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Author
2015-05-19
Core/Misc: Removed gcc specific packing pragma syntax - only unsupported (now...
Shauren
2015-05-13
Core/NetworkIO: Adjust more packet throttling values
jackpoz
2015-04-04
Core/Networking: Fixed unsafe access to _worldSession member in WorldSocket
Shauren
2015-03-30
Core/Misc: Remove unused headers
leak
2015-03-29
Core/Logger: Add basic account-info to addon-scans to make them a little bit ...
click
2015-03-28
Core/Log: Fix linker errors that occur on msvc 12 lower then update 4
Naios
2015-03-18
Merge pull request #14317 from Naios/typesafelog
Carbenium
2015-03-08
Core: More INFO -> DEBUG changes (WorldSession/WorldSocket)
click
2015-03-03
Core/PacketLog: Avoid unneeded calls with disabled packet logs
jackpoz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-11-30
Core/NetworkIO: Skip AntiDoS checks for queued packets
jackpoz
2014-10-19
Core/Misc: fixed a scenario when character factionchange create unexpected re...
joschiwald
2014-09-19
Core/Misc: Multiple static analysis issues fixed (small optimizations and cle...
DDuarte
2014-09-18
Core/Misc: changed trinity string id to unsigned and removed obsolete code
joschiwald
2014-09-17
Core/NetworkIO: Fixed queued packets not being properly sent causing players ...
Shauren
2014-09-16
Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCore
Shauren
2014-09-14
Core/Misc: Fixed build without pch
Shauren
2014-09-14
Core/Misc: Fix issues reported by static analysis
jackpoz
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-12
Core/WorldSocket: Refactored client packet header check
Shauren
2014-09-09
Core/NetworkIO: Use reactor style sending on linux to reduce locking overhead
Shauren
2014-08-21
Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and re...
Shauren
2014-08-19
Core/NetworkIO: Restored opcode and size checks lost during ace->boost change...
Shauren
2014-08-12
Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Th...
Shauren
2014-08-11
Core/NetworkIO: Prevent queueing more async operations when socket is already...
Shauren
2014-08-11
Core/NetworkIO: Restore networking related scripting hooks
leak
2014-08-10
Core/NetworkIO: Allow receiving packets bigger than buffer size and properly ...
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-08-09
Core/WorldSession: Fix socket not being closed on clean logout
jackpoz
2014-08-04
Core/NetworkIO: Adjust more packet throttling values
jackpoz
2014-08-02
Core/Server: Add mutex lock to PacketLog
DDuarte
2014-08-01
Core/Trade: Replaced SendNotification hacks with proper trade packets
Shauren
2014-07-30
Core/PacketLog: Save session ip and port information in saved packets
DDuarte
2014-07-29
Scripts/OutdoorPvP: replaced some chat texts with proper defense messages
joschiwald
2014-07-28
Core/Network: Fixed packets being properly received only by the first player ...
Shauren
2014-07-27
Core/Network: Optimized packet sending by removing unneccessary memory copying
Shauren
2014-07-27
Core/Network: Allow storing any packet types in Socket write queue to reduce ...
Shauren
2014-07-27
Fixed gcc build
Shauren
2014-07-26
Core/Network: Refactored socket code, moved common operations to base Socket ...
Shauren
2014-07-25
Core/Network: Fix build
DDuarte
2014-07-25
Core/Network: Fix some possible exceptions on socket.close()
DDuarte
2014-07-25
Core/Shared: Change rand32 to return uin32 instead of int32
DDuarte
2014-07-24
Core/NetworkIO: Fixed boost::asio::async_write usage - packets will now be se...
Shauren
2014-07-20
Replaced try/catch by non-throwing socket.close()
leak
2014-07-20
Core: Fix non pch build (gcc)
Vincent-Michael
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-19
Fix terminate() being called on kicking a player (closing sockets twice is bad)
leak
2014-07-19
Core/Logging: Changed format of packet log file from .bin to .pkt and restore...
Shauren
2014-07-13
Fixed some compiler warnings
Subv
2014-07-10
Prevent the WorldSocket from being deleted when there's still an async write ...
Subv
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