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path: root/src/server/game/Spells
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2016-12-17Core/Auras: Implemented aura 179 SPELL_AURA_MOD_POWER_DISPLAY (and renamed au...Onkelz28
2016-12-16Core/Units: Implemented setting displayed power type depending on player specShauren
2016-12-15Core/Auras: Prevent infinite stacking of passive auras with the same id from ...Shauren
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-12-03Core/Spells: Fixed spell value calculation for consumablesShauren
2016-11-25Core/Units: Removed attack speed float to int conversion special case in buil...Shauren
2016-11-20Core/Auras: Rewritten conditionally applying SPELL_AURA_MOD_WEAPON_CRIT_PERCE...Shauren
2016-11-18Core/Items: Fixed secondary stat calculation at item levels > 800Shauren
2016-11-14Core/ScriptMgr: use vector instead of list to contain Spell and Aura scripts ...ariel-
2016-11-06Core/Stats: Updated handling crit chance - removed school specific crit chancesShauren
2016-11-04SPELL_AURA_431 -> SPELL_AURA_MOD_OVERRIDE_ZONE_PVP_TYPE (#18184)Palabola
2016-10-28Core/Spells: wrong comment reference in SpellEffects.cpp (#18157)tkrokli
2016-10-25Core/Entities: Updated updatefields to 7.1.0.22900Shauren
2016-10-23Core/Spells: Fixed SpellEffects selection depending on Difficultyjoschiwald
2016-10-22Core/Spells: Fixed Shaman talent Path of FlamesShauren
2016-10-17Core/Spells: Defined new proc flagsShauren
2016-10-16Core/Auras: Implemented SPELL_AURA_CAN_TURN_WHILE_FALLINGShauren
2016-10-15[6.x] Core/Spells: Implement SPELL_AURA_INTERFERE_TARGETTING (#17566)Krudor
2016-10-15Core/Spells: Removed a faulty aura handlerKrudor
2016-10-12Core/Spells: Implement SPELL_AURA_MOD_MINIMUM_SPEED_RATE (aura 437)Shocker
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
2016-10-05Core/Auras: Add root aura handler to aura type 455Shauren
2016-10-03Core/Spells: fixed SPELL_ATTR5_USABLE_WHILE_STUNNEDjoschiwald
2016-10-01Core/Spells: use spellinfo helper methodsjoschiwald
2016-09-25Core/Scenes: Implemented scene systemTraesh
2016-09-19Core/Spells: Removed handling of deprecated spell attributeShauren
2016-09-09Core/Items: Defined all item flagsShauren
2016-08-25Core/Players: Implemented new glyph systemShauren
2016-08-23Core/Spells: Defined known shapeshift flagsShauren
2016-08-22Core/Items: Rename ITEM_SPELLTRIGGER_ON_NO_DELAY_USE to ITEM_SPELLTRIGGER_ON_...Shauren
2016-08-20Core/Spells: Fixed extended spell range while movingShauren
2016-08-18Core/Spells: Define SPELL_EFFECT_PLAY_SCENE (effect #198)Shocker
2016-08-15Core/Items: Implemented artifactsShauren
2016-08-09Core/Spells: Renamed some old and new spell effectsShauren
2016-08-08Core/Spells: Changed TOTAL_AURAS to 492Shauren
2016-07-30Core/Spells: Defined new spell effect namesShauren
2016-07-29Core/Auras: Defined more known aura typesShauren
2016-07-26Core/Auras: Visibility changesShauren
2016-07-20Fixed nopch build and some leftover warningsShauren
2016-07-20Core: Fixed merge errorsShauren
2016-07-20Core/Spells: Add SpellMissInfo argument to BeforeHit hooks and call them also...Ivan Beňovic
2016-07-20Nopch build fixesShauren
2016-07-17Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-16Warning fixShauren
2016-07-16Game/Entities: Players can attack targets when they are not facing them as lo...Kito
2016-07-16Core/Spells: Implemented SPELL_AURA_MOD_RATING_PCTShauren
2016-07-15[6.x] Core/Battlefield: Tol Barad (#17124)Mihapro
2016-07-10Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legionShauren
2016-07-10Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to f...Shauren
2016-07-08Core/Auras: Renamed spell aura 333 to better describe its purposeShauren