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Spells
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SpellInfo.h
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Author
2015-06-04
Core/Spells: Support for targetting spells onto in flight units
pete318
2015-03-18
Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...
Nayd
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-14
Core/Misc: Fix some static analysis issues
jackpoz
2013-10-27
Core/Code: Unify codestyle for brackets: {} to { }.
Ascathor
2013-10-26
Core/Spells: Implemented additional conditions for spells that start cooldown...
Shauren
2013-09-06
Core/Spells: add an other condition to SpellInfo::NeedsToBeTriggeredByCaster ...
joschiwald
2013-08-15
Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod c...
Shauren
2013-08-14
Core/Spells: implemented SPELL_ATTR0_CU_TRIGGERED_BY_CASTER to correct some t...
joschiwald
2013-07-29
Core/Spells: Fixed crashes happening with spells that had their dbc targets o...
Shauren
2013-07-25
Core/Spells: fix uninitialised value
joschiwald
2013-06-22
Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was atte...
Shauren
2013-03-20
Core/Misc: Define multiple functions const (+ code cleanup here and there)
Spp
2013-02-27
Core/Spells: Allow free casting of player's own spells on vehicle seats with ...
Shauren
2013-02-16
Core/Auras: Only auras that are stackable to use the same slot
Shauren
2013-01-02
Core/Misc: Some minor changes here and there
Spp
2013-01-01
Update copyright note for 2013.
Vincent_Michael
2012-09-10
Core: Warning fixes (Also some -pedantic under game folder)
Spp
2012-04-28
Core/Spells: Separation caster/target part damage/heal bonus calculations.
Chaplain
2012-03-01
Core/Auras: fix stacking for auras that change phase. (thx to manuel)
Kandera
2012-02-25
Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.
QAston
2012-02-21
Core/Db/Conditions:
QAston
2012-02-03
Core/Spells:
QAston
2012-01-04
Merge pull request #4229 from devilcoredev/fix_002
Shocker
2012-01-01
Update headers for 2012. HAPPY NEW YEAR!!!
kiper
2011-12-14
Fix immunity system for many spells.
Giuseppe Montesanto
2011-10-20
use effectMask to calculate mechanicMask in ModSpellDuration
ille
2011-09-29
Cosmetic: Multiple cosmetic changes
Spp
2011-09-25
Core/Spells: spell effect handling improvements
QAston
2011-09-24
Core/Spells: Drop EFFECT_IMPLICIT_TARGET_PET and use EFFECT_IMPLICIT_TARGET_E...
QAston
2011-09-23
Core/Spells: Improvements in selecting default targets based on effect type.
QAston
2011-09-18
Core/Build: Fix non-PCH builds
click
2011-09-03
Core/Spells: Fix pick lock - thanks to cyberbrest for pointing the reason of ...
QAston
2011-09-03
[Core/Threat] SpellThreat-Calculation revamped
sarjuuk
2011-08-26
Core/Spells: Fix a regression of 7f30ac5a9549746d19af - spells with TARGET_SE...
QAston
2011-08-26
Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca...
QAston
2011-08-24
Core/Spells: Add a generic way of selecting spell explicit targets. Make expl...
QAston
2011-08-23
Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS ...
QAston
2011-08-21
Core: Fix non-PCH build
click
2011-08-19
Core/Spells: Implement recently discovered target check attributes and move m...
QAston
2011-08-18
Core/Spells: Add required and implicit target object type data for spell effe...
QAston
2011-08-17
Core/Spells: Add new spell implicit target categories data - will be used in ...
QAston
2011-08-16
Core: Add missing forward declarations in SpellInfo.h
QAston
2011-08-15
Cosmetic: Some cosmetic changes here and there
Spp
2011-07-28
Revert "Core/Spells: Fix a crash on checking school immunity added to unit ma...
QAston
2011-07-28
Core/Spells: Fix a crash on checking school immunity added to unit manually (...
QAston
2011-07-27
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...
Shauren
2011-07-26
Core/Spells: Add SpellInfo class to store static data and methods for spells....
QAston