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path: root/src/server/scripts/EasternKingdoms/SunwellPlateau
AgeCommit message (Expand)Author
2022-06-22Scripts/Spells: Get rid of several DB spell scripts (#28048)offl
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-11-24Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)offl
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2021-09-04Core/Spells: Remove remaining direct accesses to SpellInfo::EffectsShauren
2021-08-09Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2021-08-09Scripts/SWP: Update M'uru to new register model (#26793)offl
2021-05-31Scripts/Spells: Add comments with id & name of spells part 4offl
2021-05-31Scripts/Spells: Add comments with id & name of spells part 3offl
2021-05-28Scripts/Spells: Add comments with id & name of spells part 1offl
2021-02-04Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-08-20Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2020-07-27Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2020-07-27Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2020-07-26Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2020-07-26Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2020-07-25Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2020-07-14Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2020-06-16game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-01-14Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2020-01-07Scripts/Misc: Fix build warningsGiacomo Pozzoni
2020-01-05DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a scriptKillyana
2020-01-02New yearAokromes
2019-07-25Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2019-07-01Core/Unit: rename several getters to follow codestyleccrs
2019-06-29Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...ccrs
2019-05-233.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-09-17Core/Scripts: Unify Chrono Literals (#22420)DanVS
2018-06-03Core/Movement: MotionMaster reimplementation (#21888)ccrs
2018-04-01Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2018-02-17Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2018-02-05Scripts/Sunwell Plateau: Fixed and improved spell "Curse of Boundless Agony" ...sirikfoll
2018-01-18Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2018-01-13Core/Auras: removed caster dependency from coreariel-
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-08-30Core/Scripts: Add two missing overridesCarbenium
2017-08-21Core/Creature: regenerate healthccrs
2017-08-08Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)Gustavo
2017-08-06Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2017-07-21Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...Treeston
2017-07-03Some more refactoring prep for combat/threat (#19930).treeston
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-19Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8cShauren
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-