aboutsummaryrefslogtreecommitdiff
path: root/src/server/scripts/EasternKingdoms/SunwellPlateau
AgeCommit message (Expand)Author
2016-09-16Map/Instances: Greatly simplify PermBindAllPlayers logic. (#17940)Treeston
2016-08-30Core/Scripts: remove forgotten #define in boss_kalecgos.cpptkrokli
2016-08-25Core/Scripts: move #define to enum in boss_kalecgos.cpptkrokli
2016-07-09Core/Scripts: Corrections after 14b93c04ee07e9fe6e2767460e7fc7cc2b3e6808w1sht0l1v3
2016-05-09Merge pull request #16481 from sirikfoll/muruKittnz
2016-05-02Scripts/SWP: Remove unused #definesDuarte Duarte
2016-04-16Core/Movement: Clean up and improvements on Unit::SetSpeed (#16843)Chaouki Dhib
2016-02-23Script/SWP Full Rework on M'uru EncounterSirikfoll
2016-01-12Scripts/Instances: Complete rewrite of the boundary system.treeston
2016-01-01Update copyright note for 2016Rushor
2015-12-07Core/Unit: Add Unit::KillSelf() overloadjackpoz
2015-10-31Core: fixed warning introduced in last commitjoschiwald
2015-10-31Core/Misc: removed some useless map checksjoschiwald
2015-02-08Scripts/SunwellPlateau: Fix a typo that caused M'uru's phase transition to fa...Nyeriah
2015-01-18Scripts/SunwellPlateau: Correct a summon group entry and misc clean upNyeriah
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-16Merge branch 'ObjectGuid' of https://github.com/TrinityCore/TrinityCoreShauren
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of boss_* scriptsShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-13Core/Chat: cleanup MonsterText methodsjoschiwald
2014-09-07Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-09-03Scripts/SWP: Update M'uru script to EventMaps/BossAINyeriah
2014-08-23Core/Misc: Fix some -Wconversion warningsjackpoz
2014-08-09Scripts/Misc: Fix static analysis issuesjackpoz
2014-07-22Core/Misc: Replace rand() calls with SFMTjackpoz
2014-07-17Buildsystem/MSVC: Warning fixesShauren
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-05-13Scripts/SWP: Sathrovarr will no longer cause player teleports on grid loadTrisjdc
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-04-20Core/Misc: Check GetVictim() for NULL before dereferencing itjackpoz
2014-04-19Core/Misc: Ensure GetVictim() returns a valid reference when expectedjackpoz
2014-03-29Scripts/Misc: Small code optimizationsVincent-Michael
2014-01-23Scripts: A lots of changes here and there (maybe useless?!?)Vincent_Michael
2014-01-21Misc: Minor cosmetic changes here and thereVincent_Michael
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Fix uninitialized valuesjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-12-23Core/Chat: Refactored building chat packetsShauren
2013-12-10Scripts: replace some SetOrientation() calls with spline packets and some ran...joschiwald
2013-11-28Scripts: fix some issues found by static code analysis (also fix 2 startup er...joschiwald
2013-11-13Core. fix build and some codestyle changesjoschiwald
2013-11-13Scripts/SunwellPlateau: reworked InstanceScript and applied codestyleMitchesD
2013-11-08Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger ...Spp
2013-10-28Core/Code: Unify [more] codestyle for brackets: )\n{\n} to ) { }.leguybrush