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Author
2022-03-23
Scripts/Spells: Small cleanup for gen/item spell scripts (#27311)
offl
2022-03-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2022-03-12
Core/AI: Add DamageEffectType and SpellInfo parameters to UnitAI::DamageTaken...
Giacomo Pozzoni
2022-03-12
Scripts/SWP: Update M'uru to new register model (#26793)
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 4
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 3
offl
2022-03-10
Scripts/Spells: Add comments with id & name of spells part 1
offl
2022-03-06
Core/Scripts: Move some speed values & UNIT_FLAG_NOT_SELECTABLE to DB
offl
2022-02-13
Core/Misc: Cleanup unused includes
Shauren
2022-02-05
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2022-02-04
Scripts/Spells: Replace RegisterAuraScript with RegisterSpellScript and remov...
Shauren
2022-01-24
Core/WorldObject: Remove non-std::chrono SummonCreature overload
Carbenium
2022-01-24
Core/EventProcessor: std::chrono-ify CalculateTime
Carbenium
2022-01-24
Core/WorldObject: Partially std::chrono-ify SummonCreature overloads
Carbenium
2022-01-23
Scripts/EasternKingdoms: Use std::chrono overload of Creature::DespawnOrUnsummon
Carbenium
2022-01-23
Core/ScriptedAI: std::chrono-ify DoSpawnCreature
Carbenium
2022-01-23
Scripts/EasternKingdoms: Use std::chrono::duration overloads of EventMap (#25...
Peter Keresztes Schmidt
2022-01-06
game/AI: Convert SelectAggroTarget to enum class (#24818)
Peter Keresztes Schmidt
2022-01-06
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2021-12-20
Scripts: Fix rbac permission for skipping default boss sequencing check
Shauren
2021-12-19
Scripts/Misc: Fix build warnings
Giacomo Pozzoni
2021-12-19
DB/Spawns: Remove "Hand of the Deceiver" spawns as summoned by a script
Killyana
2021-12-17
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2021-12-13
Core/Unit: rename several getters to follow codestyle
ccrs
2021-12-13
Core/Instances: improve DoRemoveAurasDueToSpellOnPlayers & DoCastSpellOnPlaye...
ccrs
2021-12-07
3.3.5 gameobject summoner (#23289)
Giacomo Pozzoni
2021-11-09
Core/Scripts: Unify Chrono Literals (#22420)
DanVS
2021-09-28
Core/Movement: MotionMaster reimplementation (#21888)
ccrs
2021-09-23
Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...
Treeston
2021-09-04
Core/Spells: Unify spell effect access api in both branches
Shauren
2021-08-08
Core/Entities: remove grid-wide visibility from setActive and implement anoth...
Wyreth
2021-06-19
Scripts/Sunwell Plateau: Fixed and improved spell "Curse of Boundless Agony" ...
sirikfoll
2021-06-16
Core/Scripts: added nullptr checks to DamageTaken hooks
ariel-
2021-06-13
Core/Auras: removed caster dependency from core
ariel-
2021-04-16
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2020-09-04
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...
Shauren
2020-08-23
Core/Creature: regenerate health
ccrs
2020-08-22
Core/Scripts: Rewrite Boss Kalecgos (Sunwell Plateau) (#19897)
Gustavo
2020-08-22
Core/Scripts: dynamic_spawning follow-up, I had forgotten JustRespawned existed.
Treeston
2020-08-18
Some more refactoring prep for combat/threat (#19930).
treeston
2020-08-14
Core/Misc: Replace NULL with nullptr
Shauren
2020-08-13
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2020-07-16
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2020-07-16
Core/Scripts: Updated Sunwell Plateau instance model
sirikfoll
2020-06-14
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2020-06-14
Core/Creature: drop method SetPosition
ccrs
2020-05-03
Core/Scripts: unified scripted gossip/quest api
ariel-
2020-04-29
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2020-04-28
Core/Misc: cleanup SetInFront uses
ccrs
2020-01-02
New Year
Aokromes
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