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path: root/src/server/scripts/EasternKingdoms/Uldaman
AgeCommit message (Expand)Author
2022-03-30Core/GameObjects: Reduce differences between branches part 3 - gameobject upd...Shauren
2022-03-29Core/Units: Reduce differences between branches part 1 - unit updatefield acc...Shauren
2021-10-29Scripts/Uldaman: Fix Ironaya crash (#27189)Gildor
2021-09-15Core/Misc: Rename UNIT_FLAG_NOT_SELECTABLE to UNIT_FLAG_UNINTERACTIBLE (#26913)offl
2020-11-17Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map* (#25655)Ovah
2020-09-10Add "On" to some gossip methods in AI (#25415)Maks Szokalski
2020-06-14DB/Instance: Convert some Uldaman scripts to DBoffl
2020-06-07Core/AI: refactor SpellHit and SpellHitTarget. (#24691)ForesterDev
2020-01-02New yearAokromes
2019-07-25Scripts/Defines: cleanup some magic numbers in factions (#23631)ForesterDev
2019-01-01Happy New Year, folks. It's 2019!Treeston
2018-02-12Archaedas should properly start now when clicking on the altar. (#21401)Wilcalaf
2018-02-08Core/Scripts: Fixed possible crashs related with JustDiedKeader
2018-01-01Update copyright note for 2018tkrokli
2017-12-31Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2017-11-25Misc: More cleanupAokromes
2017-07-01[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2017-06-19Core: ported headers cleanup from master branchariel-
2017-06-06Core/AI: segregate GameObject ReportUse from normal Use (lock open/normal click)ariel-
2017-05-23Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2017-05-01Core/Scripts: unified scripted gossip/quest apiariel-
2017-04-28Core/Misc: camelize GetFaction/SetFaction properlyariel-
2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
2017-02-05Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2017-01-02Update Copyright notice for 2017tkrokli
2016-08-21Scripts: UNIT_FLAG_REMOVE_CLIENT_CONTROL no longer used as a method for preve...Alan Deutscher
2016-05-27Core/Scripts: build fixShauren
2016-02-01Core/Scripts/Uldaman: change hardcoded text to enumtkrokli
2016-01-01Update copyright note for 2016Rushor
2015-06-01Merge pull request #14782 from doctaweeks/fixes-for-6.xMitchesD
2015-04-25Scripts: trying to fix non-pchKittnz
2015-04-25Scripts/Uldaman: Fix build & fix some movement suggested by joschKittnz
2015-04-24Scripts/Uldaman: Instance updateKittnz
2015-01-01Update copyright note for 2015Vincent-Michael
2014-09-25Scripts/Misc: Make InstanceScript::Initialize() obsoletejackpoz
2014-09-16Core/Scripts: Fixed PCH buildShauren
2014-09-15Core/Scripts: Fixed build of misc scripts, only zone_* and instance_* remainShauren
2014-09-14ScriptsShauren
2014-09-14Core/Entities: Use ObjectGuid class in game projectShauren
2014-09-07Core/InstanceScript: refactored load and save methodsjoschiwald
2014-09-03Core/Misc: Refactor scripts to fix static analysis warningsjackpoz
2014-05-20Core/Misc: Remove Unit::Get* wrappers for ObjectAccessor::Get*jackpoz
2014-04-29Core/Misc: Remove obsolete C++11 backward compatibility macrosDehravor
2014-01-01Update copyright note for 2014.Vincent_Michael
2013-12-30Scripts/Misc: Code cleanupjackpoz
2013-12-29Scripts/Misc: Ensure Creatures are in instances when requiredjackpoz
2013-12-25Core/Scripting: Replace casted with cast as casted is not a word.Malcrom
2013-10-22Scripts/Misc: Coding Style unification? (by Aokromes)Vincent_Michael
2013-08-10Scripted: Use now override for instance scriptsVincent-Michael
2013-07-06Misc: Use override and final C++11 keywords in a few places (mostly scripts)Nay