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path: root/src/server/scripts/Outland/TempestKeep
AgeCommit message (Expand)Author
2021-12-13Core/Unit: rename several getters to follow codestyleccrs
2021-11-24Core/Movement: Allow using walk when chasing v2 (#23073)Sorikoff
2021-11-24Allow walk when chasing (#23069)Sorikoff
2021-11-16Core/Scripts - The Eye: Fix Kael'thas Sunstrider Mind Control, limit MaxAffec...Gildor
2021-11-09Core/Scripts: Unify Chrono Literals (#22420)DanVS
2021-10-03Core/Spells: Removed CastSpellExtraArgs constructors accepting ObjectGuid, th...Shauren
2021-09-23Core/Position: Refactor GetAngle -> GetAbsoluteAngle because code clarity is ...Treeston
2021-09-04Core/Spells: Unify spell effect access api in both branchesShauren
2021-06-19Core/Scripts: Fixed possible crashs related with JustDiedKeader
2021-06-16Core/Scripts: fix wrong uses of SetHitDamage hook.ariel-
2021-06-16Core/Scripts: added nullptr checks to DamageTaken hooksariel-
2021-06-13Core/Auras: removed caster dependency from coreariel-
2021-05-06Core/Scripts: fix Millhouse Manastorm resetting dialogs after Skyriss encounterariel-
2021-05-06Core/Scripts: cast "Trial of the Naaru: Tenacity" credit spell when criteria ...ariel-
2021-05-06Core/Scripts: fixed npc immunity flags during Harbinger Skyriss encounterariel-
2021-04-16Core/AI: Some more refactoring prep for #19930. CreatureAI::EnterCombat is no...Treeston
2021-04-16[3.3.5] CastSpell unclusterfucking (that's a word now) (#21123)Treeston
2021-03-16Core/Auras: Update AuraState enum and implement missing new onesShauren
2021-03-15Core/Scripts: nopch fixariel-
2021-03-15Core/Scripts: travis fixesariel-
2021-03-15Core/Auras: periodics refactor part 5: ported periodic trigger spell auras to...ariel-
2021-02-06Core/Misc: Fix static analysis issuesjackpoz
2020-09-04Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup ...Shauren
2020-08-18Hi, I'm Treeston, and welcome to Combat PR Prep Refactors.treeston
2020-08-14Core/Misc: Replace NULL with nullptrShauren
2020-08-13[3.3.5] Combat/Threat rewrite - prep & refactor (#19966)Treeston
2020-06-14Core/Defines: define faction templates and replace magic numbers from scriptsForesterDev
2020-06-14Core/Creature: drop method SetPositionccrs
2020-04-29Core/Misc: camelize GetFaction/SetFaction properlyariel-
2020-04-28Core/Unit: 2170541a51 followupccrs
2020-01-02New YearAokromes
2019-07-21Core/Creatures: Various fixes for creatures, regarding combat conditions, des...xinef1
2019-06-08Core/PacketIO: Rewrite updatefield handlingShauren
2019-01-01Update copyright note for 2019vincent-michael
2018-10-10Core/Entities: Update updatefields to 8.0.1.27980Shauren
2018-06-16Scripts/Misc: Use InstanceMap* in InstanceScript instead of Map*Shauren
2018-01-01Update copyright note for 2018vincent-michael
2017-11-25Misc: More cleanupAokromes
2017-07-16Core/Misc: Fix static analysis issuesjackpoz
2017-06-04Core/Game: Include cleanup part 5Shauren
2017-05-28Core/Scripts: Include cleanupShauren
2017-05-25Moar non-PCH fixes.Gacko
2017-05-25More nopch fixesShauren
2017-03-02Core/Unit: Standardize SetFacingTo and SetFacingToObject behavior while movin...treeston
2017-02-19Scripts/Events: Globally fix all ExecuteEvent loops to check UNIT_STATE_CASTI...treeston
2017-02-05Core/Misc: use enum for UNIIT_NPC_FLAGS' zero valuesSnapper
2017-01-01Update copyright note for 2017vincent-michael
2016-12-13Core/Units: Cleanup hardcoded magic numbers for byte field offsetsShauren
2016-12-01Scripts: Minimize duplicated enum names in header files (#18346)Duarte Duarte
2016-09-22Core/Misc: Whitespace cleanupVincent-Michael