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path: root/src/server/game/Spells/SpellInfo.h
AgeCommit message (Expand)Author
2015-06-04Core/Spells: Support for targetting spells onto in flight unitspete318
2015-03-18Core/Spells: Implement HasAttribute() helper for SpellInfo for easier readabi...Nayd
2015-01-01Update copyright note for 2015Vincent-Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-14Core/Misc: Fix some static analysis issuesjackpoz
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-26Core/Spells: Implemented additional conditions for spells that start cooldown...Shauren
2013-09-06Core/Spells: add an other condition to SpellInfo::NeedsToBeTriggeredByCaster ...joschiwald
2013-08-15Core/Spells: Refactored SpellInfo::CalcCastTime() to prevent accidental mod c...Shauren
2013-08-14Core/Spells: implemented SPELL_ATTR0_CU_TRIGGERED_BY_CASTER to correct some t...joschiwald
2013-07-29Core/Spells: Fixed crashes happening with spells that had their dbc targets o...Shauren
2013-07-25Core/Spells: fix uninitialised valuejoschiwald
2013-06-22Core/Vehicles: Fixed crashes in StopCastingCharm happening when unit was atte...Shauren
2013-03-20Core/Misc: Define multiple functions const (+ code cleanup here and there)Spp
2013-02-27Core/Spells: Allow free casting of player's own spells on vehicle seats with ...Shauren
2013-02-16Core/Auras: Only auras that are stackable to use the same slotShauren
2013-01-02Core/Misc: Some minor changes here and thereSpp
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-09-10Core: Warning fixes (Also some -pedantic under game folder)Spp
2012-04-28Core/Spells: Separation caster/target part damage/heal bonus calculations.Chaplain
2012-03-01Core/Auras: fix stacking for auras that change phase. (thx to manuel)Kandera
2012-02-25Core/Spells: Remove SpellSelectTargetTypes enum - it's not needed anymore.QAston
2012-02-21Core/Db/Conditions:QAston
2012-02-03Core/Spells:QAston
2012-01-04Merge pull request #4229 from devilcoredev/fix_002Shocker
2012-01-01Update headers for 2012. HAPPY NEW YEAR!!!kiper
2011-12-14Fix immunity system for many spells.Giuseppe Montesanto
2011-10-20use effectMask to calculate mechanicMask in ModSpellDurationille
2011-09-29Cosmetic: Multiple cosmetic changesSpp
2011-09-25Core/Spells: spell effect handling improvementsQAston
2011-09-24Core/Spells: Drop EFFECT_IMPLICIT_TARGET_PET and use EFFECT_IMPLICIT_TARGET_E...QAston
2011-09-23Core/Spells: Improvements in selecting default targets based on effect type.QAston
2011-09-18Core/Build: Fix non-PCH buildsclick
2011-09-03Core/Spells: Fix pick lock - thanks to cyberbrest for pointing the reason of ...QAston
2011-09-03[Core/Threat] SpellThreat-Calculation revampedsarjuuk
2011-08-26Core/Spells: Fix a regression of 7f30ac5a9549746d19af - spells with TARGET_SE...QAston
2011-08-26Core/Spells: Store explicit unit, corpse and GO targets in one variable, beca...QAston
2011-08-24Core/Spells: Add a generic way of selecting spell explicit targets. Make expl...QAston
2011-08-23Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS ...QAston
2011-08-21Core: Fix non-PCH buildclick
2011-08-19Core/Spells: Implement recently discovered target check attributes and move m...QAston
2011-08-18Core/Spells: Add required and implicit target object type data for spell effe...QAston
2011-08-17Core/Spells: Add new spell implicit target categories data - will be used in ...QAston
2011-08-16Core: Add missing forward declarations in SpellInfo.hQAston
2011-08-15Cosmetic: Some cosmetic changes here and thereSpp
2011-07-28Revert "Core/Spells: Fix a crash on checking school immunity added to unit ma...QAston
2011-07-28Core/Spells: Fix a crash on checking school immunity added to unit manually (...QAston
2011-07-27Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copyp...Shauren
2011-07-26Core/Spells: Add SpellInfo class to store static data and methods for spells....QAston