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2010-11-15Core/Players: Cleanup the visibility updaterlinencloth
2010-11-16Core/SmartAI: removed depricated WP_LOAD, small fix to run-walk states when e...Rat
2010-11-15Core/Conditions: updated CONDITION_ITEM, it should work with 0 item countRat
2010-11-15Core/Players: Fix visibility of out of sight range group members on the maplinencloth
2010-11-14Core/WorldObjects: Prevent most notifiers to be used to visit grids/cells usi...linencloth
2010-11-14Misc: Some engrish fixes, thanks to ZxBiohazardZx, closes issue 4740Shocker
2010-11-14Core/Spells: Partially implement SPELL_ATTR_EX_USE_RADIUS_AS_MAX_DISTANCE. Cu...Shocker
2010-11-14Core/Creatures: Fix visibility of spirit guideslinencloth
2010-11-14Core/Spells: Fix druids "Natural Shapeshifter" DurationIndex (fix by PrinceCr...click
2010-11-14Core/Player: Fix sight rangelinencloth
2010-11-14Core/ItemHandling: Allow wrapped items to be opened when they contain another...click
2010-11-14Core/Creatures: Do not regenerate the health of evading creatures, it should ...linencloth
2010-11-14Fix typo *sigh*click
2010-11-14Core/Scripts: Add missing scriptloading for tele/event commandsclick
2010-11-14Core/TicketMgr: Adjust headers in header (fix non-PCH build after previous co...click
2010-11-14Core: Allow toggling ticketsystem on/off by config-setting (patch by leak)click
2010-11-14Scripts/Icecrown Citadel: Fixed Festergut's Pungent Blight getting interruptedShauren
2010-11-13Core/MovementGenerators: Don't remove evade state when clearing unit states.linencloth
2010-11-13Core/Player: Delay the visibility update when setting the group to prevent cr...linencloth
2010-11-13Scripts/Commands: Add tele and event commands to commandscripts system and st...click
2010-11-13Fixed recently added compile warningsShauren
2010-11-13Core/Conditions: Prevent double deleting the same condition on cleanup, fixes...Shauren
2010-11-13Core/Spells: Effect sanctuary should stop attackers without threatlist toolinencloth
2010-11-13Core: Fix non-PCH compile (include Unit.h so we don't get a forward declarati...click
2010-11-13Core/Spells: Fixed possible crashes in scaling mounts code when player is not...Shauren
2010-11-13Core/Spells: Fix spelleffect sanctuarylinencloth
2010-11-13Core:linencloth
2010-11-13Core/Spells: Remove Vanish on Stealth removal. Fix by thenecromancer.Xanadu
2010-11-13Core/Spells: Fixed Vanish not applying stealth. Closes issue #4699.Xanadu
2010-11-13Core/Spells: Fix Culling the Herd (and a personal thanks to Xanadu for being ...click
2010-11-12Core/Scripts: Reinstate commandscripts, now with extra bling and working comm...click
2010-11-12Core/Spells: Update some aura-definitions (taken from various sources plus so...click
2010-11-12Core/Pools: Added missing check in loopShauren
2010-11-11Core/Guild: Fix guildbank withdrawal limit (non-guildmaster character will no...click
2010-11-11Core/Spells: Fixed Heart of the Phoenix pet spellShauren
2010-11-11Core: Fixed some build warningsShauren
2010-11-10Core/ObjectMgr: Properly block when mutex is being held when saving creature/...Machiavelli
2010-11-10Core/Auras: Add missing changes for previous revisionShauren
2010-11-10Scripts/Icecrown Citadel: Fixed Vengeful Shade despawning after it casts Veng...Shauren
2010-11-10Scripts/Spells: Added script for Animal Blood pool spawning (fixes fishing da...Shauren
2010-11-10Core: Partial revert of rcb3188281e, rc85b35f076, r97f9a0fa3e due to missing ...click
2010-11-09Core/Spells: Deterrence should deflect Death Grip._manuel_
2010-11-09Fixed compileShauren
2010-11-09Core/Scripts Part 1 of moving all commands to commandscriptsParadox
2010-11-09Reverted revision d8e919eb3a7bShauren
2010-11-09Core/ObjMgr: Use proper mutex object for SaveGORespawnTimeMachiavelli
2010-11-09Core/Unit: Threat values sent to the client should be multiplied by 100, as p...Machiavelli
2010-11-09Core/Spells: Fix Shield of Righteousness damageMachiavelli
2010-11-09Core/Battleground: Fix a possible crash in Alterac Valley.Machiavelli
2010-11-09Core/Misc: Fix a typo (affects no functionality, just for aesthetics)Machiavelli