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Author
2021-12-11
Core/Player: Remove all Motion Masters when teleporting
jackpoz
2021-12-11
Core/SmartAI: Rename SMART_EVENT_HEALT_PCT to SMART_EVENT_HEALTH_PCT
jackpoz
2021-12-10
Core/Logs: Allow to log startup logs into Database appender
jackpoz
2021-12-10
Core/Logging: Split logs for unknown and zero triggered spells (#23180)
ForesterDev
2021-12-10
Core/SAI: add action_param3 to SMART_ACTION_REMOVEAURASFROMSPELL to allow it ...
Wyrserth
2021-12-10
Core/BattlePets: Improvements when enabling battle pets (#27367)
Meji
2021-12-10
Core/Spells: Implemented SPELL_ATTR1_CAST_WHEN_LEARNED
Shauren
2021-12-09
Core/Map: Don't log errors about Area ID 0
jackpoz
2021-12-09
Core/Groups: do not allow lfg groups to change the loot mode (#23336)
Ovah
2021-12-09
Core/Misc: Headers cleanup
jackpoz
2021-12-09
Core/Misc: Fix static analysis issues
Giacomo Pozzoni
2021-12-09
Scripts/Stratholme: Baron Rivendare rewrite (#22572)
Nitair
2021-12-09
Core/Misc: don't allow players to use/activate/loot non-allowed gameobjects w...
Wyrserth
2021-12-08
Core/MovementGenerator: Add more details to asserts
jackpoz
2021-12-08
Core/Script: add script hook to allow overriding of a vehicle passenger's exi...
Wyrserth
2021-12-08
Core/Channel: Sanitize channel names
jackpoz
2021-12-08
Core/Channel: Fix CRT Debug Assert triggered with invalid channel names
jackpoz
2021-12-08
Core/Movement: Fix assertion triggered in SplineChainMovementGenerator
Giacomo Pozzoni
2021-12-08
Core/Players: out of range group updates will now get sent every 5 seconds in...
Ovah
2021-12-08
Core/GameObjects: goober gameobjects may reset only if they have a lock id or...
Ovah
2021-12-08
Core/SmartAI: Improve SMART_EVENT_GOSSIP_HELLO
jackpoz
2021-12-08
Core/Weather: Define WEATHER_STATE_DRIZZLE state
Kittnz
2021-12-08
Core/AreaTriggers: Added helper static function AreaTrigger::CreateNewMovemen...
Shauren
2021-12-08
Core/Movement: Defined movement force type enum
Shauren
2021-12-07
Core/Misc: Add helper table phase_name and improve .npc info and .gps
funjoker
2021-12-07
Core/Spells: Fix spells with Health Leech effect, now check damage absorb whe...
Gildor
2021-12-07
Core/SmartAI: Implement SMART_EVENT_SUMMONED_UNIT and SMART_EVENT_SUMMON_DESP...
jackpoz
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-12-06
Core/SmartAI: Fix SMART_EVENT_SUMMON_DESPAWNED
jackpoz
2021-12-06
Core/GameObjects: Validate rotation quaternion at startup
Shauren
2021-12-06
Core/Misc: Fixed dynamic build
Shauren
2021-12-05
Core/PetAI: apply some movement related corrections
ccrs
2021-12-05
Core/Handlers: apply some movement related corrections
ccrs
2021-12-05
Core/Handlers: random PetHandler cosmetics & codestyle
ccrs
2021-12-05
Core/Movement: move DelayedAction into MotionMaster and add a couple defines
ccrs
2021-12-05
Core/Misc: Fix static analysis issues reported by Coverity
jackpoz
2021-12-05
Spell/Scripts: Add cooldown for Arcano-Scorp spells
Killyana
2021-12-05
Core/Spell: add proper cooldowns to some spells used by vehicles (#23260)
Wyrserth
2021-12-05
Build: fix variable order initialization error
ccrs
2021-12-05
Core/Movement: implement MotionMasterDelayedAction validator
ccrs
2021-12-05
Core/AI: PetAI method reordering
ccrs
2021-12-05
Core/PetAI: apply some movement related corrections
ccrs
2021-12-05
Core/PlayerAI: apply some movement related corrections
ccrs
2021-12-05
Core/Misc: remove incorrect ClearUnitState calls related to movement
ccrs
2021-12-05
Core/Creature: equipment_id field on creature table is not working correctly,...
Aokromes
2021-12-05
Core/AI: couple movement related corrections in FollowerAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::MoveInLineOfSight with SmartAI and EscortAI
ccrs
2021-12-05
Core/AI: streamline FollowerAI::AssistPlayerInCombatAgainst with SmartAI and ...
ccrs
2021-12-05
Core/AI: logs, codestyle & cosmetics standarization
ccrs
2021-12-05
Core/AI: silence a freaking annoying VS IntelliSense warning
ccrs
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