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Uldaman
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Commit message (
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Author
2022-03-30
Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...
Shauren
2022-03-29
Core/Units: Reduce differences between branches part 1 - unit updatefield acc...
Shauren
2021-10-29
Scripts/Uldaman: Fix Ironaya crash (#27189)
Gildor
2021-09-15
Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)
offl
2020-11-17
Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)
Ovah
2020-09-10
Add "On" to some gossip methods in AI (#25415)
Maks Szokalski
2020-06-14
DB/Instance: Convert some Uldaman scripts to DB
offl
2020-06-07
Core/AI: refactor SpellHit and SpellHitTarget. (#24691)
ForesterDev
2020-01-02
New year
Aokromes
2019-07-25
Scripts/Defines: cleanup some magic numbers in factions (#23631)
ForesterDev
2019-01-01
Happy New Year, folks. It's 2019!
Treeston
2018-02-12
Archaedas should properly start now when clicking on the altar. (#21401)
Wilcalaf
2018-02-08
Core/Scripts: Fixed possible crashs related with JustDied
Keader
2018-01-01
Update copyright note for 2018
tkrokli
2017-12-31
Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...
Treeston
2017-11-25
Misc: More cleanup
Aokromes
2017-07-01
[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)
Treeston
2017-06-19
Core: ported headers cleanup from master branch
ariel-
2017-06-06
Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)
ariel-
2017-05-23
Core/Defines: define faction templates and replace magic numbers from scripts
ForesterDev
2017-05-01
Core/Scripts: unified scripted gossip/quest api
ariel-
2017-04-28
Core/Misc: camelize GetFaction/SetFaction properly
ariel-
2017-03-29
Scripts: minimize duplicated enum names in header files (#19377)
tkrokli
2017-02-05
Core/Creatures: Various fixes for creatures, regarding combat conditions, des...
xinef1
2017-01-02
Update Copyright notice for 2017
tkrokli
2016-08-21
Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...
Alan Deutscher
2016-05-27
Core/Scripts: build fix
Shauren
2016-02-01
Core/Scripts/Uldaman: change hardcoded text to enum
tkrokli
2016-01-01
Update copyright note for 2016
Rushor
2015-06-01
Merge pull request #14782 from doctaweeks/fixes-for-6.x
MitchesD
2015-04-25
Scripts: trying to fix non-pch
Kittnz
2015-04-25
Scripts/Uldaman: Fix build & fix some movement suggested by josch
Kittnz
2015-04-24
Scripts/Uldaman: Instance update
Kittnz
2015-01-01
Update copyright note for 2015
Vincent-Michael
2014-09-25
Scripts/Misc: Make InstanceScript::Initialize() obsolete
jackpoz
2014-09-16
Core/Scripts: Fixed PCH build
Shauren
2014-09-15
Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remain
Shauren
2014-09-14
Scripts
Shauren
2014-09-14
Core/Entities: Use ObjectGuid class in game project
Shauren
2014-09-07
Core/InstanceScript: refactored load and save methods
joschiwald
2014-09-03
Core/Misc: Refactor scripts to fix static analysis warnings
jackpoz
2014-05-20
Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*
jackpoz
2014-04-29
Core/Misc: Remove obsolete C++11 backward compatibility macros
Dehravor
2014-01-01
Update copyright note for 2014.
Vincent_Michael
2013-12-30
Scripts/Misc: Code cleanup
jackpoz
2013-12-29
Scripts/Misc: Ensure Creatures are in instances when required
jackpoz
2013-12-25
Core/Scripting: Replace casted with cast as casted is not a word.
Malcrom
2013-10-22
Scripts/Misc: Coding Style unification? (by Aokromes)
Vincent_Michael
2013-08-10
Scripted: Use now override for instance scripts
Vincent-Michael
2013-07-06
Misc: Use override and final C++11 keywords in a few places (mostly scripts)
Nay
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