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Author
2015-11-01
Core/AI: Cleanup in CreatureAISelector
Naios
2015-11-01
Core/AI: Convert the hardcoded variadic RAND functions into one C++11 variadi...
Naios
2015-11-01
Scripts/VioletHold: rewrote the whole instance
joschiwald
2015-11-01
Script/Commands: Add new "debug loadcells" command
jackpoz
2015-11-01
Core/NetworkIO: Adjust more packet throttling values
jackpoz
2015-11-01
Core/LFG: Move code to a better place.
w1sht0l1v3
2015-10-31
Build fix after cherry-picks
Shauren
2015-10-30
Warning fix
Shauren
2015-10-30
Core/Corpses: Fixed a crash happening when a corpse is added to a grid that w...
Shauren
2015-10-30
Core/Corpses: Prevent deleting corpses by ObjectGridUnloader, fixes accessing...
Shauren
2015-10-30
Core/Corpses: Fixed map crash happening during map unload when there are corp...
Shauren
2015-10-30
Scripts/Naxxramas: Bugfixes to the Noth encounter.
treeston
2015-10-28
Core/Spells: Fixed a mistake in SpellInfo::CalcPowerCost
Zedron
2015-10-28
Core/Corpses: Fixed leaking bones
Shauren
2015-10-28
Core/Player: remove unused method prototypes
MitchesD
2015-10-27
Core/Misc: Removed manually defined ObjectGuid copy/move constructors. This w...
Shauren
2015-10-26
Core/PacketIO: Started work on updating last bunch of packets still using old...
Shauren
2015-10-25
Core/Conditions: Optimizations part 3 changed ConditionStore to a simple array
Shauren
2015-10-25
Core/Conditions: Optimizations part 3 removed copying condition containers al...
Shauren
2015-10-25
Core/Conditions: Add const to methods not modifying ConditionMgr
Shauren
2015-10-25
Core/Conditions: Optimizations part 2 removed unneeded code
Shauren
2015-10-25
Core/Conditions: Optimizations part 1 - use containers more suited for their ...
Shauren
2015-10-25
Core/Conditions: Type renaming
Shauren
2015-10-25
Core/Conditions: Phase condtion changes
Shauren
2015-10-24
Core/Misc: Fix for builds linked with libc++ instead of libstdc++
Shauren
2015-10-23
Core/PacketIO: Marked a bunch of packets for sending through instance connection
Shauren
2015-10-22
Core/Commands: Refactored chat command script hook, fixes a crash when buildi...
Shauren
2015-10-21
Core/Player: Fixed being teleported into void when on a transport
Shauren
2015-10-20
Core/CollectionMgr: changed loop to range-based for
MitchesD
2015-10-20
Core/Player: Removed currency precision flag value manipulations, this is all...
Shauren
2015-10-19
Core/PacketIO: Updated and enabled item refund opcodes
Shauren
2015-10-18
Core/Opcodes: assigned value to SMSG_ACCOUNT_HEIRLOOM_UPDATE
MitchesD
2015-10-17
Warning fixes
Shauren
2015-10-16
Core/Player: implemented Heirloom Collection
MitchesD
2015-10-16
Custom logic for putting people in combat instead of relying on CreatureAI or...
treeston
2015-10-16
Core/Creature: Add facilities to the Creature class to allow setting an autom...
treeston
2015-10-16
Clean up SmartAI::MoveInLineOfSight. Remove tons of duplicate logic and forwa...
treeston
2015-10-16
Core/Misc: renamed sGossipSelect parameters
joschiwald
2015-10-16
Server/Game/AuctionHouse
Tomatoes
2015-10-16
Core/Misc: Fix a typo
Incorrect
2015-10-16
Core/Misc split Rate.XP.Kill and Rate.XP.BattlegroundKill settings
ShinDarth
2015-10-15
Core/Players: Check if player can enter the instance during login before tryi...
Shauren
2015-10-14
Core/Auras: Fixed auras limited to a single target not being removed in all c...
Shauren
2015-10-06
Core/Battle.net:
Shauren
2015-10-05
Core/World: Store account id in CharacterInfo to reduce the amount of databas...
Shauren
2015-10-04
Core/Misc: removed some useless map checks
joschiwald
2015-10-03
Core/Players: Added missed changes to previous commit
Shauren
2015-10-02
Core/Players: Removed db queries from friend packet builders
Shauren
2015-10-01
Core/Conditions: Fixed a typo
Zedron
2015-09-30
Core/Transports: Fixed accessing deleted instance transports
Shauren
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