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Kalimdor
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Author
2025-08-31
Scripts/TheJadeForest: Implement quest "Touching Ground" (31766) (#31122)
Meji
2025-08-16
Scripts/Spells: Refactor spell script internals to fix -Wcast-function-type-m...
Shauren
2025-07-11
Core/Misc: Simplify LinkedListHead::isEmpty and rename to empty to fit standa...
Shauren
2025-06-08
Core/Misc: Kill AnyPlayerInObjectRangeCheck (duplicate of AnyUnitInObjectRang...
Shauren
2025-05-11
Scripts/Misc: Update ScriptPCH content to include most commonly headers
Shauren
2025-02-07
Scripts: Remove unneccessary DoublePosition from AreaBoundary
Shauren
2025-01-05
Core/Grids: Modernize TypeContainer with variadic template
Shauren
2025-01-02
Scripts/StormwindCity: Implement quest "The Mission" (29548) (#30557)
Meji
2025-01-01
Scripts/Spells: Removed unneccessary hacks - reagent consumption by triggered...
Shauren
2024-12-31
Core/Spells: Split TRIGGERED_IGNORE_POWER_AND_REAGENT_COST into separate POWE...
Shauren
2024-12-29
Scripts: Remove direct unit flag manipulations for UNIT_FLAG_IMMUNE_TO_PC, UN...
Shauren
2024-12-29
Core/AI: Remove default arguments for inter-script communication
ModoX
2024-12-21
Core/Scripts: Added SpellEffectInfo argument to CalcDamage and CalcHealing sp...
Shauren
2024-11-27
Scripts/TheJadeForest: Implement quest "Into the Mists" (29690) (#30443)
Meji
2024-10-27
Scripts/Durotar: Handle phase aura application for Hellscream's Fist areatrig...
Meji
2024-10-22
Scripts/Orgrimmar: Fix nopch
ModoX
2024-10-22
Scripts/Orgrimmar: Implement The Art of War (29611) (#30366)
Meji
2024-09-01
Scripts/RagefireChasm: Implement non-boss creature scripts (#30015)
Aqua Deus
2024-06-21
Core/Movement: Allow setting position or object facing targets for jump movement
Shauren
2024-05-21
Scripts/RagefireChasm: Implement Slagmaw encounter (#29989)
Aqua Deus
2024-05-18
Scripts/RagefireChasm: Implement Lava Guard Gordoth encounter (#29993)
Aqua Deus
2024-05-16
Scripts/RagefireChasm: Fix typo and Twisted Elements rescheduling after Shado...
ModoX
2024-05-16
Scripts/RagefireChasm: Implement Dark Shaman Koranthal encounter (#29977)
Aqua Deus
2024-05-16
Scripts/RagefireChasm: Added missing evade on despawn and boss unit frames to...
ModoX
2024-05-12
Scripts/RagefireChasm: Implement Adarogg encounter (#29962)
Aqua Deus
2024-04-25
Core/Movement: Migrate scripts using GetMotionMaster()->MoveSmoothPath to Get...
Shauren
2024-02-29
Core/Creatures: implemented most movement related static flags and migrated e...
Ovahlord
2024-02-24
Scripts: Removed unused global variables
Shauren
2024-01-17
Scripts/Durotar: Implemented Vol'jins Visions (#29553)
Malcrom
2024-01-08
Core/Creatures: Moved autoattack handling from scripts to game
Shauren
2024-01-05
Core/Waypoints: Refactor to split data into path and node related info in db ...
ModoX
2024-01-01
Scripts/Durotar: Implemented several Darkspear Training Grounds quests (#29507)
Malcrom
2023-12-25
Scripts/Halls of Origination: modernized creature accessing via data type
Ovahlord
2023-12-25
Scripts/Halls of Origination: implemented Lift of the Maker's console to allo...
Ovahlord
2023-12-25
Scripts/Halls of Origination: modernized scripting models to current standard
Ovahlord
2023-12-25
Scripts/Halls of Origination: updated boss state and npc enums to current sta...
Ovahlord
2023-12-24
Scripts/Vortex Pinnacle: implemented Slipstreams and shortcuts
Ovahlord
2023-12-22
Scripts/Vortex Pinnacle: added base instance script and definitions
Ovahlord
2023-12-22
Scripts/Well of Eternity: fixed a typo in the instance script class name
Ovahlord
2023-12-22
Scripts/Hour of Twilight: assign the correct scriptname to the instance
Ovahlord
2023-12-22
Scripts/Misc: added base instance scripts and definitions for all 4.3 Catacly...
Ovahlord
2023-12-22
Scripts/Dragon Soul: added base instance script and definitions
Ovahlord
2023-12-22
Scripts/Misc: added instance scripts and base definitions for all Cataclysm 4...
Ovahlord
2023-11-07
Scripts/LCT: implement Lockmaw encounter
Ovahlord
2023-11-07
Scripts/LCT: use the correct difficulty check to enable General Husam's heroi...
Ovahlord
2023-11-07
Scripts/LCT: gave General Husam's enums unique names to reduce linking time
Ovahlord
2023-11-06
Scripts/LCT: fixed spell validation for General Husam's Bad Intentions script...
Ovahlord
2023-11-06
Scripts/LCT: implement General Husam encounter (#29414)
Ovahlord
2023-11-06
Core/InstanceScript: Refactored door types to reflect its behavior (#29406)
ModoX
2023-10-31
Core/Random: Changed random functions returning doubles to return floats
Shauren
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