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Author
2017-07-21
Scripts/Auchindoun: Replace the Blackheart the Inciter hack-filled script wit...
Treeston
2017-07-20
Core/Scripts: Implement generic script loaders (and script registry macros) t...
treeston
2017-07-18
Core/Spells: Renamed TARGET_DEST_UNK_110 to TARGET_UNIT_CONE_ENTRY_110
Aokromes
2017-07-18
Core/Taxi: Properly send taxi node status on login, as well as if the taxi ma...
treeston
2017-07-18
Scripts/Item: Fix Nitro Boosts to only fail in flyable areas. Also, it's call...
treeston
2017-07-17
Core/Misc: Fix static analysis issues
jackpoz
2017-07-16
Core/Vehicles: Do not call InstallAllAccessories for dead Vehicles (#20033)
Gustavo
2017-07-16
Core/Misc: Build fix
jackpoz
2017-07-16
Core/Misc: Fix static analysis issues
jackpoz
2017-07-16
Core/Quest: Prevent an issue causing quests to become invisible upon relog. (...
Treeston
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-15
Core/Misc: Fix static analysis issues
jackpoz
2017-07-13
Core/Quests: Fixed order of RewardChoiceItems and reputation reward. (#19904)
Weyrath
2017-07-13
Core/AI: UnitAI::SelectTarget now applies offset BEFORE filtering by predicat...
Treeston
2017-07-09
Prevent an issue that stopped Aura AfterEffect handlers being called on defau...
Treeston
2017-07-09
Woopsie. Fix an oversight causing the main tank flag in SelectTarget to be in...
treeston
2017-07-09
Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.
treeston
2017-07-06
Core/Auras: Implement SPELL_AURA_DETECT_AMORE (#19955)
Gustavo
2017-07-06
Formation idle: Remove more shitty code. Fixes #19995 for real this time.
treeston
2017-07-06
Fix formation follow. Closes #19995.
treeston
2017-07-03
Core/Combat: Fixed issues with creatures sometimes entering combat with frien...
treeston
2017-07-03
adjust CreatureGroups to use cmangos flags (for already-supported values, no ...
treeston
2017-07-03
Fix an issue that was causing all creature group members to assist each other...
treeston
2017-07-03
Two more refactors I missed for #19930. Last ones for now, I promise.
treeston
2017-07-03
Some more refactoring prep for combat/threat (#19930).
treeston
2017-07-03
Creatures now release spell focus on projectile launch (for spells that have ...
treeston
2017-07-01
Nopch fix
Shauren
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-28
Combat/threat rewrite prep - merge RBAC/DB changes.
treeston
2017-06-27
Proper client timeout detection (#19906)
Treeston
2017-06-25
Core/Creature: Implement Mangos GroupAI flags (allows formation without follo...
Rushor
2017-06-24
Core/Entities: Extend combo point system to all Units and fix numerous quirks...
Treeston
2017-06-24
Core/Spells: fix runtime log spam
ariel-
2017-06-24
Core/Movement: silence warning
ariel-
2017-06-24
Core/Movement: New names for a few spline flags
ariel-
2017-06-22
Buildsystem: Minor PCH building changes
Shauren
2017-06-21
Core/Maps: Fixed initializing instance free ids when compiled with WITH_CORED...
Shauren
2017-06-20
Core/Spells: fixed crash
ariel-
2017-06-20
Core/Globals: fix VS2015 build
ariel-
2017-06-19
Core/Achievement: fix linking
ariel-
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-20
Fix an overly strict check that was causing guardians to evade loop. Also mak...
treeston
2017-06-19
Core: fix warning
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-19
Core/Misc: Cleanup worldserver/authserver main() functions to run destructors...
Shauren
2017-06-19
Core/Misc: Added Creature::CanGiveExperience helper function
joschiwald
2017-06-18
Core/Spells: Fixed range issue with Killing Spree
Keader
2017-06-18
Revert "Cross-check client-submitted fall time with server-measured time. Whe...
treeston
2017-06-17
Cross-check client-submitted fall time with server-measured time. When excess...
Treeston
2017-06-17
Correct some missing auth DB changes from b59ca1c.
treeston
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