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path: root/src/server/scripts/EasternKingdoms/SunwellPlateau
AgeCommit message (Expand)Author
2015-02-08Scripts/SunwellPlateau: Fix a typo that caused M'uru's phase transition to fa...Nyeriah
2015-01-18Scripts/SunwellPlateau: Correct a summon group entry and misc clean upNyeriah
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald
2014-09-07Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-03Scripts/SWP: Update M'uru script to EventMaps/BossAINyeriah
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-13Scripts/SWP: Sathrovarr will no longer cause player teleports on grid loadTrisjdc
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-20Core/Misc: Check GetVictim() for NULL before dereferencing itjackpoz
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-03-29Scripts/Misc: Small code optimizationsVincent-Michael
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-21Misc: Minor cosmetic changes here and thereVincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Fix uninitialized valuesjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-11-28Scripts: fix some issues found by static code analysis (also fix 2 startup er...joschiwald
2013-11-13Core. fix build and some codestyle changesjoschiwald
2013-11-13Scripts/SunwellPlateau: reworked InstanceScript and applied codestyleMitchesD
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush
2013-10-27Core/Code: Unify codestyle for brackets: {} to { }.Ascathor
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-24Core&Tools: Fix multiple issues found by a static code coverage toolNay
2013-08-18Misc: replace Unit::GetPlayer with ObjectAccessor::GetPlayer and some cosmeti...joschiwald
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-08-01Core/Misc: Fixed some issues found by Coverity ScanShauren
2013-07-21Fixed compile warningsShauren
2013-07-15Scripted/Misc: Fix random stuffVincent-Michael
2013-07-08Scripted: Some cleanups + ninja changesVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay
2013-07-04Scripts/Misc: Rename creatures with mob_ / mobs_ in npc_Vincent-Michael
2013-06-22Scripts: Convert DoCast(me->GetVictim(), SPELL_XXXXX); in DoCastVictim(SPELL_...Vincent-Michael
2013-06-18Core/Objects: Refactored MovementInfo structureShauren