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path: root/src/server/game
AgeCommit message (Expand)Author
2021-12-11Core/Player: Remove all Motion Masters when teleportingjackpoz
2021-12-11Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCTjackpoz
2021-12-10Core/Logs: Allow to log startup logs into Database appenderjackpoz
2021-12-10Core/Logging: Split logs for unknown and zero triggered spells (#23180)ForesterDev
2021-12-10Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...Wyrserth
2021-12-10Core/BattlePets: Improvements when enabling battle pets (#27367)Meji
2021-12-10Core/Spells: Implemented SPELL_ATTR1_CAST_WHEN_LEARNEDShauren
2021-12-09Core/Map: Don't log errors about Area ID 0jackpoz
2021-12-09Core/Groups: do not allow lfg groups to change the loot mode (#23336)Ovah
2021-12-09Core/Misc: Headers cleanupjackpoz
2021-12-09Core/Misc: Fix static analysis issuesGiacomo Pozzoni
2021-12-09Scripts/Stratholme: Baron Rivendare rewrite (#22572)Nitair
2021-12-09Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...Wyrserth
2021-12-08Core/MovementGenerator: Add more details to assertsjackpoz
2021-12-08Core/Script: add script hook to allow overriding of a vehicle passenger's exi...Wyrserth
2021-12-08Core/Channel: Sanitize channel namesjackpoz
2021-12-08Core/Channel: Fix CRT Debug Assert triggered with invalid channel namesjackpoz
2021-12-08Core/Movement: Fix assertion triggered in SplineChainMovementGeneratorGiacomo Pozzoni
2021-12-08Core/Players: out of range group updates will now get sent every 5 seconds in...Ovah
2021-12-08Core/GameObjects: goober gameobjects may reset only if they have a lock id or...Ovah
2021-12-08Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLOjackpoz
2021-12-08Core/Weather: Define WEATHER_STATE_DRIZZLE stateKittnz
2021-12-08Core/AreaTriggers: Added helper static function AreaTrigger::CreateNewMovemen...Shauren
2021-12-08Core/Movement: Defined movement force type enumShauren
2021-12-07Core/Misc: Add helper table phase_name and improve .npc info and .gpsfunjoker
2021-12-07Core/Spells: Fix spells with Health Leech effect, now check damage absorb whe...Gildor
2021-12-07Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...jackpoz
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-12-06Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNEDjackpoz
2021-12-06Core/GameObjects: Validate rotation quaternion at startupShauren
2021-12-06Core/Misc: Fixed dynamic buildShauren
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/Handlers: apply some movement related correctionsccrs
2021-12-05Core/Handlers: random PetHandler cosmetics & codestyleccrs
2021-12-05Core/Movement: move DelayedAction into MotionMaster and add a couple definesccrs
2021-12-05Core/Misc: Fix static analysis issues reported by Coverityjackpoz
2021-12-05Spell/Scripts: Add cooldown for Arcano-Scorp spellsKillyana
2021-12-05Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)Wyrserth
2021-12-05Build: fix variable order initialization errorccrs
2021-12-05Core/Movement: implement MotionMasterDelayedAction validatorccrs
2021-12-05Core/AI: PetAI method reorderingccrs
2021-12-05Core/PetAI: apply some movement related correctionsccrs
2021-12-05Core/PlayerAI: apply some movement related correctionsccrs
2021-12-05Core/Misc: remove incorrect ClearUnitState calls related to movementccrs
2021-12-05Core/Creature: equipment_id field on creature table is not working correctly,...Aokromes
2021-12-05Core/AI: couple movement related corrections in FollowerAIccrs
2021-12-05Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAIccrs
2021-12-05Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...ccrs
2021-12-05Core/AI: logs, codestyle & cosmetics standarizationccrs
2021-12-05Core/AI: silence a freaking annoying VS IntelliSense warningccrs