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https://github.com/TrinityCore/TrinityCore.git @ 2025-12-29T05:01:01Z
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Author
2024-01-12
Core/Conditions: Added stringid condition type
Shauren
2024-01-11
Core/Conditions: Refactor ConditionMgr internals to get rid of separate conta...
Shauren
2024-01-09
Core/Conversations: Use WorldObject actors if CreatureId is not provided in c...
ModoX
2024-01-09
Core/Conversation: Implemented conversation flags (#29552)
ModoX
2024-01-09
Core/Spell: Fix target check for TARGET_UNIT_RECT_CASTER_ENEMY
ModoX
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-08
Core/Creatures: Added possibility to automatically despawn personal summons o...
ModoX
2024-01-08
Core/Spells: Added option to override orientation for target types using spel...
ModoX
2024-01-07
Core/GameObjects: Fixed incorrect startup error log
Shauren
2024-01-05
Core/AreaTrigger: Fix areatrigger debug output not printing spawnid properly
ModoX
2024-01-05
Scripts/Movement: De-optional followPathBackwardsFromEndToStart in WaypointMo...
ModoX
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2024-01-05
Core/Players: Fixed objects not being visible after seamless teleports
Shauren
2024-01-02
Core/Config: Added missing config CONFIG_CORPSE_DECAY_RARE
Shauren
2024-01-02
Core/Maps: implement LIQUID_MAP_OCEAN_FLOOR to identify units that are on the...
Ovahlord
2024-01-02
Core/Maps: restored a hack in gridmap liquid status code to solve precision i...
Ovahlord
2024-01-01
Core/Battlegrounds: Rework Alterac Valley (#29530)
Jeremy
2024-01-01
Core/Player: Added Player::SkipQuests helper to skip quests (without rewards)
ModoX
2024-01-01
Core/Unit: Restore function of HandleKillPlayer after bf107e0581c58f767b21f15...
ModoX
2024-01-01
Core/Battleground: Changed HandleKillUnit hook to accept any Unit* as killer
Jeremy
2024-01-01
Core/Battleground: Moved DoAction hook to ZoneScript
Jeremy
2024-01-01
Core/Waypoints: Also facing when orientation is set and node is last of path
ModoX
2024-01-01
Core/Player: Rename GetQuestSlotObjectiveData to GetQuestObjectiveData
ModoX
2023-12-31
Core/Misc: Fixed a bunch of uninitialized class fields
Shauren
2023-12-31
Core/Conversation: Log error if conversation is started multiple times
ModoX
2023-12-31
Core/Quests: Removed slow queries from daily and weekly resets
Shauren
2023-12-30
Core/AreaTrigger: Fallback to CreateProperties script, if ScriptName of stati...
ModoX
2023-12-30
Core/AreaTriggers: Refactor (#29500)
Meji
2023-12-30
nopch fix
Shauren
2023-12-30
Core/Quests: Implemented QUEST_OBJECTIVE_FLAG_2_QUEST_BOUND_ITEM that makes r...
Shauren
2023-12-29
Core/Maps: Cleaned up incorrect error log
Shauren
2023-12-29
Core/Battlegrounds: Clean up some Team/TeamId parameters to use enums instead...
Jeremy
2023-12-29
Core/Maps: Properly set initial spawn group state for groups that have condit...
Jeremy
2023-12-28
Core/Spells: Clean up some gameobject types in EffectOpenLock (#29532)
Jeremy
2023-12-28
Core/Creatures: Refactor CreatureEliteType (#29525)
Teleqraph
2023-12-26
Core/Bnet: Implemented new SRP6 variants, and migrate old sha_pass_hash in ba...
Shauren
2023-12-23
Core/Accounts: Migrate RA credentials checking to use AccountMgr instead of c...
Shauren
2023-12-22
Core/Maps: Fixed pathgenerator always returning NAV_GROUND from GetNavTerrain
Shauren
2023-12-20
Core/Quests: Fixed accessing freed memory after .reload quest_template
Shauren
2023-12-19
Core/Units: Allow self inflicted damage to bypass CREATURE_STATIC_FLAG_UNKILL...
Ovahlord
2023-12-15
Core/Database: Replace DatabaseWorker with asio io_context
Shauren
2023-12-15
Core/Vehicle: Only interrupt channels with SpellAuraInterruptFlags::Mount whe...
ModoX
2023-12-15
Core/Spells: Implemented SPELL_AURA_MOD_FIXATE (#29488)
ModoX
2023-12-12
Core/Player: Added helpers to check quest objective status
ModoX
2023-12-12
Core/Battleground: Rework BattlegroundScore (#29438)
Jeremy
2023-12-09
Scripts/AzureVault: Implement Telash Greywing encounter (#29469)
Naddley
2023-12-08
Core/Misc: Minor code modernization - kill std::bind
Shauren
2023-12-08
Core/Spells: Fixed target radius calculation for TARGET_DEST_*_RANDOM (#29479)
Meji
2023-12-07
Core/Auction House: Added missing nullptr check in AuctionHouseObject::SendAu...
Shauren
2023-12-06
Core/Items: Fixed socket bonus checks (and reduce differences between branches)
Shauren
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