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2010-08-07* Add call to OnAuctionAdd() into code (thanks Paradox). Closes issue #3313azazel
* Converted Zangarmash to new script system (I think I'm going to write a tool for converting) --HG-- branch : trunk
2010-08-06A couple of forgotten changes.silinoron
--HG-- branch : trunk
2010-08-06Convert Alterac Valley to new format.silinoron
--HG-- branch : trunk
2010-08-06Convert go_scripts to the new format.silinoron
--HG-- branch : trunk
2010-08-06Convert scripts in the Custom directory to new formatsilinoron
--HG-- branch : trunk
2010-08-06Convert a bunch of World scripts to the new system.silinoron
--HG-- branch : trunk
2010-08-07* Converted example scripts to the new format.XTZGZoReX
--HG-- branch : trunk
2010-08-07* Move all movable spell effects from core to DB. Needs DB support.azazel
* Fix some compile errors made in previous commits. --HG-- branch : trunk
2010-08-06* Merge.XTZGZoReX
--HG-- branch : trunk
2010-08-06* Example on AI script conversion (and minor correction in CreatureScript).XTZGZoReX
--HG-- branch : trunk
2010-08-06convert example spell script, too.silinoron
--HG-- branch : trunk
2010-08-06mergesilinoron
--HG-- branch : trunk
2010-08-06Convert spell scripts to new system.silinoron
--HG-- branch : trunk
2010-08-06* Fixed last commit; didn't mean to remove AddSC_instance_deadmines.XTZGZoReX
* Converted area trigger scripts. --HG-- branch : trunk
2010-08-06* Example on converting instance scripts.XTZGZoReX
--HG-- branch : trunk
2010-08-06Implemented Dalaran no-fly zoneShauren
--HG-- branch : trunk
2010-08-06* Converted hunter spell scripts to the new format (mostly for example ↵XTZGZoReX
purposes for the rest of the team). --HG-- branch : trunk
2010-08-06*** New core <-> script library interface - complete rewrite of the old one.XTZGZoReX
* Removed the misdesigned on_events script/hooks. * Lots of related cleanups and assertions. * The interface is now fully object-oriented. ** Scripts no longer use function pointers. ** Scripts no longer use the general-purpose Script struct for everything. ** Script types are split into separate classes which must be inherited depending on what functionality is desired. * Several script types have been added to allow extending functionality in a code-only manner (some script types require assignment in the recently added ScriptName columns in the database, though). ** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)). ** ServerScript: Allows scripting events that occur in the network layer. ** WorldScript: Allows scripting certain world-global events. ** FormulaScript: Allows hooking and interfering with core formulas. ** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)). ** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)). ** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)). ** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)). ** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)). ** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`). ** CommandScript: Allows extending the in-core command table. ** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`). ** AuctionHouseScript: Allows scripting of auction events. ** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`). ** DynamicObjectScript: Allows scripting of dynamicobjects. ** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`). * OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts before the they're functional again. * The whole idea with this new interface is to allow expanding core functionality without touching core code. If further hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate to do so. *** NOTE: The scripts project will _not_ build before it has been adapted to the new interface. *** Thanks to everyone who helped out with related preparations and suggestions! --HG-- branch : trunk
2010-08-06Moved Pain and Suffering (47948) script effect to spell script.azazel
--HG-- branch : trunk
2010-08-05* Implement item limit category (based on changes by VladimirMangos)azazel
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos) * Properly show empty vendor list for empty item list (author: a1ien) * More stricted checks for store operations (thanks to VladimirMangos) * Prevent autostoring of not empty bags (thanks to L1ghtGu4rd) Changes need testing. Please post bugs on our tracker. --HG-- branch : trunk
2010-08-04*Update movement enums - thanks to Zor for info.QAston
*Add functions for position data streaming. --HG-- branch : trunk
2010-08-04Fixed Carrion Feeder pet talentShauren
