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(cherry picked from commit a97bd333fe97fbb029b0550532abf6dc04dce9b0)
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ToString() formatted guid
(cherry picked from commit b10d3cd24a7525483f3e4f8a723c3da772fb5b3d)
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uint64
(cherry picked from commit 68f45e87345ff85341f835f0372f2a62b89f24d9)
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to uint64
(cherry picked from commit 034561792ca9a07d719961ea842af2118428816f)
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uint64
(cherry picked from commit 9cc7044546eaaaf4fd7a999c5e074ad0ea3d47ef)
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(cherry picked from commit 339574e2fdcd654280cd06a38466cab44eab5133)
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* Many changes to improve several encounters
Credit for a lot of things goes to CMaNGOS
Garr fully based on CMaNGOS version
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(cherry picked from commit 4370f2fe2933d54be4ed4dd815d62ff34a701ed2)
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Partially based on CMaNGOS script
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Credit for a lot of things goes to CMaNGOS
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* New register model
* Repeat events instead of scheduling them
* Added unique names for enums
* Added comments for script names
* Added AI for Mana Fiend
* Added missing emote
* Use all emotes
* Create master-script to summon Mana Fiends
* Implement & use Zero Mana/Full Health spell
* Implement Energize script to end stoned phase
* Implement Drain Mana master spell script with correct amount of targets and checks to ensure only players and mana-users will be targeted
* Implement Drain Mana visual effect
* Now, once all Mana Fiends are dead, stone phase is finished
* Rework the way stone phase is started and finished
* Moam now drops obsidian mineral once dead
* Added a check to ensure all combat spells will be used
* Added event to handle Arcane Eruption instead of trying to cast it every update tick
Credit for a lot of things goes to CMaNGOS
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* New register model
* Repeat events instead of scheduling them
* More proper timers for spells
* Added unique names for enums
* Added comment for script name
* Added missing emote
* Added missing Frenzy spell
* Cleanup texts (keep only actually used)
* Use combat texts
* Add ResetAllThreat component to Thundercrash spell script
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* New register model
* Use EventMap instead of old events
* More proper timers for spells
* Added missing spells and removed wrong
* Corrected targets for spells
* Added comments for script names
* Added formation to handle linked aggro
* Cleanup headers
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* Add missing Frenzy emote
* Implement & use Garrote Remove spell
* Use BossAI for Moroes
* Use EventMap & TaskScheduler instead of old events
* Handle special emotes in OnSpellCast
* Update enums
* Add comments for script names
* Update timers and targets of spells
* Garrote now correctly applies on players
* Improve GuestBaseAI & guest scripts
* Use new register model for all scripts
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(cherry picked from commit f6b919fafe45aaeba0c5572925e47562158314b1)
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(cherry picked from commit 80a6347b7a0e8dfbe5e690504ed373f75c4f4c76)
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(cherry picked from commit 1f5f245c02e92b967abfcd74858669be98a49333)
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into compile errors
(cherry picked from commit 7ac0c685dd01bdce2d1ee0bb878e5044b3c1fffa)
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* Removed INTEL as a separate platform (it does not belong there)
* Removed BORLAND from known compilers list (it was never supported)
* Simplified TRINITY_PLATFORM_WINDOWS detection (_WIN32 is always defined)
* Rename revision_data.h macros that begin with a underscore
* Added processor architecture to --version string
* Added Linux distribution name to .server debug
* Fixed some revision_data.h macros missing/wrong values when regenerated during compilation
* Removed manual adding of _WIN64 macro from cmake (it is predefined internally by compiler)
(cherry picked from commit e8740fb2e125b308493aeab49ddd7b0cc6a53c97)
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Unit::CreateTamedPetFrom returns nullptr (#31218)
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(#31171)
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ObjectMgr::GetClosestGraveyard() log message (#31194)
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(#31190)
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* Implement Cataclysm Breath (forces creature to cast 4 of 8 random spells)
* Implement Chaos Breath (forces creature to cast 3 of 8 random spells)
* Implement Death Count remover spell (replace SAI implementation with spell script)
Closes #30320
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* Create AI for Cyclone & summon it by spell
* Create formation for linked aggro & replace scripted linked aggro
* Script The Beast Within spell & use correct trigger spell
* Create proper AI for Fathom Lurker & Fathom Sporebat
* Summon Fathom Lurker & Fathom Sporebat by spells
* Create AI for all totems used in encounter
* Spawn Seer Olum in DB instead of wrongly summoning him
* Remove redundant Karathress' event from instance script
* Cleanup headers
* Correctly use all Karathress' texts
* Cleanup & split enum
* Use EventMap and TaskScheduler instead of old events
* Fix respawn bugs of advisors
* Properly handle abilities Karathress gains from advisors
* Properly handle Blessing Of Tides
* Remove redundant SetBossState calls from advisors
* Update timers of all spells
* Update targets of all spells
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* Kalithresh now forces all distillers to cast SPELL_QUIET_SUICIDE when encounter is finished
* Move go_main_chambers_access_panel script from instance file to instance scripts file
* Add comments for script names for Hungarfen and Black Stalker
* Remove redundant SetBossState for Musel'ek (currently is handled in BossAI)
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