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2022-07-16Scripts/Spells: Fix mage spell Ray of Frost (#28090)Aqua Deus
2022-07-16Core/WorldStates: Fixed wrong prepared statement being used for saving world ...Shauren
2022-07-15Core/PacketIO: Fixed structure of SMSG_START_TIMERShauren
2022-07-15Core/Units: Replace UNIT_DYNFLAG_DEAD with UNIT_FLAG3_FAKE_DEAD (#28117)ModoX
2022-07-15Core/Transports: Initialize stoppable transports at start of pathShauren
2022-07-15Core/Scripts: Expose calculated spell value variance to scriptsShauren
2022-07-14Core/WorldStates: Move custom worldstates to separate table and move saving w...Shauren
2022-07-13Core/DataStores: Named WorldStateExpression function 38Shauren
2022-07-11Core/WorldStates: Migrate remaining hardcoded worldstates from Player::SendIn...Shauren
2022-07-11Core/WorldStates: Migrate pvp season worldstates to new systemShauren
2022-07-11Core/WorldStates: Migrate battleground HolidayWorldState to new systemShauren
2022-07-11Core/WorldStates: Migrate OutdoorPvP worldstates to new systemShauren
2022-07-10Core/WorldStates: Migrate battleground worldstates to new systemShauren
2022-07-10Core/Transports: remove an obsolete check that prevented vehicles from updati...Ovahlord
2022-07-10Core/GameObjects: Fixed crash when GameObject::Delete was used for transportsShauren
2022-07-09Core/WorldStates: Skip sending SMSG_UPDATE_WORLD_STATE when value does not ch...Shauren
2022-07-09Core/Battlegrounds: Fixed AV turnins being counted when opening quest complet...Shauren
2022-07-08Core/Conditions: Implemented PlayerCondition::CurrentPvpFactionShauren
2022-07-07Core/WorldStates: Allow setting "hidden" field of SMSG_UPDATE_WORLD_STATEShauren
2022-07-07Core/SAI: Allow using default npc_text from gossip_menu with SMART_ACTION_SEN...Meji
2022-07-07Core/Auras: Don't save auras to db with SpellAuraInterruptFlags::LeaveWorldShauren
2022-07-03Core/Quests: Reset seasonal quests based on saved completion time and intende...Shauren
2022-07-03Revert "Core/Event: prevent seasonal quests from resetting at server restart ...Shauren
2022-07-03Core/Creatures: Implemented sending different creature id for summoner (#28066)Teleqraph
2022-07-02Core/Movement: Fixed desync in player knockback movement (#28067)Meji
2022-07-02Core/Units: Defined many UnitFlags3 and implemented UNIT_FLAG3_ALTERNATIVE_DE...Shauren
2022-07-01Core/WorldStates: Migrate war mode bonus value worldstates to new systemShauren
2022-06-30Core/WorldStates: Migrate instance script worldstates to new systemShauren
2022-06-27Core/WorldStates: Migrate Tol Barad worldstates to new systemShauren
2022-06-26Core/WorldStates: Add area requirements to world statesShauren
2022-06-26Core/WorldStates: Migrate Wintergrasp worldstates to new systemShauren
2022-06-26Core/WorldStates: Allow multiple map ids for world statesShauren
2022-06-26Core/WorldStates: Migrate conditions and criteria to new worldstate apiShauren
2022-06-26Core/DataStores: Updated WorldStateExpression function enum to 9.2.5Shauren
2022-06-25Core/Criteria: Implemented worldstate requirements for criteria updatesOvahlord
2022-06-25Core/World: implement database support for default map and realm wide world s...Shauren
2022-06-24Core/Conditions: Implemented conditions for spawn groupsShauren
2022-06-24Core/SpawnGroups: Renamed GetSpawnGroupsForInstance and its argument to not c...Shauren
2022-06-24Core/Players: Don't trigger quest objective and criteria updates for gold mod...Shauren
2022-06-24Core/Conditions: Fixed CONDITION_AURA to allow effect index greater than 2Shauren
2022-06-22Core/Items: Fixed logic mistake in ItemTemplate::IsRangedWeaponShauren
2022-06-22Core/Spells: Fixed crash in triggered spells with SPELL_ATTR2_RETAIN_ITEM_CASTShauren
2022-06-21Core/Conditions: Added CONDITION_SCENE_IN_PROGRESS, useful for cases where yo...Antonio Martín Berti
2022-06-19Core/Transports: Fixed stoppable elevator position calculation when going fro...Shauren
2022-06-17Core/Utils: Added helper function to make creating unique_ptr with custom del...Shauren
2022-06-17Core/Spells: Corrected unit flag checked with SPELL_ATTR6_CAN_TARGET_UNTARGET...Shauren
2022-06-16Core/Player: Distinguish between ranged and non-ranged weapons in GetWeaponFo...Смердокрыл
2022-06-13Remove double empty linesShauren
2022-06-13Core/Transports: Localized transport objects within each mapShauren
2022-06-11Core/Pools: Implemented pooling for instancesShauren