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path: root/src/server/game/Spells/SpellInfo.cpp
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2021-11-24Core/Misc: Fix GCC 8 warningsjackpoz
2021-11-18Core/Spell: Fixed some negative spells showing as positiveKeader
2021-11-18Core/Spells: Malleable Goo need be negativeKeader
2021-11-15Core/Spells: Hallowed Wand - Bat custome must be positiveAokromes
2021-11-01Core/DataStores: Updated db2 structures to 9.1.5Shauren
2021-10-31Core/Spells: Include RealPointsPerLevel when determining if aura is negative ...HelloKitty
2021-10-23Scripts/Ulduar: Algalon the Observer fixes (#22320)Keader
2021-10-16Core/Auras: Implemented SPELL_AURA_ADD_PCT_MODIFIER_BY_SPELL_LABEL and SPELL_...Shauren
2021-10-14Core/Spells: Shadow of Death & Spiritual Vengeance should be negative spells ...Gildor
2021-10-10Core/Spells: Implemented SpellReagentsCurrency.db2Shauren
2021-10-10Core/Spells: Corrected spell visual fallback logic for spell difficulty entriesShauren
2021-09-28Core/Spells: Make some spells negative (#21696)Андрей
2021-09-18Core/Spells: Update effect value calculationsShauren
2021-09-07Core/Spells: Typo fixShauren
2021-09-05Core/Spells: tweak 'neutral' spell positivityariel-
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-28Core/Spells: rework part 5: GameObject castingariel-
2021-08-28Core/Spells: rework part 4: iterate over effects firstariel-
2021-08-28Core/Spells: rework part 2: Split up target selection logicariel-
2021-08-28Core/Spells: rework part 1: Improved positive detection logicariel-
2021-08-15Core/Spells Implement targets 133, 134, 135 : TARGET_UNIT_LINE_CASTER_TO_DEST...Traesh
2021-08-08Core/DataStores: 9.1.0 db2 structuresShauren
2021-06-04Core/Spells: Load spell label data for future useShauren
2021-05-16Core: Combat/threat system rewrite (PR #19930)Treeston
2021-04-12Core/Auras: FIxed paladin aura stackingShauren
2021-04-09Core/DataStores: Updated db2 structures to 9.0.5Shauren
2021-03-27Core/Auras: Corrected logic used to determine if a spellmod should affect ano...Shauren
2021-03-24Core/Spells: Defined and implemented new spell interrupt flagsShauren
2021-03-21Core/Auras: Defined and implemented many new interrupt flagsShauren
2021-03-19Core/Spells: Updated spell shapeshift form flags enumShauren
2021-03-16Core/Auras: Update AuraState enum and implement missing new onesShauren
2021-03-15Core/Spells: Define all spell modifier types and implement ProcCooldown mod a...Shauren
2021-03-15Core/Auras: fixed off by one error in counting SPELL_ATTR5_START_PERIODIC_AT_...ariel-
2021-03-12Core/Spells: Restore serverside spells fuinctionalityShauren
2021-03-04Core/Spells: Moved power cost RequiredAuraSpellID condition checking to make ...Shauren
2021-03-04Core/Spells: Updated spell effect type definitions to match latest client ver...Shauren
2021-03-02Core/Spells: Fixed calculation spell optional power cost when any modifiers a...Shauren
2021-03-02Core/Spells: Refactor Player::ApplySpellMod to take SpellInfo argument instea...Shauren
2021-02-28Core/Spells: Implemented spell effect 202 SPELL_EFFECT_APPLY_AREA_AURA_SUMMONSShauren
2021-02-21Core/Spells: Prevent spell power costs from changing their sign (positive cos...Shauren
2021-02-21Core/Auras: implement mana cost modification aura (#26085)Matan Shukry
2021-02-15Core/Entities: Regenerated updatefields code with latest generator fixesShauren
2021-02-09Core/Players: - Fixed auto learning class abilities that are rewarded from qu...Matan Shukry
2021-02-05Core/Auras: Implement spell effect attribute NoScaleWithStack (0x40) (#26029)Matan Shukry
2021-01-23Core/Spells: Implemented summoning a personal gameobject effect (#25917)Matan Shukry
2021-01-22Core/Spells: IsAllowingDeadTargets now checks effects targets as well (#25914)Matan Shukry
2021-01-21TypoKeader
2021-01-21Scripts/BlackTemple: Updates on Illidan encounterKeader
2021-01-08Core/Spells: Spells with Attribute SPELL_ATTR1_DISPEL_AURAS_ON_IMMUNITY shoul...Keader
2020-12-31Core/Spells: Fixed issues with School Immune vs SPELL_ATTR1_UNAFFECTED_BY_SCH...Keader