2018-04-15Core/Movement: Fixed PathGenerator::GetNavTerrain returning ground instead of...Shauren
2018-03-28Core/Maps: Implemented getting area id from gameobject spawnsShauren
2018-03-25Core/Phasing: Rewrite GetTerrainMapIdShauren
2018-03-25Core/MMaps: Implemented loading phased tilesShauren
2018-03-25Core/Entities: Take terrain swaps into account when calculating LoS/height/areaShauren
2018-03-25Core/Entities: Phasing rewriteShauren
2018-03-12Core/DataStores: Fixed db2 structures after 7.3.5Shauren
2018-03-12Core/Movement: minor MotionMaster refactor (#18367)Chaouki Dhib
2018-02-20Core/MMaps: Remove phased tile supportShauren
2018-02-11[3.3.5][master] Core/Movement: Smooth movement #13467 (#18020)Riztazz
2018-02-11Core/Spells: Fixed logic related to movement while channelingShauren
2018-02-11Merge pull request #18053 from ccrs/motionAokromes
2018-01-01Update copyright note for 2018vincent-michael
2017-10-29Core/Taxi: Apply reputation discount to all points in multi-segment pathsShauren
2017-09-05Core/Creature: Call SetSpawnHealth after JustReachedHome in HomeMovementGener...ariel-
2017-07-17Core/Misc: Fixed uninitialized valuesShauren
2017-07-13Core/Movement: Set CatmullRom only when flying when using MoveSmoothPath (#19...Golrag
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-21Core/Game: Include cleanup, part 4 - packets and largest headers (after prepr...Shauren
2017-05-20Core/Game: Include cleanup, part 3Shauren
2017-05-18Core/Game: Include cleanupShauren
2017-05-16Core/Game: Include cleanup - removed G3D classes from packetsShauren
2017-05-12Core/Database: Include cleanupShauren
2017-05-11Core/Common: Include cleanupShauren
2017-05-05Core/Collision: Replaced phasemask with proper phases in GameObject collision...joschiwald
2017-04-16Commit name: Add flying check to MoveSmoothPathAokromes
2017-03-18Core/Spells: Fixed ChargeShauren
2017-03-15Core/Movement: Restored interpolated_* movement flagsShauren
2017-03-14Core/Movement: Pass SpellEffectExtraData PointMovementGeneratorShauren
2017-03-12Warning fixShauren
2017-03-12Core/Spells: Fixed extra charge effect visualsShauren
2017-03-03Fixed buildjoschiwald
2017-03-03Core/Movement: Defined many unknown MovementFlags2Shauren
2017-03-02Movement/SplineChain: Fix a potential critical bug where resume info returned...treeston
2017-03-02Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2017-03-02Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2017-03-01Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2017-02-28Proper typo fix, it was too early in the morningShauren
2017-02-28Typo/build fixShauren
2017-02-27Core/Movement: New names for a few spline flagsShauren
2017-02-26Core/Movement: Fix an edge case crash in HomeMovementGenerator.treeston
2017-02-26AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston
2017-02-18Core/Movement: Implement SpellEffectExtraData curve modifiersShauren
2017-02-18Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...treeston
2017-02-18Core/Movement: Properly clear UNIT_STATE_MOVING when reaching chase target.treeston
2017-02-16Core/Movement: Named all MonsterSplineSpellEffectExtraData fieldsShauren