| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-10-02 | Core/Player: unconditionally remove Titan's grip penalty aura on Spell removal | ariel- | |
| Was causing an issue when switching spec, because off hand weapon was still equipped | |||
| 2016-10-02 | Core/Spells: SPELL_AURA_SCHOOL_IMMUNITY auras shouldn't remove passive auras ↵ | ariel- | |
| (even if negative) Ref issue #6375 | |||
| 2016-10-02 | Core/Player: Implemented Titan's Grip damage reduction | ariel- | |
| Closes #6375 | |||
| 2016-10-02 | Core/Spells: Implemented SPELL_ATTR6_NOT_RESET_SWING_IF_INSTANT. | ariel- | |
| Closes #1765 | |||
| 2016-10-02 | Core/Spells: use spellinfo helper methods | joschiwald | |
| (cherry picked from commit 12a52595edf9ca284d9253a96396ef3321c4c094) | |||
| 2016-10-02 | Core/Player: fixed math error | joschiwald | |
| (cherry picked from commit cc1e2fd452e83281a6fe4c60ed1ee277a0e7a16d) | |||
| 2016-09-30 | Core/Config: allow to specify daily quest reset hour in config. | SnapperRy | |
| Also default it to 3:00AM, as that's when daily quests used to reset during WotLK. | |||
| 2016-09-30 | Core/Spell: set quest to rewarded instead of complete when targeted by ↵ | SnapperRy | |
| SPELL_EFFECT_QUEST_COMPLETE. (#18021) Prevents people from ending up with strange quests in their quest logs. | |||
| 2016-09-30 | Core/World: properly re-initialize daily quest reset time when resetting ↵ | SnapperRy | |
| daily quests. (#17986) Prevents daily quests from resetting at weird times when restarting the server after a player has completed a daily quest. | |||
| 2016-09-29 | Core/Log: move an error to DEBUG level. | SnapperRy | |
| Prevents console spam in case of players canceling the cinematic at characters' first login. | |||
| 2016-09-26 | [3.3.5] Azjol-Nerub rewrite | Treeston | |
| * Scripts/AzjolNerub: Complete rewrite. - Gatewatcher: - Trash now actually engages properly one by one - Fix trash spell casting - Add missing quotes - Hadronox: - Everything. Literally. - Anub'arak: - Fix add spawns - Fix impale - OK this might as well be "fix everything with every boss". Because that's pretty much what happened. - General hack cleanup * Update and rename 9999_99_99_99_AZJOLNERUB.sql to 2016_09_25_01_world.sql * Update and rename 2016_09_25_01_world.sql to 2016_09_25_02_world.sql * Rename 2016_09_25_02_world.sql to 2016_09_26_02_world.sql | |||
| 2016-09-24 | Scripts/ICC: Fix chest loot exploit | jackpoz | |
| Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything. | |||
| 2016-09-24 | Core/Gossip: improve gossips related to Dual Talent Specialization: (#17921) | SnapperRy | |
| - Correctly hide and show info gossip based on dual spec requirements. - Show correct gossip after learning dual spec. | |||
| 2016-09-24 | Script/Quest: improvements for Let Them Eat Crow. (#17948) | SnapperRy | |
| 2016-09-24 | Core/Creature: update health/mana/damage/armor when changing a creature's ↵ | SnapperRy | |
| entry while keeping the original level. Fixes an issue introduced in a6ef9d4. | |||
| 2016-09-22 | Movement/SplineChain: Fix a potential critical bug where resume info ↵ | treeston | |
| returned during an edge case could fail an assertion when used. | |||
| 2016-09-21 | d3214a0 follow-up for code style. | treeston | |
| 2016-09-21 | Movement/SplineChain: Streamline the script workflow for resume info a bit, ↵ | treeston | |
| provide static method that does all the ugly pointer casts for you. Also prevent a nullptr dereference crash if scripts mishandle motionmaster, and canonize Chain == nullptr to signify "no resume info". | |||
| 2016-09-21 | Map/InstanceMap: Ease up on a somewhat overzealous error message regarding ↵ | treeston | |
| instance saves. | |||
| 2016-09-21 | Core/Movement: Fix a DB spline chain overload I missed in 2170541 | treeston | |
| 2016-09-20 | Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while ↵ | treeston | |
| moving. Both now fail while moving unless arg2 bool is true. Movement/SplineChain: Bump value range for DB chainId up to uint16 (0 to 65535) from uint8 (0 to 255). Turns out sniffs generate far more chains than I expected. | |||
| 2016-09-20 | PCH build fix. Again. | treeston | |
