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Author
2014-08-21
Core/WorldSession: Added research notes about CMSG_AUTH_SESSION values and re...
Shauren
2014-08-19
Core/NetworkIO: Restored opcode and size checks lost during ace->boost change...
Shauren
2014-08-12
Core/Threading: Fixed possible race condition with m_timeOutTime and fixed Th...
Shauren
2014-08-11
Core/NetworkIO: Prevent queueing more async operations when socket is already...
Shauren
2014-08-11
Core/NetworkIO: Restore networking related scripting hooks
leak
2014-08-10
Core/NetworkIO: Allow receiving packets bigger than buffer size and properly ...
Shauren
2014-08-09
Core/Server: Add missing overrides
DDuarte
2014-08-09
Core/WorldSession: Fix socket not being closed on clean logout
jackpoz
2014-08-04
Core/NetworkIO: Adjust more packet throttling values
jackpoz
2014-08-02
Core/Server: Add mutex lock to PacketLog
DDuarte
2014-08-01
Core/Trade: Replaced SendNotification hacks with proper trade packets
Shauren
2014-07-30
Core/PacketLog: Save session ip and port information in saved packets
DDuarte
2014-07-29
Scripts/OutdoorPvP: replaced some chat texts with proper defense messages
joschiwald
2014-07-28
Core/Network: Fixed packets being properly received only by the first player ...
Shauren
2014-07-27
Core/Network: Optimized packet sending by removing unneccessary memory copying
Shauren
2014-07-27
Core/Network: Allow storing any packet types in Socket write queue to reduce ...
Shauren
2014-07-27
Fixed gcc build
Shauren
2014-07-26
Core/Network: Refactored socket code, moved common operations to base Socket ...
Shauren
2014-07-25
Core/Network: Fix build
DDuarte
2014-07-25
Core/Network: Fix some possible exceptions on socket.close()
DDuarte
2014-07-25
Core/Shared: Change rand32 to return uin32 instead of int32
DDuarte
2014-07-24
Core/NetworkIO: Fixed boost::asio::async_write usage - packets will now be se...
Shauren
2014-07-20
Replaced try/catch by non-throwing socket.close()
leak
2014-07-20
Core: Fix non pch build (gcc)
Vincent-Michael
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-19
Fix terminate() being called on kicking a player (closing sockets twice is bad)
leak
2014-07-19
Core/Logging: Changed format of packet log file from .bin to .pkt and restore...
Shauren
2014-07-13
Fixed some compiler warnings
Subv
2014-07-10
Prevent the WorldSocket from being deleted when there's still an async write ...
Subv
2014-07-10
Fixed a GCC internal error when compiling AsyncAcceptor
Subv
2014-07-09
Nuked some compiler errors on Linux
Subv
2014-07-07
Fixed the AsyncAcceptor overload (too much c#..)
leak
2014-07-07
Renamed WorldTcpSession back to WorldSocket
leak
2014-07-06
Fixed compile
Subv
2014-07-06
Fixed player saving
Subv
2014-07-06
Restore CMSG_PING handling
leak
2014-07-06
Fixed login, we're in world guys!
Subv
2014-07-06
Fixed packet header decryption and zero size packet handling
leak
2014-07-06
Corrected a mistake in the client packet size
Subv
2014-07-05
Fixed the crashes
Subv
2014-07-05
Fixed PCH build, some leaks and tidied the code up a bit
Subv
2014-07-06
Some groundwork for replacing the ACE based WorldSocket handling
leak
2014-07-03
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Subv
2014-07-02
Fixed login and some errors
Subv
2014-07-02
ACE cleanup on game, now the major issue remains WorldSocket
leak
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-06-25
Core/Skills: Check if a skill can be unlearned with SkillRaceClassInfo.dbc da...
Shauren
2014-06-24
Core/Databases: Removed ACE dependencies on some of the database handling code.
Subv
2014-06-23
Merge branch 'master' of github.com:TrinityCore/TrinityCore into boost
Subv
2014-06-13
Core/Misc:
Ascathor
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