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Spells
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SpellMgr.h
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Author
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-09-06
Core/Spells: Implemented PROC_ATTR_CANT_PROC_FROM_ITEM_CAST
Keader
2020-09-02
UnitTests: |Hspell and |Htalent unit testing
Treeston
2020-01-02
New year
Aokromes
2019-08-28
[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)
AlιAѕѕaѕѕιN
2019-08-17
Core/Spells: Removed PROC_ATTR_DISABLE_EFF_* attributes and store that in a s...
Shauren
2019-06-26
Coding standards (#23514)
Aokromes
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-12-30
Core/Creatures: Port trainer changes from master
Ghaster
2018-06-23
Flag Explosive Shot as a negative spell effect. Closes #21922. (#22045)
Alan Deutscher
2018-03-09
Core/Misc: another nopch
ariel-
2018-03-09
Core/Spells: Fix periodic rolling adding bonuses twice
ariel-
2018-03-09
Core/Spells: rework part 5: GameObject casting
ariel-
2018-02-14
Core/Spells: implemented bonus SP coefficient from DBC
ariel-
2018-02-11
Core/Spells: require phasemask set for periodic damage procflag
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-02
Core/Auras: Implemented PROC_HIT_INTERRUPT (#21015)
Ovah
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-04-14
Core/Spell: fix nopch build x2
ariel-
2017-04-14
Core/Spell: fix nopch build
ariel-
2017-04-14
Core/Spell: build fix
ariel-
2017-04-14
Core/Spell: fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to actually ch...
ariel-
2017-02-22
Core/Spells: refactor spell_enchant_proc_data table
ariel-
2017-02-21
Core/Spells: fix Hand of Justice proc chance and reduce it past level 60.
ariel-
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-11-19
Core/Spell: restore old proc system behaviour on auras self proc.
ariel-
2016-11-18
Core/Spell: Added the possibility to explicitly disable auraEffect procs usin...
ariel-
2016-11-12
Core/Spell: revamp of immunities system
ariel-
2016-10-28
Core/Spells: require phaseMask set for trap activation procs
ariel-
2016-10-17
Core/Globals: compute aura diminishing return info at startup and cache it
ariel-
2016-10-12
Core/Spells: fix auto repeat spells triggering auras
ariel-
2016-10-07
Core/Globals: cache SpellSpecific and AuraState information instead of comput...
ariel-
2016-10-04
Core/Spells: Implementation of QAston proc system
ariel-
2016-10-02
Core/Spell: Add Dual Wield skill dependency to Dual Wield effect, should remo...
ariel-
2016-08-20
Core/SpellArea: only check against spell_area entries for the current quest w...
SnapperRy
2016-05-11
Core/Auras: Renamed fields of SpellProcEntry structure and change types to mo...
Shauren
2016-04-02
Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...
Shauren
2016-03-24
Core/Game: Converted the game library to a shared library.
Naios
2016-03-11
Core/Game: Move singleton instances into compilation units
Naios
2016-01-01
Update copyright note for 2016
Rushor
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-07-20
Refactored singletons to enable proper deconstruction during shutdown
leak
2014-07-01
Replaced all remaining ACE based Singletons
leak
2014-06-15
Core/Auras: Add a new stack rule to handle cases where the aura that is 'stro...
Trisjdc
2014-06-07
Core/Auras: Expanding functionality of SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_...
Trisjdc
2014-05-03
Merge pull request #11968 from Dehravor/cpp11
Aokromes
2014-05-03
Core/Spells: Correct a mistake in HOT aura procs
Lucas
2014-05-01
Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macros
Dehravor
2014-04-18
Fix
Vincent-Michael
2014-03-27
Core/Misc: Fix some static analysis issues
jackpoz
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