| (( Alright, you made me waste 20 minutes of my life on a full nonPCH rebuild of the core now. )) (( I hope you're happy. )) | |||
| 2016-09-20 | Core/Movement: Add a convenience default ctor to SplineChainResumeInfo, and ↵ | treeston | |
| fix PCH build in some configurations (zzz why do we even keep Appveyor and Travis around). | |||
| 2016-09-20 | Core/Movement: Add new SplineChainMovementGenerator that allows accurate ↵ | treeston | |
| replication of sniffed waypoints in static sequences, along with DB facilities that allow loading of waypoints from DB. | |||
| 2016-09-16 | Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940) | Treeston | |
| 2016-09-15 | Core/Scripts: Fix a crash when swapping creatures with pending vehicle join ↵ | Naios | |
| events. * Closes #17833 | |||
| 2016-09-15 | Core/Scripts: Fix a crash when adding/removing objects from the map while ↵ | Naios | |
| swapping * Ref #17833 | |||
| 2016-09-15 | Fix wrong copy-paste from last commit. | SnapperRy | |
| Sorry. | |||
| 2016-09-15 | Core/Achievement: do not consider overkill damage for ↵ | SnapperRy | |
| ACHIEVEMENT_CRITERIA_TYPE_DAMAGE_DONE. | |||
| 2016-09-14 | Core/Creature: enable pet bar for TempSummons with category SUMMON_CATEGORY_PET. | SnapperRy | |
| Thanks @ariel- for helping with the research (although I'm two months late). | |||
| 2016-09-14 | Core/SmartAI: do not target player's group for ↵ | SnapperRy | |
| SMART_ACTION_CALL_AREAEXPLOREDOREVENTHAPPENS. SMART_TARGET_INVOKER_PARTY or SMART_ACTION_CALL_GROUPEVENTHAPPENS should instead be used to achieve this functionality. | |||
| 2016-09-14 | Maps/Boundary: Some code style clean-up in AreaBoundary code, as well as ↵ | treeston | |
| adding an additional utility overload to IsWithinBoundary (Position const&). | |||
| 2016-09-13 | Core/Fishing: implement retail-like fishing skill-up functionality (#17528) | SnapperRy | |
| 2016-09-13 | DB/Quest: improvements for Test at Sea: | SnapperRy | |
| - Prevent player from entering combat when using the quest item. - The targeted NPCs should only yell sporadically. | |||
| 2016-09-12 | Core/Spell: Updated SpellInfo::GetMaxTicks with all effects capable of periodics | ariel- | |
| 2016-09-12 | Core/Fishing: ignore required skill when fishing in pools. | SnapperRy | |
| 2016-09-12 | Core/Spell: do not cast interrupt effect if the spell did not hit | ariel- | |
| 2016-09-11 | Core/Movement: Fix an edge case crash in HomeMovementGenerator. | treeston | |
| 2016-09-11 | Core/SpellMgr: removed some wrong spells from LoadSpellInfoCorrections: | ariel- | |
| 34754 is actually Holy concentration, and does not proc. 39805 doesn't exist | |||
| 2016-09-10 | Woops. Thanks, clang. | treeston | |
| Crash fix. | |||
| 2016-09-10 | Entities/Object: Add some Position const& overloads to distance/angle ↵ | treeston | |
| methods for usability. | |||
| 2016-09-09 | Core/Scripts: Enhance quest status hook by making it catch more status ↵ | Rochet2 | |
| changes (#17865) | |||
| 2016-09-09 | Fine, this time I actually built it. Promise. | treeston | |
| 2016-09-09 | Build fix. | treeston | |
| 2016-09-09 | Game/Scripting: Follow-up to b3d44d6. Fix script selection for creatures on ↵ | treeston | |
| difficulty > 0. | |||
| 2016-09-09 | Core/Maps: Add override to allow InstanceMap const* -> InstanceScript const*. | treeston | |
| Also tighten const-ness on CanSpawn method of CreatureScript. | |||
| 2016-09-09 | Core/Conditions: New CONDITION_QUESTSTATE (47). It's the existing quest ↵ | treeston | |
| conditions collapsed into a bitmask value2 because I'm a lazy person that doesn't like having long SQL queries. Then use this new condition to fix Sniffing out the Perpetrator for Horde. Tagging issue #17914. | |||
| 2016-09-09 | Creature/Scripting: Move CreatureAI::CanRespawn to CreatureScript::CanSpawn. ↵ | treeston | |
| Now also applies to initial spawn. Dynamic spawning prep. | |||
| 2016-09-09 | Derp. Build fix. | treeston | |
| 2016-09-09 | AI/SmartAI: Fix an issue where SmartAI creatures would not properly follow ↵ | treeston | |
| their owner on evade. Also fix a bug where creatures with INHABIT_ROOT would get stuck in evade under certain conditions. This allows us to fix quest 12261 (No Place to Run). Closes #16291. | |||
