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2025-10-02Core/Misc: Port more ObjectGuid refactors from master branchShauren
2025-09-29Core/Misc: Reduce differences between branchesShauren
2025-09-29Core/Entities: Removed Object::GetGUIDLow()Shauren
(cherry picked from commit a97bd333fe97fbb029b0550532abf6dc04dce9b0)
2025-09-29Scripts/Commands: Replaced lowguid printing in command output with ↵Shauren
ToString() formatted guid (cherry picked from commit b10d3cd24a7525483f3e4f8a723c3da772fb5b3d)
2025-09-28Core/Entities: Final batch of removing implicit conversions of ObjectGuid to ↵Shauren
uint64 (cherry picked from commit 68f45e87345ff85341f835f0372f2a62b89f24d9)
2025-09-28Core/Entities: Second batch of removing implicit conversions of ObjectGuid ↵Shauren
to uint64 (cherry picked from commit 034561792ca9a07d719961ea842af2118428816f)
2025-09-28Core/Entities: First batch of removing implicit conversions of ObjectGuid to ↵Shauren
uint64 (cherry picked from commit 9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef)
2025-09-27Core/Misc: Reduce differences between branchesShauren
2025-09-27Core: Add GetFallTime() to MovementInfoVincent-Michael
(cherry picked from commit 339574e2fdcd654280cd06a38466cab44eab5133)
2025-09-25Core/Misc: Rename AreaTrigger to AreaTriggerTeleportShauren
2025-09-25Core/Misc: Reduce differences between branchesShauren
2025-09-22Scripts/Sunwell Plateau: Rewrite Brutallus (#31274)offl
2025-09-20Scripts/Commands: Use localized names for .additem (#31270)mitm-gnd
2025-09-18Scripts/Molten Core: Update scripts (#31244)offl
* Many changes to improve several encounters Credit for a lot of things goes to CMaNGOS Garr fully based on CMaNGOS version
2025-09-15Scripts/Stratholme: Added missing dungeon encounter idsShauren
(cherry picked from commit 4370f2fe2933d54be4ed4dd815d62ff34a701ed2)
2025-09-15Scripts/Stratholme: Rewrite scripts (#31232)offl
2025-09-15Scripts/Zul'Aman: Rewrite Zul'jin (#31229)offl
Partially based on CMaNGOS script
2025-09-14Scripts/AQ20: Rewrite Buru (#31217)offl
Credit for a lot of things goes to CMaNGOS
2025-09-14Scripts/AQ20: Rewrite Moam (#31216)offl
* New register model * Repeat events instead of scheduling them * Added unique names for enums * Added comments for script names * Added AI for Mana Fiend * Added missing emote * Use all emotes * Create master-script to summon Mana Fiends * Implement & use Zero Mana/Full Health spell * Implement Energize script to end stoned phase * Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted * Implement Drain Mana visual effect * Now, once all Mana Fiends are dead, stone phase is finished * Rework the way stone phase is started and finished * Moam now drops obsidian mineral once dead * Added a check to ensure all combat spells will be used * Added event to handle Arcane Eruption instead of trying to cast it every update tick Credit for a lot of things goes to CMaNGOS
2025-09-13Scripts/AQ20: Update Rajaxx (#31204)offl
* New register model * Repeat events instead of scheduling them * More proper timers for spells * Added unique names for enums * Added comment for script name * Added missing emote * Added missing Frenzy spell * Cleanup texts (keep only actually used) * Use combat texts * Add ResetAllThreat component to Thundercrash spell script
2025-09-12Scripts/AQ40: Rewrite Bug Trio (#31202)offl
* New register model * Use EventMap instead of old events * More proper timers for spells * Added missing spells and removed wrong * Corrected targets for spells * Added comments for script names * Added formation to handle linked aggro * Cleanup headers
2025-09-09Scripts/Spells: Migrate some spell linked spells to spell scripts (#31182)offl
2025-09-09Scripts/Karazhan: Rewrite Moroes (#31164)offl
* Add missing Frenzy emote * Implement & use Garrote Remove spell * Use BossAI for Moroes * Use EventMap & TaskScheduler instead of old events * Handle special emotes in OnSpellCast * Update enums * Add comments for script names * Update timers and targets of spells * Garrote now correctly applies on players * Improve GuestBaseAI & guest scripts * Use new register model for all scripts
2025-09-09Scripts/Quest: Update & convert to SAI 'The Escape' (#31160)offl
