| Age | Commit message (Collapse) | Author |
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Flame Sphere should not be visible to players(only their visual).
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Scripts/ToCr/Val'kyr Twins: Fix orb targeting.
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Add missing triggers.
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interrupted by other spells.
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by uninitialized variable; also replaced unsafe AI typecasting with Get/SetGUID
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- Don't abort relocation if movementflag restrictions were violated. There might be lag between client and server and even different parts of the core that made this approach improper.
- MOVEMENTFLAG_ROOT cannot be used in conjunction with MOVEMENTFLAG_MASK_MOVING, but it's a valid flag to receive from client.
- Fix falling to ground when unapplying fly/waterwalk aura. NOTE: This is a client-side initiated fall, in the future this should be initiated and updated by the server. (Working on it)
- Rename MOVEMENTFLAG_FALLING to MOVEMENTFLAG_FALLING_FAR
- Rename MOVEMENTFLAG_JUMPING to MOVEMENTFLAG_FALLING
Closes #5751
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Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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EncounterFrameType enum
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Signed-off-by: Gyx <2359980687@qq.com>
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Item* pItem -> Item* item
Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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Signed-off-by: Gyx <2359980687@qq.com>
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InstanceScript* m_instance -> InstanceScript* instance
Signed-off-by: Gyx <2359980687@qq.com>
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GameObject* pGO -> GameObject* go
Signed-off-by: Gyx <2359980687@qq.com>
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Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com>
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Sindragosa's Lair and prevent reentering combat with Deathbringer Saurfang after encounter is won
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some codestyle
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This reverts commit 20cd4c71ee6336610daab304959909b2f6397287.
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#5703 (thx vincent-michael)
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InstanceScript* Instance -> InstanceScript* instance
Signed-off-by: Gyx <2359980687@qq.com>
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Creature* c -> Creature* creature
Signed-off-by: Gyx <2359980687@qq.com>
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Dreamwalker chests to players who fought them
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script.
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to hover, introduced in previous commit (thankfully the only one).
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- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
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- Convert SimpleAI to (DB) SmartAI
- Spell ids corrected (and completed some of the scripts)
- Random cleanup (code style) in some scripts
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variables, patch by PuniCZ
Closes #4988
Closes #5645
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Update forgotten copyright-headers for 2012
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external dll)
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Signed-off-by: frozenarmor <venom.victorios@gmail.com>
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* Corrected liquid type extraction in maps - MCLQ chunk must be parsed together with MH2O (they stack)
* Fixed liquid detection in WMO objects
* Implemented LiquidType.dbc use, players will now get proper auras in special liquids
* Turned off slime damage by default (Naxxramas uses periodic damage aura for this purpose)
* Implemented liquid type overrides basing on area/zone
* Renamed final temp_gameobject_models to GameObjectModels.dtree (the temporary one produced by vmap extractor remains unaffected)
Note: Map and Vmap re-extraction is required
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GCC and some other minor warnings
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Anguish: Tuskarrmageddon!"
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