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path: root/src/server/scripts/EasternKingdoms/Scholomance
AgeCommit message (Expand)Author
2025-11-08Scripts/Scholomance: Update scripts (#31333)offl
2025-05-17Scripts/Scholomance: Modernize scripts (#30920)offl
2023-09-19Core/Groups: Reduce differences between branches (define naming) (#29332)M'Dic
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-09-04Core/Spells: Remove remaining direct accesses to SpellInfo::EffectsShauren
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-05-31Scripts/Spells: Add comments with id & name of spells part 3offl
2021-01-26Core/Scripts: Verify & migrate spell school immunities to DBoffl
2021-01-03Core: whitespace cleanup, reduce double blank line to single (#25795)Kargatum
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-14Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-02-16Boss/Script: Fix an error in a previous commitKillyana
2020-02-15Scripts/Misc: Attempt to fix the buildGiacomo Pozzoni
2020-02-15Scripts/Gameobject: Journal of Jandice Barov- Convert script to SAI. (#24157)Rushor
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-02New yearAokromes
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-10-30Update boss_illucia_barov.cppAokromes
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-01-02Update Copyright notice for 2017tkrokli
2016-09-03Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Scripts/Misc: Fix issues reported by static analysisVincent-Michael
2014-09-11Scripts/Misc: some small changes after recent commitsMitchesD
2014-09-07Core/Misc: dropped obsolete GameObject::GetGameObject methodjoschiwald
2014-09-07Core/Misc: Meh some white lines, an addition to last sql's comment and a spot...Nyeriah
2014-09-07Core: Remove again whitespace (meh :/)Vincent-Michael
2014-09-06Core/Misc: Clear some outdated SD2 notes from recently modified scriptsNyeriah
2014-09-06Scripts/Scholomance: KormokNyeriah