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Author
2025-11-08
Scripts/Scholomance: Update scripts (#31333)
offl
2025-05-17
Scripts/Scholomance: Modernize scripts (#30920)
offl
2023-09-19
Core/Groups: Reduce differences between branches (define naming) (#29332)
M'Dic
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-05-31
Scripts/Spells: Add comments with id & name of spells part 3
offl
2021-01-26
Core/Scripts: Verify & migrate spell school immunities to DB
offl
2021-01-03
Core: whitespace cleanup, reduce double blank line to single (#25795)
Kargatum
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-02-16
Boss/Script: Fix an error in a previous commit
Killyana
2020-02-15
Scripts/Misc: Attempt to fix the build
Giacomo Pozzoni
2020-02-15
Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. (#24157)
Rushor
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-02
New year
Aokromes
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-10-30
Update boss_illucia_barov.cpp
Aokromes
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-09-03
Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...
treeston
2016-01-12
Scripts/Instances: Complete rewrite of the boundary system.
treeston
2016-01-01
Update copyright note for 2016
Rushor
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-09-16
Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCore
Shauren
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-14
Scripts
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-13
Scripts/Misc: Fix issues reported by static analysis
Vincent-Michael
2014-09-11
Scripts/Misc: some small changes after recent commits
MitchesD
2014-09-07
Core/Misc: dropped obsolete GameObject::GetGameObject method
joschiwald
2014-09-07
Core/Misc: Meh some white lines, an addition to last sql's comment and a spot...
Nyeriah
2014-09-07
Core: Remove again whitespace (meh :/)
Vincent-Michael
2014-09-06
Core/Misc: Clear some outdated SD2 notes from recently modified scripts
Nyeriah
2014-09-06
Scripts/Scholomance: Kormok
Nyeriah
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