aboutsummaryrefslogtreecommitdiff
path: root/src/server/game
AgeCommit message (Expand)Author
2016-10-02Core/Player: unconditionally remove Titan's grip penalty aura on Spell removalariel-
2016-10-02Core/Spells: SPELL_AURA_SCHOOL_IMMUNITY auras shouldn't remove passive auras ...ariel-
2016-10-02Core/Player: Implemented Titan's Grip damage reductionariel-
2016-10-02Core/Spells: Implemented SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT.ariel-
2016-10-02Core/Spells: use spellinfo helper methodsjoschiwald
2016-10-02Core/Player: fixed math errorjoschiwald
2016-09-30Core/Config: allow to specify daily quest reset hour in config.SnapperRy
2016-09-30Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_...SnapperRy
2016-09-30Core/World: properly re-initialize daily quest reset time when resetting dail...SnapperRy
2016-09-29Core/Log: move an error to DEBUG level.SnapperRy
2016-09-26[3.3.5] Azjol-Nerub rewriteTreeston
2016-09-24Scripts/ICC: Fix chest loot exploitjackpoz
2016-09-24Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)SnapperRy
2016-09-24Script/Quest: improvements for Let Them Eat Crow. (#17948)SnapperRy
2016-09-24Core/Creature: update health/mana/damage/armor when changing a creature's ent...SnapperRy
2016-09-22Movement/SplineChain: Fix a potential critical bug where resume info returned...treeston
2016-09-21d3214a0 follow-up for code style.treeston
2016-09-21Movement/SplineChain: Streamline the script workflow for resume info a bit, p...treeston
2016-09-21Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...treeston
2016-09-21Core/Movement: Fix a DB spline chain overload I missed in 2170541treeston
2016-09-20Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2016-09-20PCH build fix. Again.treeston
2016-09-20Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...treeston
2016-09-20Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...treeston
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-09-15Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...Naios
2016-09-15Core/Scripts: Fix a crash when adding/removing objects from the map while swa...Naios
2016-09-15Fix wrong copy-paste from last commit.SnapperRy
2016-09-15Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TY...SnapperRy
2016-09-14Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.SnapperRy
2016-09-14Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...SnapperRy
2016-09-14Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as addi...treeston
2016-09-13Core/Fishing: implement retail-like fishing skill-up functionality (#17528)SnapperRy
2016-09-13DB/Quest: improvements for Test at Sea:SnapperRy
2016-09-12Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodicsariel-
2016-09-12Core/Fishing: ignore required skill when fishing in pools.SnapperRy
2016-09-12Core/Spell: do not cast interrupt effect if the spell did not hitariel-
2016-09-11Core/Movement: Fix an edge case crash in HomeMovementGenerator.treeston
2016-09-11Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections:ariel-
2016-09-10Woops. Thanks, clang.treeston
2016-09-10Entities/Object: Add some Position const& overloads to distance/angle methods...treeston
2016-09-09Core/Scripts: Enhance quest status hook by making it catch more status change...Rochet2
2016-09-09Fine, this time I actually built it. Promise.treeston
2016-09-09Build fix.treeston
2016-09-09Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...treeston
2016-09-09Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.treeston
2016-09-09Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...treeston
2016-09-09Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...treeston
2016-09-09Derp. Build fix.treeston
2016-09-09AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...treeston