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path: root/src/server/game/Server
AgeCommit message (Expand)Author
2014-07-30Core/PacketLog: Save session ip and port information in saved packetsDDuarte
2014-07-29Scripts/OutdoorPvP: replaced some chat texts with proper defense messagesjoschiwald
2014-07-28Core/Network: Fixed packets being properly received only by the first player ...Shauren
2014-07-27Core/Network: Optimized packet sending by removing unneccessary memory copyingShauren
2014-07-27Core/Network: Allow storing any packet types in Socket write queue to reduce ...Shauren
2014-07-27Fixed gcc buildShauren
2014-07-26Core/Network: Refactored socket code, moved common operations to base Socket ...Shauren
2014-07-25Core/Network: Fix buildDDuarte
2014-07-25Core/Network: Fix some possible exceptions on socket.close()DDuarte
2014-07-25Core/Shared: Change rand32 to return uin32 instead of int32DDuarte
2014-07-24Core/NetworkIO: Fixed boost::asio::async_write usage - packets will now be se...Shauren
2014-07-20Replaced try/catch by non-throwing socket.close()leak
2014-07-20Core: Fix non pch build (gcc)Vincent-Michael
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-19Fix terminate() being called on kicking a player (closing sockets twice is bad)leak
2014-07-19Core/Logging: Changed format of packet log file from .bin to .pkt and restore...Shauren
2014-07-13Fixed some compiler warningsSubv
2014-07-10Prevent the WorldSocket from being deleted when there's still an async write ...Subv
2014-07-10Fixed a GCC internal error when compiling AsyncAcceptorSubv
2014-07-09Nuked some compiler errors on LinuxSubv
2014-07-07Fixed the AsyncAcceptor overload (too much c#..)leak
2014-07-07Renamed WorldTcpSession back to WorldSocketleak
2014-07-06Fixed compileSubv
2014-07-06Fixed player savingSubv
2014-07-06Restore CMSG_PING handlingleak
2014-07-06Fixed login, we're in world guys!Subv
2014-07-06Fixed packet header decryption and zero size packet handlingleak
2014-07-06Corrected a mistake in the client packet sizeSubv
2014-07-05Fixed the crashesSubv
2014-07-05Fixed PCH build, some leaks and tidied the code up a bitSubv
2014-07-06Some groundwork for replacing the ACE based WorldSocket handlingleak
2014-07-03Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostSubv
2014-07-02Fixed login and some errorsSubv
2014-07-02ACE cleanup on game, now the major issue remains WorldSocketleak
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-06-25Core/Skills: Check if a skill can be unlearned with SkillRaceClassInfo.dbc da...Shauren
2014-06-24Core/Databases: Removed ACE dependencies on some of the database handling code.Subv
2014-06-23Merge branch 'master' of github.com:TrinityCore/TrinityCore into boostSubv
2014-06-13Core/Misc:Ascathor
2014-06-11Core/PacketIO: Fixed logic in DosProtection::EvaluateOpcodeShauren
2014-06-11Fixed typo, spotted by @GooyethShauren
2014-06-09Core/NetworkIO: Adjust more packet throttling valuesjackpoz
2014-06-08Replaced mutex related code in Common.hleak
2014-06-07Core/Misc: Kill Whitespace ...Vincent-Michael
2014-06-07Core/Banks: Fix some bank exploitsjackpoz
2014-06-06Core/NetworkIO: Added latency info for opcodes overflow logMichael
2014-06-03Core/WorldSession: After sudden disconnects, session should persist for a minuteTrisjdc
2014-06-02Replaced LockedQueue ACE lock with std::mutexleak
2014-06-01Core/Misc: Code cleanupjackpoz
2014-06-01Core/QuestPOI: Mitigate possible DoS with CMSG_QUEST_POI_QUERYjackpoz