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Author
2016-09-06
Core/Entities: moved duplicated triggered cast proc check to Unit::ProcDamage...
ariel-
2016-09-05
Core/AI: updated SpellTargetSelector::operator() (#17824 follow-up)
ariel-
2016-09-04
Core/Battlefield: container optimization
ariel-
2016-09-04
Core/Battlefield: fix Wintergrasp defender portal logic
ariel-
2016-09-04
Core/Scripts: Implement Flag of Ownership. Closes #12265
ariel-
2016-09-04
Core/Spells / Scripts: Fix Lock and Load. Closes #16731
ariel-
2016-09-04
Core/Scripts: Implement Glyph of Backstab. Closes #7500
ariel-
2016-09-03
Core/Transport: do not relocate players on board of vehicles when near telepo...
ariel-
2016-09-03
Core/Misc: calculate rotation fields from orientation in some places it's imp...
ariel-
2016-09-03
Core/RBAC: Added rbac permissions from 6.x branch
joschiwald
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-09-02
Core/SmartScripts: Add missing break, 5f43e7b follow-up.
treeston
2016-09-02
Merge branch '3.3.5-goshdangitsmartai' into 3.3.5 (PR #17738)
treeston
2016-09-02
Scripts/SmartScripts: Fix charmed behavior for SmartAI. For real this time.
treeston
2016-09-02
Another build fix.
ariel-
2016-09-02
Note to self: drycoding is bad
ariel-
2016-09-02
Core/Spell: no need to bloat existing parameter lists. (f81754a306a8b1f24f0b1...
ariel-
2016-09-01
Core/Spell: Workaround cobra strikes into a charged aura instead of stacked.
ariel-
2016-09-01
Core/Spells: register SPELLMOD_CRITICAL_CHANCE in casting spell modifiers.
ariel-
2016-09-01
Core/Spells: Remove spellmods from SpellMod owner instead of caster (needed s...
ariel-
2016-08-31
Core/Spells: fix Bullheaded immunities
ariel-
2016-08-31
Core/Spells: Move Missile Barrage, Hot Streak and Brain Freeze mage talents t...
ariel-
2016-08-31
Core/Position: Allow implicit casting to G3D::Vector. Also, add a utility ove...
treeston
2016-08-31
Replace a leftover const char* with a std::string const&.
treeston
2016-08-31
Entities/Gossip: The Big One™ that gets rid of all uses of The Bad™ and T...
treeston
2016-08-31
Fix dynamic build.
treeston
2016-08-29
Core/Unit: Force cancel unit events before invalidating the object on destruc...
Naios
2016-08-28
Typo fix
ariel-
2016-08-28
Core/ObjectMgr: filter out bogus check
ariel-
2016-08-28
Core/GameObject: cache pointer to GameObjectTemplateAddon
ariel-
2016-08-28
Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table
ariel-
2016-08-28
Core/ObjectMgr: throw some consts and nullptr around
ariel-
2016-08-29
Whitespace clean-up
Gustavo
2016-08-28
Core/GameObject: added possibilty for gameobjects to contain money loot.
ariel-
2016-08-28
Last one. For real. Please. (Build fix #5).
treeston
2016-08-28
....right, I actually went through a full rebuild now just to make sure it wo...
treeston
2016-08-28
Build fix. Again. Oops.
treeston
2016-08-28
You saw nothing (build fix).
treeston
2016-08-28
Creature/Gossip: offer replacement functions for the existing preprocessor go...
treeston
2016-08-28
Core/Loot: Fix group loot if player loot recipient disconnects
jackpoz
2016-08-28
Update SpellEffects.cpp
ariel-
2016-08-28
Core/Spell: Calculate GO rotation for SPELL_EFFECT_TRANS_DOOR
ariel-
2016-08-28
Core/Achievements: Fix some comments
Aokromes
2016-08-28
Core/Player: removed unused function prototypes
ariel-
2016-08-28
Core/GameObject: save spawn GOState and reset to it instead of toggling from ...
ariel-
2016-08-28
Core/Entities: Added possibility to construct a Position using a G3D::Vector3
ariel-
2016-08-27
Core/Logging: removed useless log message
joschiwald
2016-08-27
Core/Logging: delete old logs of the own realm only
joschiwald
2016-08-26
Entities/Unit: Add overload to NearTeleportTo taking Position const&.
treeston
2016-08-25
Entities/Creature: Add arg2 to DespawnOrUnsummon to allow overriding respawn ...
treeston
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