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path: root/src/server/game/Spells
AgeCommit message (Expand)Author
2016-11-09Core/SpellMgr: overwrite dbc range for Unleashed Soulsariel-
2016-11-09Core/Spell: reimplemented TRIGGERED_DISALLOW_PROC_EVENTS trigger flagariel-
2016-11-07Core/Spell: fix interaction of on taken damage procs with triggered castsariel-
2016-11-07Core/SpellMgr: add some trap effect range overridesariel-
2016-11-04Core/Spell: apply SPELLFAMILY_GENERIC mods to all spells by defaultariel-
2016-11-03Core/SpellMgr: static analysis checksariel-
2016-11-03Core/Globals: normalize DBC data for Maelstrom Weapon ranksariel-
2016-11-01Core/GameObject: spawn linked traps at gameobject creation instead of using D...SnapperRy
2016-10-30Core/Auras: fix elixir aura savingariel-
2016-10-30Core/Auras: don't save auras casted by itemsariel-
2016-10-30Core/GameObjects: Handle despawning and respawning of nearby linked traps on ...Snapper
2016-10-30Core/Spell: fix range for Ancestral Healing (shaman) and Grace (priest)ariel-
2016-10-30Core/Spells: workaround stealth interaction with Death and Decay and GameObje...ariel-
2016-10-29Core/SpellMgr: fix Abolish Disease/Poison targetsariel-
2016-10-28Core/Auras: only apply shapeshift aura passives when changing formsariel-
2016-10-28Core/Auras: fix removal of Master of Subtlety/Overkill aurasariel-
2016-10-28Core/Spells: require phaseMask set for trap activation procsariel-
2016-10-28Core/Scripts: fix Cobra Strikesariel-
2016-10-26Core/SpellMgr: overwrite DBC RangeEntry for Safeguardariel-
2016-10-26Core/Auras: allow damage from periodics to trigger auras if they're not fully...ariel-
2016-10-26Core/Spells: use DamageInfo struct to calc spell absorbs and resists, and use...ariel-
2016-10-25Core/Spells: moved handling of SPELL_ATTR0_CU_DONT_BREAK_STEALTH inside proc ...ariel-
2016-10-18Core/Spell: do positivity spell checks only against actually hitted effects i...ariel-
2016-10-17Core/Spell: clear auras of channeled spells if channeling is cancelled due to...ariel-
2016-10-17Core/Spells: mark Arcane Missiles aura as negative. Was downranking the spell...ariel-
2016-10-17Core/SpellMgr: some changes in default proc generation. Fix an issue of steal...ariel-
2016-10-17Core/Globals: compute aura diminishing return info at startup and cache itariel-
2016-10-16Core/Spell: allow SPELL_EFFECT_QUEST_COMPLETE to set a quest to rewarded only...SnapperRy
2016-10-13Core/Spell: overwrite DBC RangeEntry values for spells Concussive Barrage, De...SnapperRy
2016-10-12Core/Spells: Make slice and dice positive. Was breaking stealth.ariel-
2016-10-12Script/Quest: Stop the Ascension!SnapperRy
2016-10-12Core/Spell: do not automatically set proc Family Name if no Family Flags presentariel-
2016-10-12Core/Spells: fix auto repeat spells triggering aurasariel-
2016-10-11Core/Auras: don't ignore SPELL_ATTR3_ONLY_TARGET_PLAYERS in area auras.ariel-
2016-10-11Core/Items: Defined all item flagsShauren
2016-10-10Core/Spells: fix runtime errorariel-
2016-10-09Core/Spell: Fix 2 more off by one probability calc and duplicated logic in sp...ariel-
2016-10-09Core/Spells: Effect leap back fix (#18057)Krudor
2016-10-09Core/Auras: moved check for CC auras out of proc handler, and fixed its logicariel-
2016-10-07Core/Auras: prevent stack overflow while processing SPELL_EFFECT_ADD_EXTRA_AT...ariel-
2016-10-07Revert "Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPEL...ariel-
2016-10-07Core/Globals: cache SpellSpecific and AuraState information instead of comput...ariel-
2016-10-07Core/Auras: stop some compilers from complainingariel-
2016-10-05Core/Unit: prevent m_extraAttacks underflow. Fixes a freeze with SPELL_EFFECT...ariel-
2016-10-05Core/Auras: reset periodic aura timers by default. Except when aura comes fro...ariel-
2016-10-04Core/Spells: add Target Processing (SMSG_SPELLLOGEXECUTE) to LAUNCH_TARGET ph...ariel-
2016-10-04Core/Spells: Implementation of QAston proc systemariel-
2016-10-04Core/Unit: rewrite of the attack table systemariel-
2016-10-02Core/Spells: fixed SPELL_ATTR5_USABLE_WHILE_STUNNEDjoschiwald
2016-10-02Core/Spell: Add Dual Wield skill dependency to Dual Wield effect, should remo...ariel-