Removed useless code for Wolverine Bite --HG-- branch : trunk
2010-08-03Really fix Sartharion adds loot farming this time.John Holiver
--HG-- branch : trunk
2010-08-03Compile fixShauren
--HG-- branch : trunk
2010-08-03Fixed Heart of the Phoenix pet spellShauren
--HG-- branch : trunk
2010-08-02Add support for CreatureAI::DamageDealt used in a Zul'Aman script. Thanks ↵silinoron
joshwhedon. --HG-- branch : trunk
2010-08-02Move a couple of warrior spell dummy effect handlers to spell scripts.silinoron
--HG-- branch : trunk
2010-08-01Comment out body of AddSC_example_spell_scripts() to get rid of a loading error.silinoron
--HG-- branch : trunk
2010-08-01*Use spell_ranks table in spell scripts to not duplicate data.QAston
--HG-- branch : trunk
2010-07-31Move SPELLFAMILY_PALADIN dummy spell effects for Holy Shock, Blessing of ↵silinoron
Faith, and Judgement of Command to spell scripts. --HG-- branch : trunk
2010-07-31*Cleanup in single target auras (thanks to JuliuSZS some useable debug info)QAston
*Add ToInstanceMap() and ToMapInstanced() typecast functions and CAST_INST macro to use in scripts. --HG-- branch : trunk
2010-07-30*Change typecasts to use build in functions/macros in scripts to prevent ↵QAston
possible access violation. *Remove no longer needed hack from netherspite script. --HG-- branch : trunk
2010-07-30*Thread safe player searcher in scripts.QAston
--HG-- branch : trunk
2010-07-30Whops, a little too deletehappy there...click
--HG-- branch : trunk
2010-07-29Buildsystem/CMake: Include core/script headerfiles in generated MSVC-projects.click
- Still "work in progress", as in missing filters and MSVC folder layouts. - external libraries not fully "headerified" (not really required) --HG-- branch : trunk
2010-07-28Implements Roxi Ramrocket, finally Engineers will be able to buy Choppers ↵John Holiver
materials. Credits to BroodWyrm. Fixes #2979. --HG-- branch : trunk
2010-07-28Fix Sartharion adds loot farming.John Holiver
--HG-- branch : trunk
2010-07-27Move dummy effect handlers for all SPELLFAMILY_HUNTER dummy effect handlers ↵silinoron
but Scatter Shot to spell scripts. --HG-- branch : trunk
2010-07-27Cleanup the mage spell scripts, and move SPELLFAMILY_PRIEST and ↵silinoron
SPELLFAMILY_ROGUE dummy effect handlers to spell scripts. --HG-- branch : trunk
2010-07-28*Cleanup in ObjectAccessor - this should fix some crashesQAston
--HG-- branch : trunk
2010-07-26Fix a typo in cmakelists and add spell_script_names to world_scripts_full.silinoron
--HG-- branch : trunk
2010-07-27Cut away DO_*-parts from buildsystem and specific files checking for it.click
--HG-- branch : trunk
2010-07-26Move SPELLFAMILY_MAGE dummy effect handlers to spell scripts.silinoron
--HG-- branch : trunk
2010-07-26Move spell scripts from src/server/scripts/World to src/server/scripts/Spellssilinoron
--HG-- branch : trunk rename : src/server/scripts/World/spell_dk.cpp => src/server/scripts/Spells/spell_dk.cpp rename : src/server/scripts/World/spell_druid.cpp => src/server/scripts/Spells/spell_druid.cpp rename : src/server/scripts/World/spell_generic.cpp => src/server/scripts/Spells/spell_generic.cpp rename : src/server/scripts/World/spell_hunter.cpp => src/server/scripts/Spells/spell_hunter.cpp rename : src/server/scripts/World/spell_mage.cpp => src/server/scripts/Spells/spell_mage.cpp rename : src/server/scripts/World/spell_paladin.cpp => src/server/scripts/Spells/spell_paladin.cpp rename : src/server/scripts/World/spell_priest.cpp => src/server/scripts/Spells/spell_priest.cpp rename : src/server/scripts/World/spell_rogue.cpp => src/server/scripts/Spells/spell_rogue.cpp rename : src/server/scripts/World/spell_shaman.cpp => src/server/scripts/Spells/spell_shaman.cpp rename : src/server/scripts/World/spell_warlock.cpp => src/server/scripts/Spells/spell_warlock.cpp rename : src/server/scripts/World/spell_warrior.cpp => src/server/scripts/Spells/spell_warrior.cpp
2010-07-26*Resurrection sickness and similar debuffs are no longer dispelable.QAston
--HG-- branch : trunk
2010-07-26Update Zul Farrak, add pyramid event. thanks to totoro requires db supportSupabad
--HG-- branch : trunk
2010-07-25*Fix crashes in boss_kiljaeden script.QAston
--HG-- branch : trunk
2010-07-25*Extend API of SpellScript by Dest and Damage/Heal setters and getters.QAston
*Make some SpellScript function names shorter. --HG-- branch : trunk
2010-07-25Fixed issues with The Second Trial (Q9686)._manuel_
P.S: Now my System Date is right! --HG-- branch : trunk
2010-07-25*Add some more comments to SpellScript methodsQAston
*Remove forgotten error log --HG-- branch : trunk