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path: root/src/server/scripts/EasternKingdoms/Deadmines
AgeCommit message (Expand)Author
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-07-30Scripts/Deadmines: Doors after Rhahk'Zor, Sneed and Gilnid (#25107)Somebody
2020-07-28Core/CreatureAI: std::chrono-ify DoSummon* methodsCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-03-29Boss/Script: Disable Call assistance for Mr SmiteKillyana
2020-03-29Boss/Script: Mr Smith will use the proc aura for Nimble Reflexes instead a sc...Killyana
2020-03-17Scripts/Deadmines (#24323)Jinnaix
2020-01-19Core/Gameobject: Rename GO_STATE_ACTIVE_ALTERNATIVE to GO_STATE_DESTROYED (#2...NoName
2020-01-02New yearAokromes
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-12-23Scripts/Deadmines: New script for Edwin VanCleef (#20736)Teppic1
2017-06-19Core: ported headers cleanup from master branchariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-01-02Update Copyright notice for 2017tkrokli
2016-03-06Scripts/Misc: Fix issues reported by static analysisjackpoz
2016-02-18Merge pull request #16132 from henhouse/smitefixKittnz
2016-02-16Scripts/Deadmines: Fix #6624 Mr. Smite's event text, and phase switching.Henry
2016-01-30Scripts/Deadmines: Fix issues reported by static analysisjackpoz
2016-01-01Update copyright note for 2016Rushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-08-31Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-06Scripted/Misc: Some cleanupVincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-11Core: Some function renaming.Malcrom
2013-02-19Core/Scripts: Removed useless const modifier on method parameters accepting p...Shauren
2013-01-01Update copyright note for 2013.Vincent_Michael
2012-11-23Core/DB: Converted 11 scripts to creature textGacko
2012-11-20Core/Misc: Reduce header dependencies - Step IIISpp
2012-11-20Core/Misc: Define some methods constSpp