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2017-03-29Scripts: minimize duplicated enum names in header files (#19377)tkrokli
* Scripts: Minimize duplicated enum names in header files This reduces the number of cache resets with the Zapcc compiler - Standard followed is instance/raid TLA + DataTypes/CreaturesIds/etc - Partial cherry-pick of master commit 7eb4512eee5fc04994e2aa55126ccc97a8393506 - Removed unused defines in sunken_temple.h (the core scripts using these have been moved to SAI)
2017-03-28Core/AI: Build fixariel-
- Stop exposing DoublePosition constructor versions, they're only used for internal representation - Moved IsInBounds function to public scope
2017-03-28Core/AI: AreaBoundary refactorariel-
- Added an auxiliary function IsInBounds to base CreatureAI - Changed container to vector. Set had no sense because we're storing new pointers, they have different addresses even if the boundary is the same
2017-03-27Added new creature extra flag which makes npc visible only to dead unitsxinef1
closes #19333 * Rename 9999_99_99_99_world.sql to 2017_99_99_99_world_335.sql - file affects creature removed in patch 4.0.3a * Update Creature.cpp
2017-03-26Core/Scripts: implemented enchant Blade Wardingariel-
2017-03-25Core/Movement: 96f4c7c followupccrs
2017-03-24Core/Scripts: minor fixes in boss_the_lich_king (#19311)Gustavo
Closes #4427 Closes #7091
2017-03-23Core/Scripts: Updated Ulduar instance modelariel-
- Codestyle/indent fixes - Added ObjectData for some GOs - Added GetUlduarAI to creatures - Fixed possible out-of-bounds access in boss_razorscale_controllerAI (boss AI number beyond allocated boss size)
2017-03-23Core/Spells: fix wrong distance calculations in AoE spells [Needs testing] ↵Chaouki Dhib
(#16290) Core/Spells: Fix wrong distance calculations in AoE spells. Pull request #16290 by chaodhib. God bless, finally.
2017-03-21Core/Misc: cache server MOTD and properly format it for RA and when issuing ↵ariel-
.server motd
2017-03-20Core/Scripts: Fixed wrong calculation of Aura of DesireKeader
Closes #19322
2017-03-20Core/Scripts: Updated Zul'Aman instance modelariel-
- Codestyle/indent fixes - Use of DoorData and ObjectData - Added GetZulamanAI for creatures - Moved bosses to BossAI
2017-03-17Core/Players: Rename "heroic character" to "death knight"Chazy Chaz
Closes #19287
2017-03-14Core/Scripts: add condition check for npc_wyrmrest_defenderariel-
minor code refactors Closes #19299
2017-03-13Core/Scripts: implement boss Apothecary Hummel ("Love is in the Air" event ↵Gustavo
boss) (#19076) Closes #5114
2017-03-08Core/Scripts: Fixed Ingvar evade issueKeader
2017-03-07Core/Scripts: converted Argent Tournament pennants to AIariel-
Closes #14616
2017-03-06Core/Unit: reduce differences between branchesShauren
Very partial cherry pick of: Core/Units: Updated melee/spell hit chance calculation (cherry picked from commit 61c7161a1069f93948b8b4d80b501d9358b4844c)
2017-03-05Core/Scripts: fix Glyph of Siphon Lifeariel-
by Keader
2017-03-03Core/Scripts: implement Hammer of the Righteous stacking Seal of ↵ariel-
Vengeance/Corruption - Patch 3.2.0 Notes: Only auto-attacks and Hammer of the Righteous can place the debuff on the paladin's current target(s). Closes #19239
2017-03-01Ensure that all actions are compared to fixed point in time (ie. world ↵xinef1
update start) (#18910) - Actions will not be dependent on processing moment - Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999) - Created GameTime namespace and UpdateTime class and moved there some code out of world
2017-03-01Core/Scripts: Change null-check to assertariel-
- ToPlayer() should never be null in this context
2017-03-01Core/Scripts: Fixed crash in SindragosaKeader
Closes #19227
2017-02-28Core/Scripts: implement Moss Covered Feetariel-
Closes #19022
2017-02-28Revert "Build: Create static libraries for each static script project."Naios
This reverts commit bb46bfb8648cccf6cbdd922bba4e92166b861a49. * Closes #19224
2017-02-27Build: Create static libraries for each static script project.Naios
