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Author
2020-03-17
Core/Spell: SPELL_EFFECT_PULL_TOWARDS correction (#24251)
NoName
2020-03-17
Core/AI: Make critters flee as soon as engaged in combat and make them evade ...
Giacomo Pozzoni
2020-03-15
Core/Mail: Validate mail subject and body
jackpoz
2020-03-15
Core/Channels: Limit channel length only for custom channels
jackpoz
2020-03-15
Core/Chat: Disallow hyperlinks from being inserted in various guild-related f...
treeston
2020-03-15
Core/Channels: Limit channel length to 31 characters
jackpoz
2020-03-15
Core/PacketIO: Validate utf8 in every client packet
Shauren
2020-03-13
Core/Reputation: Fix Oracles/Frenzyheart not being set to war properly
sirikfoll
2020-03-13
Spell: Emerald Drake, Dream Funnel
Rushor
2020-03-12
Core/PacketIO: Updated and enabled CMSG_WORLD_TELEPORT (GM opcode)
Shauren
2020-03-12
Core/PacketIO: update some combat packets to new system (#24236)
ForesterDev
2020-03-09
Core/Scripts: Show a message when aborting because two scripts have the same ...
jackpoz
2020-03-07
Core/AI: Fix charmed Creatures with SAI scripts not starting waypoint paths
jackpoz
2020-03-07
Core/Combat: Improve sanctuary combat stop (#24266)
Giacomo Pozzoni
2020-03-07
Core/Spells: Pets need reset cooldown when summoned (#24063)
Keader
2020-03-06
Build: Work around internal compiler errors in VS 2019 with dynamic build and...
Shauren
2020-03-06
Core/Maps: Citizens of Dalaran! Raise your eyes to the skies and observe! Any...
Shauren
2020-03-05
Core/SAI: Allow resetting light overrides with SMART_ACTION_OVERRIDE_LIGHT
Shauren
2020-03-04
Core/Objects: MovePositonToFirstCollision will now use detour raycasts to det...
Giacomo Pozzoni
2020-03-03
Core/PathFinding: Fix mmaps raycast without hit
jackpoz
2020-03-02
Core/AI: Fix remaining charming issue
jackpoz
2020-03-02
Core/AI: Allow creatures to evade (#24221)
Giacomo Pozzoni
2020-03-01
Core/Spell: Proper SPELL_EFFECT_PULL_TOWARDS_DEST implementation for players ...
NoName
2020-03-01
Core/AI: Make charmed creatures follow their owner (#24195)
Giacomo Pozzoni
2020-02-29
Modernize codebase with Clang-Tidy range based loops (#24165)
Ujp8LfXBJ6wCPR
2020-02-29
Part1: Modernize codebase with Clang-Tidy range based loops (#24164)
Ujp8LfXBJ6wCPR
2020-02-28
Core/Misc: Moved CanSpeak() method to WorldSession class (#24209)
ForesterDev
2020-02-28
Core/PathFinding: Add support to WorldObject pathfinding (#24207)
Giacomo Pozzoni
2020-02-28
Core/PathFinding: Return raycast hitpoint when specifying straightLine (#24206)
Giacomo Pozzoni
2020-02-28
Core/PacketIO: update SMSG_EMOTE / CMSG_EMOTE packets to new system (#24200)
ForesterDev
2020-02-28
Core/DynamicInfo: rename some parameters according packet definitions (#24192)
ForesterDev
2020-02-28
Core/Units: UNIT_FLAG_PACIFIED will no longer block victim updates (#24190)
Ovah
2020-02-28
Core/Movement: Implement MoveSplineFlag::Enter_Cycle (#24049)
NoName
2020-02-23
Core/Movement: Add support to cyclic splines to GenericMovementGenerator
jackpoz
2020-02-22
Core/Server: correct timestamp format for shutdown/restart notification broad...
ForesterDev
2020-02-22
Core/SmartAI: implement SMART_ACTION_OVERRIDE_LIGHT and SMART_ACTION_OVERRIDE...
ForesterDev
2020-02-19
Core/GameObject: Fix wrong calculation of the spellfous distance
Killyana
2020-02-18
Core/SAI: SMART_ACTION_PAUSE_MOVEMENT
Ovahlord
2020-02-16
[WIP] Core/AI: Pets musn't attack civilian NPC in aggressive mode (#24121)
Sorikoff
2020-02-16
Core/Creature: Use proper name for wander distance. (#24133)
ratkosrb
2020-02-14
Core/Guilds: Don't rely on implicit guid->uint64 conversion for member lookup
Shauren
2020-02-14
Core/Misc: Remove redundant null pointer checks before delete (#24140)
Ujp8LfXBJ6wCPR
2020-02-14
Core/Misc: Remove redundant copy constructor for Position and WorldLocation (...
Ujp8LfXBJ6wCPR
2020-02-08
DB/Logs: Move some logs back to DB errors
Killyana
2020-02-08
Scripts/Spells: Nourish (#24057)
Sorikoff
2020-02-08
Core/Vehicles: implement vehicle seat addon table to specify seat ori⦠(#24...
Ovah
2020-02-08
Core/PacketIO: update cinematic packets to new system. Implement CMSG_OPENING...
ForesterDev
2020-02-08
Use boost::optional and boost::none instead of smelly pointer (#24134)
Ujp8LfXBJ6wCPR
2020-02-08
Sync npc_text naming (#24128)
Eridium
2020-02-08
Core/Misc: Some refactoring, #23603 prep: (#23676)
Treeston
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