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Author
2016-10-02
Core/Player: unconditionally remove Titan's grip penalty aura on Spell removal
ariel-
2016-10-02
Core/Spells: SPELL_AURA_SCHOOL_IMMUNITY auras shouldn't remove passive auras ...
ariel-
2016-10-02
Core/Player: Implemented Titan's Grip damage reduction
ariel-
2016-10-02
Core/Spells: Implemented SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT.
ariel-
2016-10-02
Core/Spells: use spellinfo helper methods
joschiwald
2016-10-02
Core/Player: fixed math error
joschiwald
2016-09-30
Core/Config: allow to specify daily quest reset hour in config.
SnapperRy
2016-09-30
Core/Spell: set quest to rewarded instead of complete when targeted by SPELL_...
SnapperRy
2016-09-30
Core/World: properly re-initialize daily quest reset time when resetting dail...
SnapperRy
2016-09-29
Core/Log: move an error to DEBUG level.
SnapperRy
2016-09-26
[3.3.5] Azjol-Nerub rewrite
Treeston
2016-09-24
Scripts/ICC: Fix chest loot exploit
jackpoz
2016-09-24
Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921)
SnapperRy
2016-09-24
Script/Quest: improvements for Let Them Eat Crow. (#17948)
SnapperRy
2016-09-24
Core/Creature: update health/mana/damage/armor when changing a creature's ent...
SnapperRy
2016-09-22
Movement/SplineChain: Fix a potential critical bug where resume info returned...
treeston
2016-09-21
d3214a0 follow-up for code style.
treeston
2016-09-21
Movement/SplineChain: Streamline the script workflow for resume info a bit, p...
treeston
2016-09-21
Map/InstanceMap: Ease up on a somewhat overzealous error message regarding in...
treeston
2016-09-21
Core/Movement: Fix a DB spline chain overload I missed in 2170541
treeston
2016-09-20
Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...
treeston
2016-09-20
PCH build fix. Again.
treeston
2016-09-20
Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and f...
treeston
2016-09-20
Core/Movement: Add new SplineChainMovementGenerator that allows accurate repl...
treeston
2016-09-16
Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)
Treeston
2016-09-15
Core/Scripts: Fix a crash when swapping creatures with pending vehicle join e...
Naios
2016-09-15
Core/Scripts: Fix a crash when adding/removing objects from the map while swa...
Naios
2016-09-15
Fix wrong copy-paste from last commit.
SnapperRy
2016-09-15
Core/Achievement: do not consider overkill damage for ACHIEVEMENT_CRITERIA_TY...
SnapperRy
2016-09-14
Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET.
SnapperRy
2016-09-14
Core/SmartAI: do not target player's group for SMART_ACTION_CALL_AREAEXPLORED...
SnapperRy
2016-09-14
Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as addi...
treeston
2016-09-13
Core/Fishing: implement retail-like fishing skill-up functionality (#17528)
SnapperRy
2016-09-13
DB/Quest: improvements for Test at Sea:
SnapperRy
2016-09-12
Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodics
ariel-
2016-09-12
Core/Fishing: ignore required skill when fishing in pools.
SnapperRy
2016-09-12
Core/Spell: do not cast interrupt effect if the spell did not hit
ariel-
2016-09-11
Core/Movement: Fix an edge case crash in HomeMovementGenerator.
treeston
2016-09-11
Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections:
ariel-
2016-09-10
Woops. Thanks, clang.
treeston
2016-09-10
Entities/Object: Add some Position const& overloads to distance/angle methods...
treeston
2016-09-09
Core/Scripts: Enhance quest status hook by making it catch more status change...
Rochet2
2016-09-09
Fine, this time I actually built it. Promise.
treeston
2016-09-09
Build fix.
treeston
2016-09-09
Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on d...
treeston
2016-09-09
Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*.
treeston
2016-09-09
Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest condi...
treeston
2016-09-09
Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ...
treeston
2016-09-09
Derp. Build fix.
treeston
2016-09-09
AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow th...
treeston
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