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path: root/src/server/game/Spells/SpellMgr.h
AgeCommit message (Expand)Author
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-09-06Core/Spells: Implemented PROC_ATTR_CANT_PROC_FROM_ITEM_CASTKeader
2020-09-02UnitTests: |Hspell and |Htalent unit testingTreeston
2020-01-02New yearAokromes
2019-08-28[3.3.5] Fix spell_area not checking for zoneID for quests (#23719)AlιAѕѕaѕѕιN
2019-08-17Core/Spells: Removed PROC_ATTR_DISABLE_EFF_* attributes and store that in a s...Shauren
2019-06-26Coding standards (#23514)Aokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-12-30Core/Creatures: Port trainer changes from masterGhaster
2018-06-23Flag Explosive Shot as a negative spell effect. Closes #21922. (#22045)Alan Deutscher
2018-03-09Core/Misc: another nopchariel-
2018-03-09Core/Spells: Fix periodic rolling adding bonuses twiceariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-02-14Core/Spells: implemented bonus SP coefficient from DBCariel-
2018-02-11Core/Spells: require phasemask set for periodic damage procflagariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-02Core/Auras: Implemented PROC_HIT_INTERRUPT (#21015)Ovah
2017-06-19Core: ported headers cleanup from master branchariel-
2017-04-14Core/Spell: fix nopch build x2ariel-
2017-04-14Core/Spell: fix nopch buildariel-
2017-04-14Core/Spell: build fixariel-
2017-04-14Core/Spell: fixed SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT to actually ch...ariel-
2017-02-22Core/Spells: refactor spell_enchant_proc_data tableariel-
2017-02-21Core/Spells: fix Hand of Justice proc chance and reduce it past level 60.ariel-
2017-01-02Update Copyright notice for 2017tkrokli
2016-11-19Core/Spell: restore old proc system behaviour on auras self proc.ariel-
2016-11-18Core/Spell: Added the possibility to explicitly disable auraEffect procs usin...ariel-
2016-11-12Core/Spell: revamp of immunities systemariel-
2016-10-28Core/Spells: require phaseMask set for trap activation procsariel-
2016-10-17Core/Globals: compute aura diminishing return info at startup and cache itariel-
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
2016-10-07Core/Globals: cache SpellSpecific and AuraState information instead of comput...ariel-
2016-10-04Core/Spells: Implementation of QAston proc systemariel-
2016-10-02Core/Spell: Add Dual Wield skill dependency to Dual Wield effect, should remo...ariel-
2016-08-20Core/SpellArea: only check against spell_area entries for the current quest w...SnapperRy
2016-05-11Core/Auras: Renamed fields of SpellProcEntry structure and change types to mo...Shauren
2016-04-02Core/Spells: Renamed EnsureSpellInfo to AssertSpellInfo to minimize differenc...Shauren
2016-03-24Core/Game: Converted the game library to a shared library.Naios
2016-03-11Core/Game: Move singleton instances into compilation unitsNaios
2016-01-01Update copyright note for 2016Rushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-07-20Refactored singletons to enable proper deconstruction during shutdownleak
2014-07-01Replaced all remaining ACE based Singletonsleak
2014-06-15Core/Auras: Add a new stack rule to handle cases where the aura that is 'stro...Trisjdc
2014-06-07Core/Auras: Expanding functionality of SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_...Trisjdc
2014-05-03Merge pull request #11968 from Dehravor/cpp11Aokromes
2014-05-03Core/Spells: Correct a mistake in HOT aura procsLucas
2014-05-01Core/Misc: Remove remaining COMPILER_HAS_CPP11_SUPPORT related macrosDehravor
2014-04-18FixVincent-Michael
2014-03-27Core/Misc: Fix some static analysis issuesjackpoz