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path: root/src/server/scripts/EasternKingdoms/SunwellPlateau
AgeCommit message (Expand)Author
2022-03-23Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)offl
2022-03-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2022-03-12Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...Giacomo Pozzoni
2022-03-12Scripts/SWP: Update M'uru to new register model (#26793)offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 4offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 3offl
2022-03-10Scripts/Spells: Add comments with id & name of spells part 1offl
2022-03-06Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DBoffl
2022-02-13Core/Misc: Cleanup unused includesShauren
2022-02-05Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2022-02-04Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...Shauren
2022-01-24Core/WorldObject: Remove non-std::chrono SummonCreature overloadCarbenium
2022-01-24Core/EventProcessor: std::chrono-ify CalculateTimeCarbenium
2022-01-24Core/WorldObject: Partially std::chrono-ify SummonCreature overloadsCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummonCarbenium
2022-01-23Core/ScriptedAI: std::chrono-ify DoSpawnCreatureCarbenium
2022-01-23Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...Peter Keresztes Schmidt
2022-01-06game/AI: Convert SelectAggroTarget to enum class (#24818)Peter Keresztes Schmidt
2022-01-06Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2021-12-20Scripts: Fix rbac permission for skipping default boss sequencing checkShauren
2021-12-19Scripts/Misc: Fix build warningsGiacomo Pozzoni
2021-12-19DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a scriptKillyana
2021-12-17Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-12-13Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...ccrs
2021-12-073.3.5 gameobject summoner (#23289)Giacomo Pozzoni
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-09-28Core/Movement: MotionMaster reimplementation (#21888)ccrs
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-08-08Core/Entities: remove grid-wide visibility from setActive and implement anoth...Wyreth
2021-06-19Scripts/Sunwell Plateau: Fixed and improved spell "Curse of Boundless Agony" ...sirikfoll
2021-06-16Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-23Core/Creature: regenerate healthccrs
2020-08-22Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)Gustavo
2020-08-22Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.Treeston
2020-08-18Some more refactoring prep for combat/threat (#19930).treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-07-16Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2020-07-16Core/Scripts: Updated Sunwell Plateau instance modelsirikfoll
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Core/Creature: drop method SetPositionccrs
2020-05-03Core/Scripts: unified scripted gossip/quest apiariel-
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-28Core/Misc: cleanup SetInFront usesccrs
2020-01-02New YearAokromes