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Phasing
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PhasingHandler.cpp
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Author
2021-02-27
Core/Phasing: Implemented setting personal guid on PhaseShift
Shauren
2021-02-26
Core/Auras: Implemented SPELL_AURA_PHASE_ALWAYS_VISIBLE
Shauren
2020-05-24
Core/Maps: Improvements to terrain swap handling
Shauren
2020-04-27
Core/Misc: Enum flag v3 - allow enabling flag operations directly after enum ...
Shauren
2020-04-26
Core/Misc: Improve enum flags with type safe operators
Shauren
2020-04-03
Core/Entities: Fixed saving spawn difficulties to db for .npc add and .gob ad...
Shauren
2020-01-02
New Year
Aokromes
2019-01-01
Update copyright note for 2019
vincent-michael
2018-09-26
Core/DataStores: Updated hotfix database structure
Shauren
2018-04-12
Core/Phasing: Fixed setting phaseshift flags on condition updates
Shauren
2018-03-25
Core/Phasing: Rewrite GetTerrainMapId
Shauren
2018-03-25
Core/Maps: Implemented loading swapped maps
Shauren
2018-03-25
Core/Entities: Take terrain swaps into account when calculating LoS/height/area
Shauren
2018-03-25
Core/Entities: Phasing rewrite
Shauren