2025-09-08Core/Reputation: Named all reputation flagsShauren
(cherry picked from commit f6b919fafe45aaeba0c5572925e47562158314b1)
2025-09-08Core/Reputation: Implemented "friendship reputation"Shauren
(cherry picked from commit 80a6347b7a0e8dfbe5e690504ed373f75c4f4c76)
2025-09-07Scripts/Quest: Update & convert to SAI 'Willix the Importer' (#31138)offl
2025-09-04Scripts/RazorfenDowns: Modernize scripts (#31145)offl
2025-09-04Scripts/AQ20: Update Ayamiss (#31213)offl
2025-08-30Core/Misc: Fix revision_data.h and boost/predef preprocessor macro conflictShauren
(cherry picked from commit 1f5f245c02e92b967abfcd74858669be98a49333)
2025-08-30Build: Add WITH_WARNINGS_AS_ERRORS cmake option that turns compile warnings ↵Shauren
into compile errors (cherry picked from commit 7ac0c685dd01bdce2d1ee0bb878e5044b3c1fffa)
2025-08-30Core/Misc: CompilerDefs/GitRevision improvementsShauren
* Removed INTEL as a separate platform (it does not belong there) * Removed BORLAND from known compilers list (it was never supported) * Simplified TRINITY_PLATFORM_WINDOWS detection (_WIN32 is always defined) * Rename revision_data.h macros that begin with a underscore * Added processor architecture to --version string * Added Linux distribution name to .server debug * Fixed some revision_data.h macros missing/wrong values when regenerated during compilation * Removed manual adding of _WIN64 macro from cmake (it is predefined internally by compiler) (cherry picked from commit e8740fb2e125b308493aeab49ddd7b0cc6a53c97)
2025-08-28Scripts/Shadow Labyrinth: Modernize scripts (#31010)offl
2025-08-18Script/Commands: Fix crash in `.pet create` command if ↵HelloKitty
Unit::CreateTamedPetFrom returns nullptr (#31218)
2025-08-17Scripts/Spells: Migrate & update several item spell scripts to zone files ↵offl
(#31171)
2025-08-16Scripts/SerpentshrineCavern: Rewrite Hydross (#31150)offl
2025-08-16Scripts/AQ40: Rewrite Fankriss (#31200)offl
2025-08-16Scripts/AQ20: Refactor Kurinnaxx and implement Sand Trap (#31203)offl
2025-08-16Core/Misc: Include source object information in ↵Antonio
ObjectMgr::GetClosestGraveyard() log message (#31194)
2025-08-10Scripts/AQ40: Rewrite Huhuran (#31199)offl
2025-08-10Scripts/Karazhan: Update Maiden of Virtue (#31165)offl
2025-08-10Scripts/AQ40: Rewrite Sartura (#31197)offl
2025-08-10Scripts/Spells: Optimized Winter Veil Mistletoe and PX-238 Winter Wondervolt ↵offl
(#31190)
2025-08-05Scripts/Spells: Implement Itch (#31193)offl
2025-07-28Scripts/Spells: Implement Cataclysm Breath & Chaos Breath & Death Count (#31172)offl
* Implement Cataclysm Breath (forces creature to cast 4 of 8 random spells) * Implement Chaos Breath (forces creature to cast 3 of 8 random spells) * Implement Death Count remover spell (replace SAI implementation with spell script) Closes #30320
2025-07-27Scripts/Serpentshrine Cavern: Rewrite Karathress (#31136)offl
* Create AI for Cyclone & summon it by spell * Create formation for linked aggro & replace scripted linked aggro * Script The Beast Within spell & use correct trigger spell * Create proper AI for Fathom Lurker & Fathom Sporebat * Summon Fathom Lurker & Fathom Sporebat by spells * Create AI for all totems used in encounter * Spawn Seer Olum in DB instead of wrongly summoning him * Remove redundant Karathress' event from instance script * Cleanup headers * Correctly use all Karathress' texts * Cleanup & split enum * Use EventMap and TaskScheduler instead of old events * Fix respawn bugs of advisors * Properly handle abilities Karathress gains from advisors * Properly handle Blessing Of Tides * Remove redundant SetBossState calls from advisors * Update timers of all spells * Update targets of all spells
2025-07-25Core/Misc: Reduce differences between branchesShauren
2025-07-24Scripts/Quest: Update 'Guide Our Sights' (#31132)offl
2025-07-24DB/Quest: Rewrite 'Strengthen the Ancients' (#31131)offl
2025-07-24Scripts/Steam Vault & Underbog: Minor updates (#31090)offl
* Kalithresh now forces all distillers to cast SPELL_QUIET_SUICIDE when encounter is finished * Move go_main_chambers_access_panel script from instance file to instance scripts file * Add comments for script names for Hungarfen and Black Stalker * Remove redundant SetBossState for Musel'ek (currently is handled in BossAI)