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2021-06-16Core/Misc: corrections and indentations in Language.htkrokli
2021-06-16Core/Unit: Remove a superfluous threat state update in SetPhaseMask.Treeston
2021-06-16Core/Threat: Assistance threat (healing, buffs, etc.) is now properly split (...Treeston
2021-06-16Core/Threat: Passive creatures now properly become engaged when adding an off...Treeston
2021-06-16Core/Scripts: fix wrong uses of SetHitDamage hook.ariel-
2021-06-16Core/Auras: fixed EquippedItemClass checkariel-
2021-06-16Core/Auras: Don't remove shield only dependant auras on disarmariel-
2021-06-16Core/Auras: define and implement attribute SPELL_ATTR3_NO_PROC_EQUIP_REQUIREMENTariel-
2021-06-16Core/CombatAI: Npcs with TurretAI will be able to attack againsirikfoll
2021-06-16Core/Player: Pass correct Zone ID to HandlePlayerLeaveZonesirikfoll
2021-06-16Core/Globals: revert back to unordered_map for templatesariel-
2021-06-16Core/Globals: throw some RAII into ObjectMgr, and load templates into vectorsariel-
2021-06-15Core/Unit: check remaining instead of full duration for Bounced by DR aurasariel-
2021-06-15Core/SAI: Extended SMART_TARGET_VEHICLE_PASSENGER to allow specifying seat ma...Moein
2021-06-15Core/Threat: Fix a potential crash that would occur in specific edge cases of...Treeston
2021-06-15Core/Auras: fix static analysis issuesariel-
2021-06-15Core/Unit: fix mess-up with CalcArmorReducedDamage parameter orderariel-
2021-06-15Core/Entities: Port some refactors from f1986c6aafdf2457902a7a4cc7acc903cbbdc7bbariel-
2021-06-14Core/Unit: allow miss chance to exceed 60% cap with certain aurasariel-
2021-06-14Core/Unit: fix Sanctified Wrath (again)ariel-
2021-06-14Core/Unit: fixed crashariel-
2021-06-14Core/Unit: simplified and arranged spell bonus calculationariel-
2021-06-14Core/Spell: SpellValueOverrides encapsulationariel-
2021-06-13Core/Sockets: Initialize _sessionKey variable in constructorShauren
2021-06-13Core/Auras: Implemented EstimatedPoints for SMSG_AURA_UPDATEShauren
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-06-08Core/Quests: Fixed quests that should have objectives immediately marked as c...Shauren
2021-06-07Core/Achievements: Defined all modifier tree types and implemented many of themShauren
2021-06-06Core/Player: Add helper function to determine if war mode can be enabled in areaMatan Shukry
2021-06-06Core/DataStores: Load QuestLineXQuest.db2Shauren
2021-06-06Core/Reputation: Corrected sorting of friendship rep reactionsShauren
2021-06-06Core/DataStores: Load PvpTier.db2Shauren
2021-06-06Core/DataStores: Load ItemModifiedAppearanceExtra.db2Shauren
2021-06-06Core/Players: Add PlayerExtraFlags for tracking race change, level boost, and...Shauren
2021-06-06Core/Reputation: Implemented paragon reputationShauren
2021-06-05Core/Reputation: Named all reputation flagsShauren
2021-06-05Core/DataStores: Fixed SpellLabelEntry structureShauren
2021-06-05Core/PacketIO: Named PVPInfo/bracket fieldsShauren
2021-06-05Core/Achievements: Implemented CRITERIA_TYPE_UPGRADE_GARRISON_BUILDINGShauren
2021-06-04Core/Players: Name unknown player flags and rename MENTOR to TIMEWALKINGShauren
2021-06-04Core/Conditions: Implemented missing PlayerCondition columns - time and weatherShauren
2021-06-04Core/Units: Add std::function overloads to GetAura/GetAuraApplicationShauren
2021-06-04Core/Spells: Load spell label data for future useShauren
2021-06-04Nopch build fixShauren
2021-06-04Core/Reputation: Implemented "friendship reputation"Shauren
2021-06-03Core/DataStores: Load Achievement_Category.db2Shauren
2021-06-01Core/Criteria: Refactor CriteriaTreeOperator as enum classShauren
2021-06-01Core/Criteria: Add all values of CriteriaTreeFlagsShauren
2021-06-01Core/Criteria: Add all values of CriteriaFlagsShauren
2021-06-01Core/Criteria: Add all values of CriteriaStartEventShauren