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path: root/src/server/game
AgeCommit message (Expand)Author
2010-11-24Fix missing change in SendNotification() (forgot to diff it)click
2010-11-24Core/Reputation: Implement a more generic solution for reputation spillover (...click
2010-11-24Core: Fix issues with builds after rf68255d6acclick
2010-11-23Core/Dungeon Finder: Move vote kick initialization from Group code to ScriptsSpp
2010-11-23Core/Groups: Add kicker and kick reason to RemoveMemberSpp
2010-11-23Core/Commands: Forgot one GetIntConfig->GetBoolConfig -entry in previous commitclick
2010-11-23Core/Commands: Reintroduce CONFIG_SHOW_KICK_IN_WORLD-handling after a long ab...click
2010-11-23Fix typo in previous commitSpp
2010-11-23Core/Dungeon Finder: Fix role check algorithm (Some valid combinations were b...Spp
2010-11-22Core/Dungeon Finder: Add missing change from 653b579755 that prevented to joi...Spp
2010-11-22Core/Dungeon Finder: Fix a crash when trying to join raid browser as a groupSpp
2010-11-22Core/Dungeon Finder: Fix visual bug that showed wrong needed roles after join...Spp
2010-11-22Core/Dungeon Finder: Check lock status of dungeons when joining non-random du...Spp
2010-11-22Core/Dungeon Finder: Do not allow to join if selected dungeons and raidsSpp
2010-11-22Core/Dungeon Finder: Give rewards only to players that joined selecting rando...Spp
2010-11-21Core/UnitAI: Fix some warningsclick
2010-11-21Core/Vehicle: Some code-style cleanup.silinoron
2010-11-21Core/Player: Invoke global cooldown when equipping relic slot items during co...Machiavelli
2010-11-20Core/AI: hooked AI()->GossipHello to HandleGameobjectReportUseRat
2010-11-20Core/SmartAI: ACTION_RANDOM_MOVE with distance = 0 should reset motion back t...Rat
2010-11-20Core/SmartAI: added ACTION_RANDOM_MOVERat
2010-11-20Core/SmartAI: added TARGET_THREAT_LIST, uses all units from creature's threat...Rat
2010-11-19Core/SmartAI: added ACTION_ACTIVATE_TAXIRat
2010-11-19Core/DBLayer: Move tables reserved_name, gameobject_respawn and creature_resp...click
2010-11-19Core/Commands: Enable SQL query logging by config and command )patch by leak)click
2010-11-18Core/Scripts: return const modifier to Player methods back (should restore co...azazel
2010-11-17Core/AI: added sOnDummyEffect() for all AIsRat
2010-11-17Core/Spells: Use ShapeshiftForm model IDs from DBC instead of as hardcoded va...click
2010-11-17Core/Scripts: pass message parameter by reference in OnChat methods to make i...azazel
2010-11-16Core/SmartAI: use last invoker for all Talk actions, should fix $vars in textsRat
2010-11-16Core/Scripts: Convert more commands over to CommandScripts (moves gobject, ho...click
2010-11-16Core/WorldObjects: Destroy for nearby players before removing from worldlinencloth
2010-11-16Core/AI: implemented Talk() for the 'new' textMgrRat
2010-11-16Core: Fix warningsSpp
2010-11-16Core/Unit: Add missing/update old shapeshifting modelforms for Shapeshifting ...click
2010-11-16Core: Add validation-test for adding creatures to the world - fix by Paradoxclick
2010-11-16Core/Units: Rename and change Get/SetVisibility to use a bool value instead o...linencloth
2010-11-15Core/Players: Update object visibility right after adding the player to a maplinencloth
2010-11-15Core/Players: Cleanup the visibility updaterlinencloth
2010-11-16Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when e...Rat
2010-11-15Core/Conditions: updated CONDITION_ITEM, it should work with 0 item countRat
2010-11-15Core/Players: Fix visibility of out of sight range group members on the maplinencloth
2010-11-14Core/WorldObjects: Prevent most notifiers to be used to visit grids/cells usi...linencloth
2010-11-14Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740Shocker
2010-11-14Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Cu...Shocker
2010-11-14Core/Creatures: Fix visibility of spirit guideslinencloth
2010-11-14Core/Spells: Fix druids "Natural Shapeshifter" DurationIndex (fix by PrinceCr...click
2010-11-14Core/Player: Fix sight rangelinencloth
2010-11-14Core/ItemHandling: Allow wrapped items to be opened when they contain another...click
2010-11-14Core/Creatures: Do not regenerate the health of evading creatures, it should ...linencloth