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path: root/src/server/game/Spells
AgeCommit message (Expand)Author
2018-04-03Core/Spells: Fix UNIT_CREATED_BY_SPELL in SPELL_EFFECT_SUMMON (#21756)Keader
2018-04-03Core/Spell: build fixariel-
2018-04-03Core/Spells: all bleed effects should ignore armorariel-
2018-04-03adding bracesGooyeth
2018-04-03cosmetic changeGooyeth
2018-04-03Fix buildGooyeth
2018-04-03Adding atrribute custom SPELL_ATTR0_CU_LIQUID_AURAGooyeth
2018-04-03improved fixGooyeth
2018-04-03tab2spaceGooyeth
2018-04-03Core/Spells: don't save Magma aura.Gooyeth
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-03-19Core/Spells: fix another regression with arcane missiles being marked positiveariel-
2018-03-19Core/Spells: always initialize hitinfo auraariel-
2018-03-18Core/Spells: fix delayed hit aura crashariel-
2018-03-16Core/Spells: autogenerate miss proc for spells with auras with hit chance -100ariel-
2018-03-16Core/Entities: completely remove 60% melee miss cap as there is no proof of i...ariel-
2018-03-14Core/Entities: cleanup of weapon damageariel-
2018-03-13Core/Spells: fix issues with delayed spells and aurasariel-
2018-03-13Core/Spells: implemented 'Weakened Spirit' mechanic in Valithria Dreamwalkerariel-
2018-03-12Core/Spell: clear buffer from spell go before broadcasting it again without p...ariel-
2018-03-12Core/Spells: only apply aura effects when needed. Fixes #21602ariel-
2018-03-12Core/Spells: fix Magic Rooster applying dummy aura with NO_TARGETariel-
2018-03-12Core/Auras: fix nopchariel-
2018-03-12Core/Auras: fix auras apply on player when loading. Fixes Ghost aura flags an...ariel-
2018-03-12Core/Auras: cleanly remove linked auras when unapplying effectariel-
2018-03-12Core/Spells: Fix some issues with channeled spells and aura duration modsariel-
2018-03-10Core/Spell: fix LoS checks for GameObject spellsariel-
2018-03-10Core/Spell: fix SendSpellMiss requiring caster Unitariel-
2018-03-10Core/Spell: fix target checksariel-
2018-03-10Core/Spell: fix spell visual for other playersariel-
2018-03-10Core/Spells: register and apply individual aura effects on hit handlerariel-
2018-03-10Core/Spells: tweak 'neutral' spell positivityariel-
2018-03-10Core/Spells: move m_preCastSpell logic to scriptsariel-
2018-03-09Core/Auras: nopch reloadedariel-
2018-03-09Core/Auras: yet another nopchariel-
2018-03-09Core/Misc: another nopchariel-
2018-03-09Core/Spells: more nopchariel-
2018-03-09Core/Auras: nopch fixesariel-
2018-03-09Core/Spells: Fix periodic rolling adding bonuses twiceariel-
2018-03-09Core/Spells: rework part 5: GameObject castingariel-
2018-03-09Core/Spells: rework part 4: iterate over effects firstariel-
2018-03-09Core/Spells: rework part 3: spells only handle at most one UnitAura and one D...ariel-
2018-03-09Core/Spells: rework part 2: Split up target selection logicariel-
2018-03-09Core/Spells: rework part 1: Improved positive detection logicariel-
2018-03-07Core/Creatures: port power type updates from master branchariel-
2018-03-02Core/Spells: explicitly disable non proccing auras when generating default procsariel-
2018-03-02Core/Auras: remove too strict checks in area auras, since a few aren't owned ...ariel-
2018-03-02Core/Misc: fix bad dbc data for lock 'Locked ball and chain'ariel-
2018-03-01Core/Auras: travis fixariel-
2018-03-01Core/Auras: fixed SPELL_AURA_MOD_HIT_CHANCE honoring stack rules in all casesariel-