| Age | Commit message (Collapse) | Author |
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used to filter area targeting spells
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of the Blue Dragonflight>.
Signed-off-by: Manuel <manue.l@live.com.ar>
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changes.
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Flame for The Orb Whisperer achievement, thanks Shocker for noticing
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Scripts/Icecrown Citadel: Fixed Professor Putricide adds chasing different targets than selected.
Scripts/Icecrown Citadel: Fixed Coldflame ticking twice because of too close spawning.
Scripts/Icecrown Citadel: Fixed Coldflame affecting spiked targets.
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display errors on nano. Thanks to Aokromes for pointing out.
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credit from NPC_TAMARA
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Signed-off-by: Manuel <manue.l@live.com.ar>
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summon list, not before
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from sniff
Closes #176 and #177
Signed-off-by: Shauren <shauren.trinity@gmail.com>
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Closes #234
Signed-off-by: Shauren <shauren.trinity@gmail.com>
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and removed hacks for it
Signed-off-by: Shauren <shauren.trinity@gmail.com>
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Breaking Through (11898). Thanks to Svannon for original code and joint brainstorming session.
Closes issue #194
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state by implementing QUEST_STATUS_REWARDED. The latter is not used in the database explicitly, only in the core. This is to prevent overhead by iterating over the rewarded quests storage multiple times.
All relevant upper level code has been updated accordingly to the best of my ability.
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* Call EnterEvadeMode before teleporting players to entrance - prevents players being stuck in combat
* Fixed Gaseous Blight stacking damage
* Properly initialize phase for Professor Putricide when entering combat
* Fixed Blood Nova and Boiling Blood abilities of Deathbringer Saurfang
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Professor Putricide entered combat during Festergut or Rotface fight (encounter mechanic)
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written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
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- Get rid of UNIT_FLAG_STUNNED hack
- Use proper spells instead of vehicle hacks
- AI scripts for both arms instead of everything being defined in Kologarn's AI script
- Proper support for detecting when to release players (Right Arm)
Still todo:
- Eyebeams
- Rubbles
- Achievements
- Post-encounter doors/GO's toggling
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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during the Gluth encounter.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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tank if no other targets are in melee range.
Thanks to Tassader for pointing out
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phases
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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script.
Thanks to Lopin for pointing out.
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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gets spawned by killing everything else.
Signed-off-by: Machiavelli <machiavelli.trinity@gmail.com>
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script, fixed player name in Mark of Rimefang announcement
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Drethek.
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Make failed the correct quest if the NPC die which is Get Me Outa Here! (11673).
Signed-off-by: Anubisss <anubisss210@gmail.com>
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51b46987c3d5bc14f67ea6370e759f6b0bfd61c3 and fixed it properly
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bonus code
SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
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JohnHoliver for pointing it out
Signed-off-by: Shauren <shauren.dev@gmail.com>
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- Paladin 2P Retribution
- Shaman 4P Enhancement
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(self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
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Signed-off-by: Shauren <krzysiek.7.5.4@gmail.com>
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Happy new year.
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enchantments, original patch by zergtmn
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
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AuraScript class. Usage of these is the same as similar Absorb hooks.
Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
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