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Author
2022-06-22
Scripts/Spells: Get rid of several DB spell scripts (#28048)
offl
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-11-24
Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)
offl
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2021-09-04
Core/Spells: Remove remaining direct accesses to SpellInfo::Effects
Shauren
2021-08-09
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2021-08-09
Scripts/SWP: Update M'uru to new register model (#26793)
offl
2021-05-31
Scripts/Spells: Add comments with id & name of spells part 4
offl
2021-05-31
Scripts/Spells: Add comments with id & name of spells part 3
offl
2021-05-28
Scripts/Spells: Add comments with id & name of spells part 1
offl
2021-02-04
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-08-20
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2020-07-27
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2020-07-27
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2020-07-26
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2020-07-26
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2020-07-25
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2020-07-14
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2020-06-16
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-01-14
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2020-01-07
Scripts/Misc: Fix build warnings
Giacomo Pozzoni
2020-01-05
DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a script
Killyana
2020-01-02
New year
Aokromes
2019-07-25
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2019-07-01
Core/Unit: rename several getters to follow codestyle
ccrs
2019-06-29
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2019-05-23
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-09-17
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2018-06-03
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2018-04-01
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2018-02-17
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2018-02-05
Scripts/Sunwell Plateau: Fixed and improved spell "Curse of Boundless Agony" ...
sirikfoll
2018-01-18
Core/Scripts: added nullptr checks to DamageTaken hooks
ariel-
2018-01-13
Core/Auras: removed caster dependency from core
ariel-
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-08-30
Core/Scripts: Add two missing overrides
Carbenium
2017-08-21
Core/Creature: regenerate health
ccrs
2017-08-08
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)
Gustavo
2017-08-06
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2017-07-21
Core/Unit: For convenience, explicitly redirect CastSpell with nullptr as fir...
Treeston
2017-07-03
Some more refactoring prep for combat/threat (#19930).
treeston
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-19
Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50790acde8928aa0f3dc4a9c096b4a8c
Shauren
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
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