* Add some more comments and cleanup the build script. * Closes #18671
2017-02-27Core/Auras: reworked multiplicative AuraEffects calculationariel-
- Splitted containers for flat modifiers and pct modifiers, as they now have different handling - Amount is now multiplied only on apply; on unapply, iterate through auras and reset the counter - Fixes many cases of rounding error due to applying/unapplying of small factors - Allows amounts to be zeroed (ie with an AuraEffect of amount -100) - Do a partial revert of 6dc37a9add631888fe5fbcd43d19c2b07bed8a57, auras should update amounts only for items allowed (ie no more giving crit to a sword while having an axe in the other hand and being Poleaxe spec'd) - SPELL_AURA_MOD_SCALE now scales additively, rather than multiplicatively (checked in sniffs) Closes #18687
2017-02-25Core/Misc: Fix static analysis issuesjackpoz
2017-02-25Core/Scripts: kill a warningariel-
2017-02-25Core/Scripts: Thrusting Hodir's Spearariel-
- Everything is sniffed, enjoy this hell of a quest! Closes #12808
2017-02-24Core/Unit: Correct speed calculus when affected by ↵Gustavo
SPELL_AURA_MOD_MINIMUM_SPEED (#18136)
2017-02-23Core/Scripts: kill a warningariel-
2017-02-23Core/Scripts: Victory Rush and Rune Strike proc correctionariel-
(d0f760420a671bc255c0d3ebec75e6837507a541 follow up) Closes #19192
2017-02-22Core/Scripts: remove no longer needed scripts, use db attribute for ↵ariel-
disabling procs (e7ccd8ea3fccad92af3553f544aad49be5d1a9ed followup) - Fix some broken procs after c0cb823a91d4e3e71e4b7d76375c9e8667740cef Closes #19068
2017-02-22Core/Scripts: Fixed Illidan epic sounds again (#19184)Keader
2017-02-21Core/Scripts: fix Nightfall proc chance and reduce it for victims with level ↵ariel-
above 60 Closes #15734
2017-02-21Core/Misc Remove Tabs and Whitespaces (#19179)Gustavo
2017-02-20Store cached static data queries, instead of building them in every query ↵xinef1
opcode (#18637) - Added config option to enable / disable cache - Reinitialize data on reload command use - Always send WDB fields in item query
2017-02-20Core/Scripts: Fixed epic sounds on Illidan Fight (#19172)Keader
Thanks Kittnz for notice <3
2017-02-19Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell ↵Kittnz
sound on the start of each hour. (#19145) * Script/GO: Alliance Bell, Horde Bell and Karazhan Bell will now send a bell sound on the start of each hour. How many times it rings depence on the hour. * fix little things from pr comments * Added OnGameEvent * Fix braces * almost finished * fix enum * Add gameobjects to the game event Fix override for InitializeAI * enum squash * remove braces * Rename 9999_99_99_99_world.sql to 2017_02_19_01_world.sql
2017-02-17Core/SmartAI: Various fixes and extensions for smart scripts: (#18673)xinef1
- Possible crashes fixed - Memory leak fixed - Implemented checking of vehicle conditions - Extended eventphasemask to 12 bits (sql required to change DB field type) - SMART_EVENT_GOSSIP_HELLO - added possibility to detect for gameobject reportUse call - Renamed action SMART_ACTION_SET_FLY to SMART_ACTION_SET_DISABLE_GRAVITY (to reflect actual functionality) - Added targetsLimit to action SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST to limit max amount of targets (selected randomly) - Action SMART_ACTION_TALK corrected to always work as intended - Properly call GroupEventHappens in action SMART_ACTION_CALL_GROUPEVENTHAPPENS if invoker was charmed or owned by the player - Properly utilize followAngle in action SMART_ACTION_FOLLOW (db orientation should be in degrees), but keep backward compatibility - Added action SMART_ACTION_SET_CAN_FLY (119) 0/1 - Added action SMART_ACTION_REMOVE_AURAS_BY_TYPE (120) AuraType, can be used to exit vehicle for example - Added action SMART_ACTION_SET_SIGHT_DIST (121) sightDist - Added action SMART_ACTION_FLEE (122) fleeTime - Added action SMART_ACTION_ADD_THREAT (123) +threat, -threat - Added action SMART_ACTION_LOAD_EQUIPMENT (124) equipmentId - Added action SMART_ACTION_TRIGGER_RANDOM_TIMED_EVENT (125) minId, maxId - Added action SMART_ACTION_REMOVE_ALL_GAMEOBJECTS (126), removes all owned gameobjects - Added action SMART_ACTION_STOP_MOTION (127), stopMoving, movementExpired - Extended target SMART_TARGET_HOSTILE_SECOND_AGGRO with following parameters maxdist, playerOnly, powerType + 1 - Extended target SMART_TARGET_HOSTILE_LAST_AGGRO with following parameters maxdist, playerOnly, powerType + 1 - Extended target SMART_TARGET_HOSTILE_RANDOM with following parameters maxdist, playerOnly, powerType + 1 - Extended target SMART_TARGET_HOSTILE_RANDOM_NOT_TOP with following parameters maxdist, playerOnly, powerType + 1 - Extended target SMART_TARGET_THREAT_LIST with maxdist - Extended target SMART_TARGET_OWNER_OR_SUMMONER to be able to get charmer/owner of current owner - Added new target SMART_TARGET_FARTHEST with maxDist, playerOnly, isInLos restrictions - Added SpellHit hook to GameObjectAI and extended SmartGameObjectAI to call SMART_EVENT_SPELLHIT when gameobject is hit by spell - Call GameObjectAI Reset hook on gameobject respawn (for ex. to reset one time events in smart scripts) - Fixed some logic errors in code - SmartAI Escorts properly despawn escortee if no players are in range - Disable Evading while charming creature with SmartAI - Don't call SMART_EVENT_RESPAWN for dead units before they actually respawn - Don't call SMART_EVENT_RESPAWN for not spawned gameobjects - Properly call SMART_EVENT_RESPAWN for gameobject respawn - Allow action SMART_ACTION_SET_IN_COMBAT_WITH_ZONE to utilize targetlist - Allow action SMART_ACTION_CALL_FOR_HELP to utilize targetList - Allow action SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL to utilize targetList - Allow action SMART_ACTION_SET_VISIBILITY to utilize targetList - Allow action SMART_ACTION_SET_ACTIVE to utilize targetList - Allow action SMART_ACTION_ATTACK_START to select random attack target instead of first on the list - Allow gameobjects to summon gameobjects with action SMART_ACTION_SUMMON_GO - Properly store action invokers for action SMART_ACTION_WP_START, if no player invokers are found, distance despawn check won't be used - Allow action SMART_ACTION_WP_RESUME to compensate for the state the unit actually is in (eg. combat) - Allow action SMART_ACTION_MOVE_TO_POS to select random of the avaiable targets, not only the first one. - Allow action SMART_ACTION_MOVE_TO_POS to utilize x, y, z parameters as an offset to calculated coordinates - Action SMART_ACTION_RESPAWN_TARGET should never modify respawntime of already spawned gameobjects, use dedicated function - Properly delete ontime events created by SMART_ACTION_CREATE_TIMED_EVENT - If action could not be started because conditions were not satisfied, do not recalculate the waittime to action repeattime, use smaller value to recheck more frequently - Allow target SMART_TARGET_CLOSEST_PLAYER to be used by gameobjects - Allow target SMART_TARGET_OWNER_OR_SUMMONER to be used by gameobjects - Fixed SMART_EVENT_COUNTER_SET to be only called for the id that was incremented - Changed the way counters work - Protect PhaseInc from surpassing maximum phase - Added loading checks for missing NON_REPEATABLE flag if no repeatmin, repeatmax is set - Added spell validation for SMART_ACTION_CROSS_CAST
2017-02-12Core/Scripts Update boss Skadi the Ruthless (#19114)Gustavo
2017-02-11Core/Misc: Fix static analysis issuesjackpoz
2017-02-09Core/Scripts Rework boss Terestian Illhoof (Karazhan) (#19057)Gustavo
2017-02-09Build fix and codestyleKeader
2017-02-09Core/Scripts: Moorabi encounter updated. (#19013)Afgann
2017-02-09Update spell_item.cppariel-
Small indent and codestyle fixes
2017-02-05Core/Scripts Update boss Maiden of Virtue (#19058)Gustavo
2017-02-05Core/Misc: Various crash fixes (#19059)xinef1
* Replaced some FindPlayer calls with GetPlayer Fixed some more crashes * Correction
2017-02-05Core/Misc: Moved CharacterInfo out of world to separate classxinef1
Closes #19030